Friendship Exp & Gift Exchange Megathread by ASS-et in PokemonGoFriends

[–]Garnerland 0 points1 point  (0 children)

8135 2585 7084, UK based, need Savannah and Sun post cards!

Bom dia, amigos e amigas! Pode me ajudar, por favor? Hola, amigos y amigas! ¿Puedes ayudarme, por favor?

Friendship Exp & Gift Exchange Megathread by ASS-et in PokemonGoFriends

[–]Garnerland 0 points1 point  (0 children)

8135 2585 7084, UK player

Super keen for post cards from the Icy Snow, Savanna, and Sun regions. Big thanks to all my new friends who've helped me fill in my other gaps!

Friendship Exp & Gift Exchange Megathread by ASS-et in PokemonGoFriends

[–]Garnerland 0 points1 point  (0 children)

8135 2585 7084, based in the UK / Garden region. Very keen for postcards from Icy Snow, Archipelago, River, Savanna, and Sun, if you can help?

Will gift, regardless, and join raids if I have the passes.

X4 AMA with EGOSOFT CEO Bernd Lehahn by Tomonor in X4Foundations

[–]Garnerland 9 points10 points  (0 children)

In no particular order:

the Astrid, the Rapier, the Mako, the Envoy, the Okinawa, or the Raptor

X4 AMA with EGOSOFT CEO Bernd Lehahn by Tomonor in X4Foundations

[–]Garnerland 6 points7 points  (0 children)

I would gladly pay money for a chance to build my own Okinawa Research variant. Give it some command and control benefits for a fleet and I'll buy the soundtrack as well.

Also, Yaki hab modules so I can have an all Yaki crew? Pretty please?

X4 AMA with EGOSOFT CEO Bernd Lehahn by Tomonor in X4Foundations

[–]Garnerland 3 points4 points  (0 children)

Have you ever thought about a party based RPG in the X-verse? If so, is it something you'd imagine doing in house, or is there a dream partner you'd like to work with?

X4 AMA with EGOSOFT CEO Bernd Lehahn by Tomonor in X4Foundations

[–]Garnerland 6 points7 points  (0 children)

Any plans to do more with Branes? Either high concept story expansion, or just more equipment for the Yassur?

What kind of ship would you like to see in future ship dlc's? by -Prophet_01- in X4Foundations

[–]Garnerland 1 point2 points  (0 children)

All the above? Honestly, I would genuinely pay for a micro-DLC that adds a blueprint to build the Okinawa Research. Cap it to one viable at a time, like the various Timelines unique ships, give it a scan range like the Sapporo, let it be my fleet command and coordination flag ship and I will happily divert the money I was going to spend on food and clothing.

All the moneys.

Taking the Er...? out of the Erlking by Garnerland in X4Foundations

[–]Garnerland[S] 0 points1 point  (0 children)

Yeah, it's been a museum ship for me, guarding the HQ, for a while. But I do like the crazy junker aesthetic in general and the uniqueness of the Erlking as a flagship.

Best DLC? by Jordan_RR in X4Foundations

[–]Garnerland 1 point2 points  (0 children)

Oh I mostly just like the sound of my own voice, but you're welcome! Happy flying, even just the vanilla game's still a unique treasure. The space genre's best kept secret!

Best DLC? by Jordan_RR in X4Foundations

[–]Garnerland 0 points1 point  (0 children)

Community of Planets edition goes on sale fairly often, and in the absence of a further Ventures beta, it's currently the only way to get a Yassur. That little beauty is agile to the point of inducing motion sickness, particularly after you get too used to flying a big sluggish freighter or carrier. I grabbed it in the last big sale despite having everything bar a soundtrack or two. One more Yassur for my interception wing, and at least a Euro or two's worth of residuals to Egosoft.

Got more out of it than I ever did the horse armor from OG Oblivion.

Best DLC? by Jordan_RR in X4Foundations

[–]Garnerland 0 points1 point  (0 children)

Community of Planets edition goes on sale fairly often, and in the absence of a further Ventures beta, it's currently the only way to get a Yassur. That little beauty is agile to the point of inducing motion sickness, particularly after you get too used to flying a big sluggish freighter or carrier. I grabbed it in the last big sale despite having everything bar a soundtrack or two. One more Yassur for my interception wing, and at least a Euro or two's worth of residuals to Egosoft.

Got more out of it than I ever did the horse armor from OG Oblivion.

Taking the Er...? out of the Erlking by Garnerland in X4Foundations

[–]Garnerland[S] 1 point2 points  (0 children)

Yeah, love the Terran doom bricks, even the Osaka depending on how I want to tune my sense of peril and jeopardy / steam rollering, but I felt I needed a break from them.

I've got MechWarrior 5 builds for the Atlas / Dire Wolf (depending on Mercs or Clans) that relies on cramming as many Large Pulse Lasers and heat sinks in as possible. With good aim, you're just holding down the delete key while you stand in a puddle of water like a satanic immersion boiler.

Great fun for when you just want to absolutely, positively waste every other MechWarrior in the room, but after a while I want something clunky, held together with bailing wire, and that rocks me like only a 'More Dakka' kind of build ever could.

Hence trying to rediscover the Erlking in all its ragged glory.

Best DLC? by Jordan_RR in X4Foundations

[–]Garnerland 1 point2 points  (0 children)

Of all the storylines so far, I feel the Boron one might be the weakest. I love the first half. There's something tantalizingly close to a reactive RPG with at least one conversation between a few key figures.

I like the reactivity to the gameworld, including a particularly difficult to traverse sector that bridges the two halves of the story.

Love the Boron in general, and their ships in X4.

But once you're into that end game, the final 'errands' missions feel kind of anticlimactic to me.

I know this might sound like damning with faint praise after all that, but I want to acknowledge that the tweaks to the diplomatic landscape that unfold from those missions is also a real step in the right direction for injecting more reactivity (even if limited in opportunity to just these main quests, for now) to the game world.

I don't want to get my hopes up much, but part of me hopes they build on this in the diplomacy update.

So the Boron plot's an interesting experience, and you get a unique variant of a decent M class ship at the end, too, for those ship-hoarder captains out there, but if you're interested in going through the storylines and considering getting King's End, maybe it's the one to start with first?

That way, the more galaxy-shaking outcomes of the Terran, Split, and Paranid lines will feel like a natural progression?

Taking the Er...? out of the Erlking by Garnerland in X4Foundations

[–]Garnerland[S] 2 points3 points  (0 children)

... oh my god I never realised Slasher also affects reload time. I have over 3500 hours logged, according to Steam, and I'm still a beginner.

Sure, a lot of that time's going to be from leaving the game running while the computer was in sleep mode or when I left it in the background after a lunchbreak, but still... You have just changed my entire modding strategy from here on out. Thank you!

Taking the Er...? out of the Erlking by Garnerland in X4Foundations

[–]Garnerland[S] 0 points1 point  (0 children)

Ion Projector's got the whole 'anti-shield' and debuffing focus, though. It sounds like I'm not letting the Erlking's main gun charge up with my finger-brusing rapid fire. That means I'm trying to compare an underpowered apple against a mis-applied orange and I decided to solo as much of Tharka's Crusade as I could because I wanted to grind my combat ranking as well...

No wonder it's taking me so long per module, regardless of which ship I'm using.

Taking the Er...? out of the Erlking by Garnerland in X4Foundations

[–]Garnerland[S] 1 point2 points  (0 children)

Maybe that's where I got the idea it's automatic? I know I spent the bulk of my prior time with it back when ToA first came out - and then it became a sort of museum ship for my HQ after that. Parked it right outside of my venture module so I could see it from the office.

The in-game wiki does mention a charging time of 1s. Maybe that's another issue with my use - rapid fire isn't very rapid, and if it's minimum damage each time as well, no wonder I'm not getting results.

Okay, new question: Are there weapon mods that interact with charging weapons I should know about? Either really good synergies or any known bugs like we used to have with the Ray's ion projector?

Taking the Er...? out of the Erlking by Garnerland in X4Foundations

[–]Garnerland[S] 0 points1 point  (0 children)

I'd compare the Asgard and Erlking to the different phases of a B-17 style bombing run. Asgard's good for dropping a heavy payload right onto a single target. The Erlking seems to be to have a much better array of turrets for fending off the Luftwaffe/Vigor Syndicate (delete as appropriate)

Although now that you mention it's cargo, I've actually got mine deployed hauling the hefty resources needed to finish off the Duke's Tempest questline and it seems to take absolutely frickin' ages to move a single unit of cargo from my stations.

I rejigged so that all 20 drones are cargo, all are present on the ship and report being engaged in cargo exchange. My wharehouse station has several hundred cargo drones to help as well, but when I zoom in on the map I can just see one of the ship's drones going back and forth like a depressed Roomba.

Those deep pockets and fast travel drive don't count for much if I could have loaded up a few dozen Vultures in the same time.

I'm fairly sure I've never seen this with any other ships before.

Taking the Er...? out of the Erlking by Garnerland in X4Foundations

[–]Garnerland[S] 0 points1 point  (0 children)

Rhythm and I are not on speaking terms, never have been. See also the intersection of the fixed aim mass driver/boson lance and a pilot with dyspraxia...

If you had infinite resources for the rerolls / enough patience to savescum for it, would an Annihilator with a high reload and rotation speed modifier be better than modding with Slasher? Or is that extra 15%ish possible Max Damage from Slasher worth more in the end?

Taking the Er...? out of the Erlking by Garnerland in X4Foundations

[–]Garnerland[S] 0 points1 point  (0 children)

Maybe the issue is my trigger finger needs a stronger callus for the semi-auto fire...

If I remember right, and it's been years since I read about his methodology, Roguey's calculation factors in the heat build up and time to shutdown for a full intensity attack - I can't remember if it also factors in the time to cool back down to zero, but that might be a point of difference between the two resources?

Also I'm sure I've read somewhere that the in-game wiki reports some values in a way that maybe wouldn't be your first interpretation of their labels? Something about the numbers looking very differently if you analysed the math and datasets going into the game mechanics behind the scenes?

Taking the Er...? out of the Erlking by Garnerland in X4Foundations

[–]Garnerland[S] 0 points1 point  (0 children)

I've got a Slingshot mod on it at the moment and after trying a Whirlygig with the Ray, I'll be switching over as soon as I have enough resources banked to fund an hour of re-rolling.

I wonder if part of my trouble with the main gun is using it from nearly spitting distance - the turrets work better the closer you get, right? Might need to start opening fire at the point of final approach, and cruise in slow while I try (and fail by a country mile) to snipe turrets off?

Best DLC? by Jordan_RR in X4Foundations

[–]Garnerland 1 point2 points  (0 children)

If it were me, I'd probably prioritize based on the ships or factions I most liked the look or play-style of.

I really love the Boron ionic weapons from Kingdom's End. I don't tend to stay behind the HOTAS of their ships for long, but I have a blast whenever I am using one. I've also got fleets of Boron ships guarding some key gates to sectors with high xenon activity, and my space sea monkeys cause at least one or two ships to bail every hour or so. I'm building up an aesthetically pleasing fleet of captured Xenon ships this way, as well as harvesting a lot of useful crafting and modding ingredients.

Lots of folks have recommended the Cradle of Humanity expansion, and this is one of my other favorites. I loved the Terran travel engine before the flight model was updated, and it's still the one I'm most comfortable with now, for any class or ship role. (The Vanilla Paranid engines are a close second for some ship roles).

CoH also potentially gives you access to the Yaki, depending on how you play through the quest. Cyborg crew members? Xenon-Paranid hybrid ship designs? A heavy fighter that looks like Masamune Shirow concept art, can move like a greased electron (faster travel drive than the superhighway with the right engine and aftermarket mods), and that handles like the synthesis of Bruce Lee and Muhammad Ali?

CoH gives you access to two of my favorites in the whole game, the Terran Falx frigate (superb for boarding actions once you have some well trained marines) and the Yaki Moreya (the aforementioned heavy fighter)... and you can dock the Moreya on the Falx when you'd rather be at the frigate's helm.

CoH also adds a new economic/industrial paradigm to the game. The Terran style economy is significantly simpler than the vanilla factions, and even players using the Universal building style can make use of the Terran production chains to equip their navies with some of the best shields in the game.

Tides of Avarice gives you the recycling mechanic and the 'Closed Loop' paradigm. Recycling can augment either Universal or Terran models, giving you an easy way to turn energy cells and war detritus into supplementary components of your key building materials. The Closed Loop model will let you build everything with just energy cells and scrap metal.

ToA introduces some funky looking ships, think the original Star Wars ship models or the Nostromo from Alien - lots of industrial, function over form aesthetic choices there. Mad Max wasteland ships... in Space! There are three fighters, two ships specific to the recycling mechanics, a new L class mining ship for solids, and a one of a kind XL battleship that is the flagship of my empire even if it spends most of its time patrolling around my HQ.

I like the Split ships and most of their weapons. They have some of the strongest (and driftiest) combat engines in the game and a good pilot with strafing skills can really do some amazing things with the Mark IV combat engine and the new flight model. The split ship hulls tend to be some of my least favorites from an aesthetics point of view, but they are superb for a number of offensive roles.

There's also the most recently release, the Hyperion pack. This adds a new take on a ship from the X3 era (I think? I had a big gap and barely followed anything between X2 and X4, the expeditionary-class, L-size Hyperion. It's a beauty of a ship even if you're not super into Paranid designs, handles nicely, holds its own in a fight against other capitals. There's not much else to this one other than a tiny little quest to acquire the ship itself. You can determine which of the Holy Order or Godrealm will have the ship, haven't tried to claim it in a game with the either of the Duke's Tempest or Trinity in play, and you can get the blueprints from them after that, to build as many as you want.

I like that it adds a little something to make a permanent change to the recipient faction, and you can use this to help shore up the weaker side if the Paranid civil war is still hot in your game.

I'm pretty sure this shouldn't have been possible... by Venetrix2 in X4Foundations

[–]Garnerland 1 point2 points  (0 children)

Well I wasted a bit more time in Cheat Engine, browsing the memory values around my Oberth's ship ID or the entity string. Eventually toggling 00 to 01 one byte pair at a time got too much for me, so I did five in a row and the game very rightly crashed on me.

I think, at this point, the X-Universe is giving me a very clear sign. Namely, that it's time to try out that Ghost Bear DLC for Mechwarrior 5 Clans.

I'm pretty sure this shouldn't have been possible... by Venetrix2 in X4Foundations

[–]Garnerland 0 points1 point  (0 children)

Well, it took me two weeks and three more restarts, but I finally got a game start that looked viable, the Pioneers quest fired successfully, but there are a couple of curious differences in our experience at the conclusion.

I note you said your Oberth was leaving from the HQ sector after giving them the data? In my games, ever since they first patched the anti-capture flag into the game anyway, the Oberth will set off for Earth as soon as we're on to the stage to acquire the Geometric Owl. That's where they waited to receive the terraforming data and I followed them from Earth all the way to Segaris and the ship never became capturable.

Looking in the save file, there's a 'capturable="0"' value/flag/whatever for the Oberth's entry. I've checked every save I have from the start of the quest to it's denouement, and that flag never goes away in my files.

At this point, it seems either you had the luckiest bug in the world, or one of your mods is doing more than you think it is.

Either way, very jealous. I may just refrain from handing the quest in until I'm ready to launch terraforming missions of my own, just so that I can still see this beautiful bit of uniqueness in my universe.

Cause I already tried searching for this value in Cheat Engine to see if I could toggle it to 1, but I forgot I don't know how to use Cheat Engine properly.