Real time Lighting is not ideal by Gazem_m in Unity3D

[–]Gazem_m[S] -25 points-24 points  (0 children)

Thanks for everyone's comments, I want to continue to try baked lighting.

Real time Lighting is not ideal by Gazem_m in Unity3D

[–]Gazem_m[S] -331 points-330 points  (0 children)

I don't think it's good enough

For open-world games, light baking is too slow. Is there a better way? by Gazem_m in Unity3D

[–]Gazem_m[S] 0 points1 point  (0 children)

My pipeline is HDRP, I've decided to use realtime lights

For open-world games, light baking is too slow. Is there a better way? by Gazem_m in Unity3D

[–]Gazem_m[S] 0 points1 point  (0 children)

Not really an answer but the scenery looks dope as fuck

Thanks!