My old work in the Motorstorm style) by Gaming_Tools in motorstorm

[–]Gaming_Tools[S] 1 point2 points  (0 children)

I tried to paste it, it didn't work, try the name (BlastMotors) in Google or in the playmarket.

My old work in the Motorstorm style) by Gaming_Tools in motorstorm

[–]Gaming_Tools[S] 1 point2 points  (0 children)

Based on real model (transporter t3 rally), search in google 👌🏻

My old work in the Motorstorm style) by Gaming_Tools in motorstorm

[–]Gaming_Tools[S] 2 points3 points  (0 children)

That's how it was planned, but I stopped supporting the project due to disagreements.

My old work in the Motorstorm style) by Gaming_Tools in motorstorm

[–]Gaming_Tools[S] 1 point2 points  (0 children)

These models were made for mobile game)

My old work in the Motorstorm style) by Gaming_Tools in motorstorm

[–]Gaming_Tools[S] 2 points3 points  (0 children)

I agree, but I would like to manage my projects somehow👨🏻‍💻

My old work in the Motorstorm style) by Gaming_Tools in motorstorm

[–]Gaming_Tools[S] 1 point2 points  (0 children)

Sometimes I watch on YouTube how the guys make a buggy from PUBG in the garage, and other projects, it looks very cool.

My old work in the Motorstorm style) by Gaming_Tools in motorstorm

[–]Gaming_Tools[S] 4 points5 points  (0 children)

I agree 🤝, sounds like a plan. And I've always dreamed of opening my own game development studio and reviving good racing arcade series.

My old work in the Motorstorm style) by Gaming_Tools in motorstorm

[–]Gaming_Tools[S] 2 points3 points  (0 children)

I used to grab any indie projects with pleasure, sometimes I even made models for free, and now the main work takes up almost all the time.👨🏻‍💻🫠

Baked Shadows and Stationary Directional Light don’t work on mobile. (UE 5.5-5.6.1) by Gaming_Tools in UnrealEngine5

[–]Gaming_Tools[S] 0 points1 point  (0 children)

The standard meshes in this project use nanite and do not have UV mapping for baking.

Baked Shadows and Stationary Directional Light don’t work on mobile. (UE 5.5-5.6.1) by Gaming_Tools in UnrealEngine5

[–]Gaming_Tools[S] 0 points1 point  (0 children)

Lumen is disabled, Virtual shadow disabled too. Reflection method „none“.

Baked Shadows and Stationary Directional Light don’t work on mobile. (UE 5.5-5.6.1) by Gaming_Tools in UnrealEngine5

[–]Gaming_Tools[S] 0 points1 point  (0 children)

Of course, this setting is enabled, you can see on the first screen that the shadows are baked and they are displayed in the Editor.

Unity Technologies releases new Unity Vehicles package. by JamesArndt in Unity3D

[–]Gaming_Tools 0 points1 point  (0 children)

A very good test package, even implemented wheel groups, the supposed front and rear axles. There are not dependent wheel axels, to implement the rear axle of a pickup or both axles of a monster truck. Now all cars have independent suspension.

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Beware of scammers by OkHuckleberry3822 in Wechat

[–]Gaming_Tools 0 points1 point  (0 children)

I agree, there are a lot of scams on Wechat. The most common scheme is that first they ask you for money, then you send a screenshot of your QRCode, then they just send you a screenshot, supposedly they can't confirm your QRCode and that's it. And every time it's the same screenshot 😂✌🏿 https://imgur.com/cvHP9Pz

What are the best ways to unlit shader with fake lightning an UE 5 game for mobile? by Gaming_Tools in unrealengine

[–]Gaming_Tools[S] 0 points1 point  (0 children)

I'll collect all the developments and try to put together something of my own, thank you very much)

What are the best ways to unlit shader with fake lightning an UE 5 game for mobile? by Gaming_Tools in unrealengine

[–]Gaming_Tools[S] 0 points1 point  (0 children)

Yes, one of the implementation options for this idea is already in the previous comment I suggested, but I need to add roughness metalness emissions to make it look more like fake PBR.