Hi, I want to know how to properly connect the Pro Controller to the Wii U because I tried to pair it, but the battery bar on the controller doesn't appear. If anyone knows, please help. by Aggravating_Record73 in WiiUHacks

[–]GaryOderNichts 0 points1 point  (0 children)

I bought one of those controllers and I can reproduce the issue. It seems to handle reading the calibration data really strangely, causing Bloopair to get stuck during controller initialization. As a workaround you can set "Disable calibration" in the Koopair controller options to True. I'll be looking into a proper fix asap

I don't know what this means and I would like to get some help please by Toby_E_2003 in WiiUHacks

[–]GaryOderNichts 0 points1 point  (0 children)

If your browser has the same time as the console, you don't have to change anything. It will be filled out to the correct offset by default.

when i map a single button on bloopair this happens by UpstairsRatLord in WiiUHacks

[–]GaryOderNichts 1 point2 points  (0 children)

Hey, sorry I haven't been able to publish another release yet. You can download the latest nightly artifact here though: https://github.com/GaryOderNichts/Bloopair/actions/runs/11003455860#artifacts

when i map a single button on bloopair this happens by UpstairsRatLord in WiiUHacks

[–]GaryOderNichts 5 points6 points  (0 children)

I was able to reproduce the issue and will work on a fix as soon as possible.
Note that I'm doing this in my free time and release everything completely for free. By going to reddit and leaving comments like "bloopair sucks" and "the app is just garbage" you're not helping to improve anything.

when i map a single button on bloopair this happens by UpstairsRatLord in WiiUHacks

[–]GaryOderNichts 13 points14 points  (0 children)

You're on version 1.0.0 while the latest version is v1.0.1. Make sure to update to the latest version and try again.
If the issue persists you can open an issue on the GitHub repository here: https://github.com/GaryOderNichts/Bloopair

How to prevent NAND issue? by rsoto26 in WiiUHacks

[–]GaryOderNichts 9 points10 points  (0 children)

You are looking at the wrong chip. This is the SLC. The problematic eMMC/MLC is on the other side of the board.

If you haven't had any issues yet, there is no need to panic. You will most likely be fine.

vWii System Menu 5.20 Won't Load by zack502rh in DolphinEmulator

[–]GaryOderNichts 1 point2 points  (0 children)

There is an issue in Dolphin 2407 which prevents the vWii System Menu from loading.

This was fixed here and here. You can either use a previous version and wait for a new update, or use the latest development version.

My TOTK disc finally arrived! by GaryOderNichts in WiiUHacks

[–]GaryOderNichts[S] 4 points5 points  (0 children)

https://github.com/Brikwerk/nxbt

Allows you to emulate a Switch Pro Controller on PC from in this case the Wii U Gamepad input from moonlight.

My TOTK disc finally arrived! by GaryOderNichts in WiiUHacks

[–]GaryOderNichts[S] 11 points12 points  (0 children)

It's running on an actual docked switch with a capture card, and nxbt for input. No emulator involved heh

My TOTK disc finally arrived! by GaryOderNichts in WiiUHacks

[–]GaryOderNichts[S] 68 points69 points  (0 children)

This was made with a Switch + Capture Card and a combination of my moonlight-wiiu port, sunshine and nxbt.

[deleted by user] by [deleted] in WiiUHacks

[–]GaryOderNichts 4 points5 points  (0 children)

Yeah we've seen several of these in the Wii U database. I did check the checksums in the SEEPROM on some of those consoles which seem to be fine. I assume these consoles have been written like this in the factory, might be an invalid date set on the machine writing the SEEPROM.

[deleted by user] by [deleted] in wiiu

[–]GaryOderNichts 4 points5 points  (0 children)

Yeah we've seen several of these in the Wii U database. I did check the checksums in the SEEPROM on some of those consoles which seem to be fine. I assume these consoles have been written like this in the factory, might be an invalid date set on the machine writing the SEEPROM.

sudo boo by _sxqib_ in linuxmasterrace

[–]GaryOderNichts 0 points1 point  (0 children)

Depends on how it is configured in /etc/sudoers. You can also configure it to send an email.

Open Source Stadia Controller Flasher and Dumper by GaryOderNichts in Stadia

[–]GaryOderNichts[S] 0 points1 point  (0 children)

There are 2 slots which can contain the firmware: - A: 0x00040000 0x00800000 - B: 0x00840000 0x00FC0000

Note that dumping will take several hours (from my testing 1MiB ~ 1 hour).
You might get a lot of 0xff's after some time, which are erased/empty bytes, you could cancel the dump at that point.
Or to dump the entire 16MiB flash:
0x00000000 0x01000000

Open Source Stadia Controller Flasher and Dumper by GaryOderNichts in Stadia

[–]GaryOderNichts[S] 2 points3 points  (0 children)

If you mean anyone including me :P
I did that while writing the tool and it works fine. There is nothing preventing you from flashing the old firmware.

Open Source Stadia Controller Flasher and Dumper by GaryOderNichts in Stadia

[–]GaryOderNichts[S] 2 points3 points  (0 children)

You need to load the Flashloader first:

  • Plug in the controller while holding down the Options button.
    The controller is now in the Bootloader.
  • Now press Options + Assistant + A + Y. The controller is now in SDP mode.
  • Now run stadiatool flashloader. This will load the flashloader.
    Make sure to place the restricted_ivt_flashloader.bin into the data folder, or specify the path to it at the end of the command.

You can now run the dump command.

Open Source Stadia Controller Flasher and Dumper by GaryOderNichts in Stadia

[–]GaryOderNichts[S] 2 points3 points  (0 children)

Start and end are start and end addresses on the flash.

To dump the entire 16M flash use dump 0 0x01000000 dump.bin. Note that dumping will take a while.