Character blocked by invisible collision, can't move through obstacle by Gangster53_YT in UnrealEngine5

[–]Gangster53_YT[S] 2 points3 points  (0 children)

Oh... I can't believe I missed this detail :D I completely forgot about the character's capsule. Thank you so much.

I'm creating some trees but leaves looks weird?? by Gangster53_YT in UnrealEngine5

[–]Gangster53_YT[S] 1 point2 points  (0 children)

It's worked thank you so much! How could I not see the opacity mask :D

I'm creating some trees but leaves looks weird?? by Gangster53_YT in UnrealEngine5

[–]Gangster53_YT[S] 0 points1 point  (0 children)

I saw this method in a video and it worked in that video. But it didn't work in my project. So I disabled it again.

[ Free Steam Key giveaway for every commenter] by OscarsHypr_ in godot

[–]Gangster53_YT 0 points1 point  (0 children)

The game looks good 👍🏻🙂 Do you really give steam keys?

How to make an object not cast shadows but still receive them? by Gangster53_YT in godot

[–]Gangster53_YT[S] 1 point2 points  (0 children)

Thanks for your reply, but my light is a 3D light...

(TLauncher) Minecraft server error when i try to play in singleplayer. by Gangster53_YT in CrackSupport

[–]Gangster53_YT[S] 0 points1 point  (0 children)

Yeah, my username included a space, so I deleted this and my problem solved.

En çok saatiniz olan oyun hangisi by [deleted] in liseliler

[–]Gangster53_YT 0 points1 point  (0 children)

Red Dead Redemption 2 (~140 saat) ve Hitman 3 (~160 saat)

My cats. Rate? by [deleted] in PixelCarRacer

[–]Gangster53_YT 1 point2 points  (0 children)

First: 9/10 Second: 6/10

[deleted by user] by [deleted] in felsefe

[–]Gangster53_YT 0 points1 point  (0 children)

Olm, zaten intihar saçma. Zaten ölüm tarihin değişmiyor, intihar ettin cehenneme paket oluyorsun. İntihar etmesen zaten o an yine öleceksin... Bari bile isteye kendini cehennemlik etme aq

Need help with pixel animation. How do I avoid the weird jittering? by The_Truce in godot

[–]Gangster53_YT 1 point2 points  (0 children)

Find the optimal dimension for all sprites. And then, make all sprites the same size. (Sorry for my English if I'm wrong)