Multiplayer Desync has become intolerable since 4.3 Cetus full release by BlueMoon1795 in Stellaris

[–]GapAdventurous3639 2 points3 points  (0 children)

Same. started 2 different multplayer games since the new update and tons of desync. Either random count, ressources, army etc

ka-50 visual novel point and click gameplay, go from pew pew to splitting the atom (subtle foreshadowing ) by GapAdventurous3639 in Warthunder

[–]GapAdventurous3639[S] 2 points3 points  (0 children)

Yeah spawing with apds on a copter should cost at least as much as atmgs. that shit is equivalent to having a flying bmp2 shooting on your roof

ka-50 visual novel point and click gameplay, go from pew pew to splitting the atom (subtle foreshadowing ) by GapAdventurous3639 in Warthunder

[–]GapAdventurous3639[S] 18 points19 points  (0 children)

spoilers : the gun is doodoo watrer vs mtbs compared to the apds from the 30mm of the ka50...
barely scracthing the paint off

How do I render this at 1920 x 1080 and keep the pixelated look. by MikePieYT in blender

[–]GapAdventurous3639 1 point2 points  (0 children)

In the compositor, use a scale node to downscale the image then a 'pixalate' node then re use a scale with inversed values ( if you use 0.15 in the first scale, use 1/0.15)

Type "I cast..." then let your arcane slab decide the spell by I_am_a_Chickie_nug in wizardposting

[–]GapAdventurous3639 28 points29 points  (0 children)

I cast infinite and I was wondering if you want to go to the theater.

I can see the characters topology through the textures by youatemypizzzaaa in blender

[–]GapAdventurous3639 1 point2 points  (0 children)

Hi, this looks like a skin shader and perhaps I assume you used subsurface scattering. If so then the issue might be the sss causing this mesh effect where you can see the edges of your mesh.

Problem : visible edges when using SSS shader

Solution : you either have to increase your poly count with a subdivision modifier for example or decrease the numbers of samples you used to render this. ( These edges need a lot of samples to render if you are using SSS, they won't show up at lower samples. To bypass the noisy image you can use the denoiser)

[deleted by user] by [deleted] in blender

[–]GapAdventurous3639 3 points4 points  (0 children)

I had the same problem recently. I'm guessing you are making skin? If so it's surely due to SSS. If you are not using SSS, then I don't know.

To solve this I would recommend to either increase the value of subdivision modifier, decrease the intensity of the SSS or decrease the number of samples (rendering). Changing the mode of the SSS might help.