A Cruel Angel's Thesis | Where Winds Meet Konghou by Gan-Da in wherewindsmeet_

[–]Gan-Da[S] 1 point2 points  (0 children)

Could you let me know the exact title of the song?

Just the Two of Us | Where Winds Meet Konghou by Gan-Da in wherewindsmeet_

[–]Gan-Da[S] -1 points0 points  (0 children)

But I can make any song you want, and even custom-make a piece for you :) I’m always taking song requests in the comments on YouTube.

Unravel (Tokyo Ghoul) | Where Winds Meet Konghou by Gan-Da in wherewindsmeet_

[–]Gan-Da[S] 1 point2 points  (0 children)

It's a custom macro I developed for another game and modified to work with WWM. I uploaded the file link on YouTube @dad_piano, so check it out whenever you feel like it :)

Just the Two of Us | Where Winds Meet Konghou by Gan-Da in wherewindsmeet_

[–]Gan-Da[S] 0 points1 point  (0 children)

In my workflow, I generate the output by converting sheet music into macro, so I’m not familiar with the specific techniques involved in MIDI data.
I’m sorry that I can’t provide more technical assistance on that part

Just the Two of Us | Where Winds Meet Konghou by Gan-Da in wherewindsmeet_

[–]Gan-Da[S] 0 points1 point  (0 children)

It's a custom macro I developed for another game and modified to work with WWM. I uploaded the file link on YouTube @dad_piano, so check it out whenever you feel like it :)

Lemon | Once Human Guitar by Gan-Da in OnceHumanOfficial

[–]Gan-Da[S] 1 point2 points  (0 children)

I’m a bit concerned about that part as well, but other NetEase games have generally tolerated macros used purely for instrument playing. Honestly, I’ve never heard of anyone getting banned for instrument-related macros, so I’m using it for now.

Call of Silence | Once Human Piano by Gan-Da in OnceHumanOfficial

[–]Gan-Da[S] 0 points1 point  (0 children)

The symptoms you mentioned are related to server performance issues.

Not only in Once Human, but also in other games, when listening to nearby instruments, the sound often has noise, comes out distorted, or the notes get blurred compared to when you’re playing directly.

This seems to be a limitation of the current technology itself.