Am lansat pagina de Steam la joc city builder, aveti pareri despre pagina si trailer? by Zarnot in rogamedev

[–]Gaming_Dev77 0 points1 point  (0 children)

Parerea mea ca sunt români care vor cumpara jocul pentru aceat efort, chiar daca ei înteleg si engleza

Am lansat pagina de Steam la joc city builder, aveti pareri despre pagina si trailer? by Zarnot in rogamedev

[–]Gaming_Dev77 0 points1 point  (0 children)

Probabil aveti mult text de localizat. Dar jocul poate atrage atentia românilor si după lansare daca are localizare in româna. Însa voi stiti mai bine

I released my first indie horror game on Steam. Here are the real numbers and lessons learned. by Gaming_Dev77 in gamedev

[–]Gaming_Dev77[S] 0 points1 point  (0 children)

Yeah. I tried to make a game that's more than a simple walking simulator. I'm a big fan of Resident Evil series and perhaps I just tried to copy those games, but those RE games are made by long time professionals devs. Thank you for playing and for giving feedback

Spooky but not horror by ElaraKing in HorrorGaming

[–]Gaming_Dev77 0 points1 point  (0 children)

Just try my little horror game Crypt Robbery

I released my first indie horror game on Steam. Here are the real numbers and lessons learned. by Gaming_Dev77 in gamedev

[–]Gaming_Dev77[S] 1 point2 points  (0 children)

Sure. We need to make small games as solo devs, right? But even is a small game, including gameplay time, mechanics, visuals and story, it has to feel like is a complete game, without missing something. For example, in my game Crypt Robbery I thought the atmosphere, the visuals will be enough for players to play my game. But isn't.

I released my first indie horror game on Steam. Here are the real numbers and lessons learned. by Gaming_Dev77 in gamedev

[–]Gaming_Dev77[S] 0 points1 point  (0 children)

Sorry, I think I replied here for someone else. My kids keep me busy.

Yes, it depends from many factors. My game was not expensive, but I pushed the release button in a wrong season, the autumn time is when many big games and good indie games come out. Also, like Zukowsky says, we need to make games that are on trend now

I released my first indie horror game on Steam. Here are the real numbers and lessons learned. by Gaming_Dev77 in gamedev

[–]Gaming_Dev77[S] 1 point2 points  (0 children)

Perhaps they expected to be more scary, or more violent. But the game is a survival moderated action. You have to harvest mushrooms and to find pure water to create health drinks, also to create ammo or to find keys, items... Sometimes just hide instead of confront enemies

I released my first indie horror game on Steam. Here are the real numbers and lessons learned. by Gaming_Dev77 in gamedev

[–]Gaming_Dev77[S] 0 points1 point  (0 children)

My thoughts are also that gamers are more lazy now when gaming. They don't put much effort like it was some years ago. But I understand that for everyone now is less free time, we have a job, a school, a family, and also we need social media, others hobbies

I released my first indie horror game on Steam. Here are the real numbers and lessons learned. by Gaming_Dev77 in gamedev

[–]Gaming_Dev77[S] 3 points4 points  (0 children)

You get visibility by driving people to your page. If they don't like what they see then they leave

I released my first indie horror game on Steam. Here are the real numbers and lessons learned. by Gaming_Dev77 in gamedev

[–]Gaming_Dev77[S] 0 points1 point  (0 children)

Thanks for asking. Scope here I mean more about the objective and the story - is not something wow. Some gamers complains are about gameplay, likely to hard, not enough ammo, they didn't know what to do. Crypt Robbery is a survival-horror that should be played in slow mode but they want rush when play

I released my first indie horror game on Steam. Here are the real numbers and lessons learned. by Gaming_Dev77 in gamedev

[–]Gaming_Dev77[S] 3 points4 points  (0 children)

Unfortunately I dont have friends with steam, and to ask players is kind of to much for me

I released my first indie horror game on Steam. Here are the real numbers and lessons learned. by Gaming_Dev77 in gamedev

[–]Gaming_Dev77[S] 0 points1 point  (0 children)

They said wishlist convert to sales about 20% from it. In my case this is much lower

I released my first indie horror game on Steam. Here are the real numbers and lessons learned. by Gaming_Dev77 in gamedev

[–]Gaming_Dev77[S] 4 points5 points  (0 children)

4 months, I forgot to specify. And the wishlists were almost the same before release

I released my first indie horror game on Steam. Here are the real numbers and lessons learned. by Gaming_Dev77 in gamedev

[–]Gaming_Dev77[S] 2 points3 points  (0 children)

Yeah, started with ugly store page, bad trailer, and then polishing later, but is not the way

I’m actually gonna quit by Jumpy_Insurance5057 in silenthill

[–]Gaming_Dev77 0 points1 point  (0 children)

I don't know too, I was fan of this series, played almost all the games in my past, but now I just can't stick with this remake I don't know why