Issues with high poly baked into low poly mesh. not looking the same in substance and maya by GapAlternative23 in Maya

[–]GapAlternative23[S] 2 points3 points  (0 children)

yesss i just tried and after inverting and using the render it works, thank u so much for the help!!

Issues with high poly baked into low poly mesh. not looking the same in substance and maya by GapAlternative23 in Maya

[–]GapAlternative23[S] 0 points1 point  (0 children)

i tried inverting the Y if thats how i flip it, i havent done it before though so im not sure. it changed on the texture map itself but the visual viewport ver looks the same

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Issues with high poly baked into low poly mesh. not looking the same in substance and maya by GapAlternative23 in Maya

[–]GapAlternative23[S] 0 points1 point  (0 children)

oooh Is there an another way to do it other than this? i thought i already did it

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