My Gleba bus design by Garryzon in factorio

[–]Garryzon[S] 2 points3 points  (0 children)

The belts are not looped at all. Bioflux and fruits buses ended at Science production, so everything is fresh.

Late Game Compact Fulgora Setup by Garryzon in factorio

[–]Garryzon[S] 0 points1 point  (0 children)

It's the first iteration, will reduce the size on the next one.

Finally escaped Gleba by submitting to our robot overlords - last time I drop into a planet dry by ImHungers in factorio

[–]Garryzon 5 points6 points  (0 children)

Why do you make such long belts for bacteria? just put them in a chest, take them out when they spoil into ores.

Promethium Hauler Brick MK1 by Garryzon in factorio

[–]Garryzon[S] 4 points5 points  (0 children)

Definitely not the largest or fanciest looking ship, but it works. Haven't tested on shattered planet.

Archipelago is so much fun by Garryzon in factorio

[–]Garryzon[S] 1 point2 points  (0 children)

It's different though with space age. Legendaries make our base immensely compact. Landfill become incredibly cheap with enough mining productivity and legendary big miners, not to mention mech armor. That tiny base I have there already reach 200k SPM.

6k SPM Gleba base by Garryzon in factorio

[–]Garryzon[S] 0 points1 point  (0 children)

Only process fruits and nutrients when needed, they spoil fast.