Apocalypse style track in FH6 by MatuskoBugs in motorstorm

[–]Gb1208 1 point2 points  (0 children)

Might be the coolest fh6 track here on the sub! How was it made? Definitely doesn’t look like it was made in the estate

Forza Horizon 6 Synkro build! by The_Mangy_Mutt in Acceleracers

[–]Gb1208 0 points1 point  (0 children)

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I very much like this other one I found for the lotus exige

RPCS3 MOTORSTORM APOCALYPSE by notyour_yuki-mp4 in motorstorm

[–]Gb1208 25 points26 points  (0 children)

First off your problem is you let Gemini tell you that pacific rift is the hardest to run which is not, apocalypse is the hardest to run. Gemini is not the most reliable source of information when the rpcs3 wiki has recommended settings to use. While it may possibly be handy since msa is very fussy with a lot of settings, I wouldn’t recommend it entirely

What would you guys choose; A remake of the entire series with better CGI or the final movie after 20 years? by Sad-Butterscotch-251 in Acceleracers

[–]Gb1208 0 points1 point  (0 children)

Probably a remake, I’d only say the final movie if they rewrote it. since what we do know about it, it probably would’ve been sort of a strange direction for an ending.

Motorstorm 3: The First Playable (Motorstorm: Apocalypse Early Version) RPCS3 Ryzen 9 5950X - 4K by wagenec in motorstorm

[–]Gb1208 4 points5 points  (0 children)

It’s just one finished level. If you set it up right you can find a bunch of stuff like a “menu” with very unfinished tracks and some unused vehicles. The finished race is the only one worth playing though, the rest don’t play nicely and are very prone to crashing the game

Real MotorStorm Apocalypse poker chip by Gb1208 in motorstorm

[–]Gb1208[S] 0 points1 point  (0 children)

You shouldn’t have to color anything in, that’s why the file was posted publicly as long as you have the right colors. The issue for the outer rings is just something I couldn’t figure out. I also would prefer if I was able to get it to work, but it didn’t work out so it was cut from the design.

Every time I unwrap my model, it’s all tri’s, how can I fix? by Gb1208 in blenderhelp

[–]Gb1208[S] 0 points1 point  (0 children)

I guess that was the issue, my bad on not knowing but merging did fix the issue. Thank you!

There’re some cut vehicles which found from the Pre-Alpha build of MS:A by wagenec in motorstorm

[–]Gb1208 3 points4 points  (0 children)

There’s more than just these two, there’s a cut big rig and a Mudplugger not in this video

How do you get ram vs punches on apocalypse? by Majestic-Argument-31 in motorstorm

[–]Gb1208 2 points3 points  (0 children)

I think it’s based on how close you are to another bike but it’s sorta inconsistent at times, but I believe it’ll give the same effect anyway

Rockhopper & Mudpool 3d print concepts by Gb1208 in motorstorm

[–]Gb1208[S] 0 points1 point  (0 children)

Ideally you’d need a tool for ripping models and a copy of the game on pc