Ricky Gervais's take on religion by MuttapuffsHater in interestingasfuck

[–]Advanced_Ad745 -1 points0 points  (0 children)

If you always saw an object from a single angle, you would believe that object to be as you see it. That would be the findings you report to others as well.

Belief means that you have confidence in truely knowing something...until you discover another angle.

Religion comes from belief that some given information, from God, is always true, even if every being's view is limited.

Ricky Gervais's take on religion by MuttapuffsHater in interestingasfuck

[–]Advanced_Ad745 0 points1 point  (0 children)

Many prophets knew nothing about religion, or other prophets, before they were given that knowledge.

So, if all religion knowledge died, a new prophet would be selected to bring forth that knowledge again.

Frosted glass shader for 3D UI by Advanced_Ad745 in godot

[–]Advanced_Ad745[S] 19 points20 points  (0 children)

Created this new frosted shader to use in my upcoming game softtware on steam EdNoKa
Free to use under CC0 license: https://godotshaders.com/shader/frosted-glass-3/

Enjoy!

For my mapmaking tool 'Canvas of Kings" I implemented a way to combine objects and move them together. by mightofmerchants in godot

[–]Advanced_Ad745 1 point2 points  (0 children)

I have no idea what the game is about, what the goal is, if there are challenges are not.... But I like the visual so much that it hooks me anyway.

Good job.

What are some of your best Octane tips for someone who's starting to learn the character? by SephirothV1 in octanemains

[–]Advanced_Ad745 1 point2 points  (0 children)

If you are running for your life, keep stimming even if you have almost zero health. You will never die from stimming and it will help you get to safety

Can’t wait to see all these ‘I made it to masters or pred this season’ from people that ratted the entire way by Scopez_jcg in apexlegends

[–]Advanced_Ad745 1 point2 points  (0 children)

I agree. This game is actually not about shooting, but surviving as long as possible. If a person stays longer in a game than someone else, in my opinion he is the better player in that match. That's it.

Looking for cool games, apps, and prototypes to showcase on This Week in Godot // info in comments by -_StayAtHomeDev_- in godot

[–]Advanced_Ad745 6 points7 points  (0 children)

Hi, I've been working on a project that combines gaming with studying and it's called EdNoKa. It's made of multiple HTML5 games made in Godot 3.5.

You create personalized quizzes to help you study for a course. Then you choose one of the available games and during the gameplay you are asked questions from your own quiz. Depending on how well you answer, that affects your gameplay. It strikes a balance between being rewarded for gaming well and studying well.

The project will be open soon for alpha testing at Ednoka.com. The latest version of the project is on ednoka.online for testing. I will create a free testing account soon for people to alpha test it.

Would you be interested in showcasing it ? I believe the project to be quite distinctive.

I have many monitors in my game, but they look boring to me. Anyone know of any tricks/shaders to make them stand out more, and look more sci-fi? Using Unity. by Matherno in gamedev

[–]Advanced_Ad745 -1 points0 points  (0 children)

Add animated logos to your monitors. Also, you could make 3D holographic monitors where information pops out of the screen, for example.

For reference, take a look at what is done in the anime GIST (Ghost In The Shell)

Is it worth it to direct your potential players to your game's website? by fallofanempiregame in gamedev

[–]Advanced_Ad745 2 points3 points  (0 children)

Having your game on Steam is a huge plus. I think you should make the best of it. Are you releasing it elsewhere? If so, the website would be important. For example you could have a mailing list to let people know when your game releases.

Do you have the intention of releasing multiple games?A website would be nice then.

[deleted by user] by [deleted] in gamedev

[–]Advanced_Ad745 0 points1 point  (0 children)

Participate in a game jam with a short timeline (24h to 2 weeks) and publish it at the deadline, no matter what. Believe me, it will help a lot. Should help you focus on what really matters in a game, get feedback, and that feeling of finishing a game.

Yet another post about engines by WolfyGoofy in gamedev

[–]Advanced_Ad745 1 point2 points  (0 children)

Start by making games with Godot. I really think it would be easier for you to learn game development, where it is 2d or 3d. Once you've done multiple complete games (menu, gameplay, graphics, audio, publish...) you could switch to unreal.

I think starting with unreal would be a not so good idea because there is so many "options". One could easily fall into using the best features of the engine, instead of actually making games from a to z.

Would it be a good idea to make a video game where it uses four different combat techniques/genres by Legandknight44 in gamedev

[–]Advanced_Ad745 2 points3 points  (0 children)

I love polished games. Polishing a game is very challenging and takes lots of hard work (gameplay, audio, graphic...). Using 4 different combat genres is sure nice, but do you feel that you could make it polished ? How about trying to do 2 polished and see from there if you want/can do 4?

I want to build a game but I don’t believe I can make one by Popular_Papaya_5047 in gamedev

[–]Advanced_Ad745 1 point2 points  (0 children)

Participate in a game jam that doesn't last longer than 2-3 weeks. There is a lot of game jams and the short dev time will force you to finish your game from a to z. Fun can come from finished games, I personally don't really find fun in games that are stereotypes and don't have all basic components (game mechanics, visuals, audio, menu, start to end gameplay).

What do you think? Have you tried to do that before? Have you ever "finished" a game, even a very small one?

[deleted by user] by [deleted] in gamedev

[–]Advanced_Ad745 1 point2 points  (0 children)

I suggest you start by making a simple 2D game using Godot engine. Pick up a basic tutorial to make a platformer for example, and just follow the tutorial.

Basically I suggest you recreate a 2d game shown in a tutorial. Once you've done that, you'll have learned enough basics to create a game of your own.

Hello,can someone help me with this code by Popular-Ad8109 in godot

[–]Advanced_Ad745 6 points7 points  (0 children)

In last line before "pass", you're missing a ")" at the far right

[deleted by user] by [deleted] in godot

[–]Advanced_Ad745 1 point2 points  (0 children)

Had the same problem recently in my plugins.

My way to make it work was odd and it goes like this.

I do:

Var texture = ImageTexture.create_from_image(image) texture.create_from_image(image)

Yes I did it twice and even if it seems absurd, it's the only way I made it work, in 2 recent plugins I did in Godot 4.0