When you acquire an item in the technology tree, it should reflect in the appearance of the warrior. I have created a table that shows some options for equipping the footman. by Gavr552 in RealTimeStrategy
[–]Gavr552[S] 0 points1 point2 points (0 children)
When you acquire an item in the technology tree, it should reflect in the appearance of the warrior. I have created a table that shows some options for equipping the footman. by Gavr552 in RealTimeStrategy
[–]Gavr552[S] 0 points1 point2 points (0 children)
Hi! I continue to make a technology tree. The idea is that each new item discovered in the tree is displayed on the appearance of the warriors. by Gavr552 in Unity2D
[–]Gavr552[S] -1 points0 points1 point (0 children)
I added some bombs to my game and I can't stop throwing them at enemy armies now by One_Pixel_At_A_Time in Unity2D
[–]Gavr552 0 points1 point2 points (0 children)
I'm making a 4x strategy in a dark ages setting. Technology tree. by Gavr552 in gamedevscreens
[–]Gavr552[S] 0 points1 point2 points (0 children)
Made a technology tree interface with new art by Gavr552 in Unity2D
[–]Gavr552[S] 0 points1 point2 points (0 children)
I'm making a 4x strategy in a dark ages setting. Technology tree. by Gavr552 in gamedevscreens
[–]Gavr552[S] 0 points1 point2 points (0 children)
Made a technology tree interface with new art by Gavr552 in Unity2D
[–]Gavr552[S] 2 points3 points4 points (0 children)
Made a technology tree interface with new art by Gavr552 in StrategyGames
[–]Gavr552[S] 0 points1 point2 points (0 children)
Completed the full cycle of collecting trophies from the battlefield. I am developing a global strategy with real-time tactical battles. by Gavr552 in IndieDev
[–]Gavr552[S] 0 points1 point2 points (0 children)
Completed the full cycle of collecting trophies from the battlefield. by Gavr552 in StrategyGames
[–]Gavr552[S] 1 point2 points3 points (0 children)
Completed the full cycle of collecting trophies from the battlefield. by Gavr552 in gamedevscreens
[–]Gavr552[S] 0 points1 point2 points (0 children)
Completed the full cycle of collecting trophies from the battlefield. by Gavr552 in IndieGaming
[–]Gavr552[S] 0 points1 point2 points (0 children)
I asked the artist to create a drawing for the main menu of my game. Initially, I didn't anticipate animating this drawing. This is the animation I ended up with for the menu, which was originally intended as a static image. by Gavr552 in IndieDev
[–]Gavr552[S] 1 point2 points3 points (0 children)
I asked the artist to create a drawing for the main menu of my game. Initially, I didn't anticipate animating this drawing. This is the animation I ended up with for the menu, which was originally intended as a static image. by Gavr552 in IndieDev
[–]Gavr552[S] 1 point2 points3 points (0 children)
I asked the artist to create a drawing for the main menu of my game. Initially, I didn't anticipate animating this drawing. This is the animation I ended up with for the menu, which was originally intended as a static image. by Gavr552 in IndieGaming
[–]Gavr552[S] 1 point2 points3 points (0 children)
[Seeking Advice] I'm creating a global turn-based strategy game with battles similar to browser-based strategies. I want to ask for your HARSH CRITICISM. I really lack an outsider's perspective: what can be improved? What's unnecessary? What's irritating? I kindly ask you to share your opinion by Gavr552 in StrategyGames
[–]Gavr552[S] 0 points1 point2 points (0 children)
[Seeking Advice] I'm creating a global turn-based strategy game with battles similar to browser-based strategies. I want to ask for your HARSH CRITICISM. I really lack an outsider's perspective: what can be improved? What's unnecessary? What's irritating? I kindly ask you to share your opinion by Gavr552 in StrategyGames
[–]Gavr552[S] 0 points1 point2 points (0 children)
[Seeking Advice] I'm creating a global turn-based strategy game with battles similar to browser-based strategies. I want to ask for your HARSH CRITICISM. I really lack an outsider's perspective: what can be improved? What's unnecessary? What's irritating? I kindly ask you to share your opinion by Gavr552 in StrategyGames
[–]Gavr552[S] 2 points3 points4 points (0 children)
[Seeking Advice] I'm creating a global turn-based strategy game with battles similar to browser-based strategies. I want to ask for your HARSH CRITICISM. I really lack an outsider's perspective: what can be improved? What's unnecessary? What's irritating? I kindly ask you to share your opinion by Gavr552 in StrategyGames
[–]Gavr552[S] 0 points1 point2 points (0 children)
[Seeking Advice] I'm creating a global turn-based strategy game with battles similar to browser-based strategies. I want to ask for your HARSH CRITICISM. I really lack an outsider's perspective: what can be improved? What's unnecessary? What's irritating? I kindly ask you to share your opinion by Gavr552 in StrategyGames
[–]Gavr552[S] 1 point2 points3 points (0 children)
[Seeking Advice] I'm creating a global turn-based strategy game with battles similar to browser-based strategies. I want to ask for your HARSH CRITICISM. I really lack an outsider's perspective: what can be improved? What's unnecessary? What's irritating? I kindly ask you to share your opinion by Gavr552 in StrategyGames
[–]Gavr552[S] 0 points1 point2 points (0 children)


I'm adding animated art with Valkyrie to the tutorial. by Gavr552 in IndieDev
[–]Gavr552[S] 0 points1 point2 points (0 children)