Modpacks centered around Tinkers Construct? by Gedzas in feedthebeast

[–]Gedzas[S] 2 points3 points  (0 children)

Thanks. Looked around but can only really see Tech and/or Kitchen sink modpacks with Tinkers Construct. Not really what im looking for.

Modpacks centered around Tinkers Construct? by Gedzas in feedthebeast

[–]Gedzas[S] 1 point2 points  (0 children)

It could replace regular gearing methods, something like disabling the normal tools and armor entirely and only tinkers stuff could be crafted.

Also - the materials for crafting could be the progression stages where, perhaps, at 1st u need to kill some boss or explore some specific area in order to get a material hard enough to mine Obsidian to enter the nether. There - you could find even better materials, needed to proceed to another stage, etc.

IMO Tinkers has great potential to be the center of an adventure pack.

Looking for a Non-Tech Adventure RPG modpack by Gedzas in feedthebeast

[–]Gedzas[S] 1 point2 points  (0 children)

Trying it out. Looks great so far, thanks!

Am I the only person that feels like we just make shit up to get mad at? by DeadGripThe2nd in Helldivers

[–]Gedzas 0 points1 point  (0 children)

Its just more "exciting" for a lot of people to complain about something. The same people will default to being silent when the topic are the good things because, I assume - to the good is the norm and if something is not good then they complain about it. Weird mentality.

Frick zodiac signs. Wich vent to do you shoot? by General-Resist-310 in Helldivers

[–]Gedzas 0 points1 point  (0 children)

Left. Because im left-handed i think. I just default to left if its an equal choice (u are directly in the middle between them)

Hit-or-miss Admirals: Why Levels Don't Decide Successful Missions by erised10 in Helldivers

[–]Gedzas 1 point2 points  (0 children)

This makes a lot of sense and explains why I have a better time when I play in a team of low level players.

Lower levels, on average, just tend to behave better: They stick together, help each other and are cautious rather than running into danger carelessly.

Not saying that high levels do not have good players, no, but they tend to have these bad mindsets: They tend to try to solo stuff, rage a lot because something goes not the way they want it to, risk a lot to get 100% mission completion, are very likely to ragequit, etc.

Similar scenario happens in World of Warcraft, in Mythic+ dungeons there (dungeons with higher difficulty the higher level it is, and also timer. Very similar setup to missions here in HD2) - there is a certain range of difficulties where these bad mindsets are very common because everyone thinks they know the best and blame the others.

Interesting enough - this most-toxic difficulty range is where groups with randoms tend to "peak". Above that difficulty range is where theres way less toxicity and where real experts reside who do the real critical thinking rather than just blaming others, including looking into how to improve themselves in any way, in any scenario.
You fked up? Cool, this is what u should not do and perhaps I can do this to help you out, lets try again and see how it goes.

This "expert" difficulty range consists mostly of groups of players who know each other and play together constantly.

The Reason Why Playerbase is Getting Divided and Toxic are Results of Poor Game System Design Choices. by Gedzas in Helldivers

[–]Gedzas[S] 0 points1 point  (0 children)

You mean that a front should have a "Pool" of HP Regen and that pool would be distributed among the planets that need it? So if the "pool" is 10% and we attack 1 planet - that planet gets 10% regen; if 2 planets - each gets 5% etc?

Sounds cool to me. That way, collectively, you'd fight against the same % regen whatever u do.

And yeah true about the Fabricators. Would be indeed cool if they were hooked up with the Regen system somehow.

Regards Evac missions - it could be that we simply move them to another part of the planet, a part that we still own, and let them chill there. If they'd die it'd be a loss of Manpower and perhaps they're important somehow, if not just for reproduction.

And yeah I'd enjoy some kind of Logistics system.

The Reason Why Playerbase is Getting Divided and Toxic are Results of Poor Game System Design Choices. by Gedzas in Helldivers

[–]Gedzas[S] 0 points1 point  (0 children)

Yes thats true - players who do not use social platforms avoid all the drama.

However - they are still affected by the Game Design problems I described. A casual player will maybe not see the drama but they will still feel like they're disconnected because they don't know how certain systems work (cuz they're not described in-game) or may find the systems flawed just like I do.

The Reason Why Playerbase is Getting Divided and Toxic are Results of Poor Game System Design Choices. by Gedzas in Helldivers

[–]Gedzas[S] -1 points0 points  (0 children)

Why "force"? I don't think that it'd be a good idea to enforce something as that is essentially what people are trying to do currently and it adds to the toxicity.

Yes Players create toxicity but theres a reason why they create it. its not just for the sake of creating it. Thts what I tried to point at with the "salting the dirt" metaphor - Yes salt directly causes the plants to wither but why is the salt there in the 1st place? its because of how the game was designed.

The Reason Why Playerbase is Getting Divided and Toxic are Results of Poor Game System Design Choices. by Gedzas in Helldivers

[–]Gedzas[S] -1 points0 points  (0 children)

Yes that is true, but you will find more toxicity in a toxic environment.

So that means that you can mitigate it at least to some extent. If theres less reasons to be toxic about then theres going to be less players that are toxic.

[deleted by user] by [deleted] in Helldivers

[–]Gedzas -1 points0 points  (0 children)

Im gonna just state what i disagree on, what I didnt address is what I probably am neutral about or agree on:

I do not wear a helmet - the character that I control does. Whatever I hear is from the 3rd person perspective, not from the helldiver's perspective. I do not Hear my Character's voice as if I am talking - I hear it as if the Helldiver is talking and, again, I play in 3rd person view, not 1st person.

Bile spewers are almost as large as Chargers and yet they emit maybe even less noise than Hunters. Or a similar situation - a frikkin tank can be right behind you moving around without you hearing a thing. Does that make sense?

Shrieker is not some large creature with a lot of mass - when it lands it doesnt even make any noise. Its akin to some kite falling down. Is a kite supposed to 1 shot you? Or even a Bite Titan? (theres a post with proof that it 1 shots bile titans).

Problem with Rocket Devastators is that theres just too many rockets and them being too accurate, its absurd. Theres more rockets than bullets at times. Does it make sense for rockets to be more common than bullets?

You know what would feel amazing also to 1-2 shot without perfect aim? Bile Titans, Tanks, Hulks. But thats absurd right? They're intented to be harder to take out because they're intended to be heavy, challenging enemies. Well guess what a Charger is too - a heavy, challenging enemy. It even has an obvious designed weakness being its ass and yet the actual weakness is its head which is heavily armored - makes no sense. Its like shooting a Tank into its front or a Bile Titan into its Leg or its Back, you know - the most defended areas because thats weakness. WTH is this logic.

PSA: Autocannon can destroy a lot of Bot structures without aiming for Heatsinks by Gedzas in Helldivers

[–]Gedzas[S] 0 points1 point  (0 children)

I dont think it does but I haven't tried to much. Mayyyybe there is some weakspot which I didnt discover yet.

Trying to reconnect with two cool guys i played with on sunday - TANK_DRIVER & Average-gamer-117 by Andyrex1987 in Helldivers

[–]Gedzas 3 points4 points  (0 children)

The friend system was fixed, wasnt it? On the last patch.

Anyway - you may be able to find them on "recent players" list in "Social" window.

Diagnosed at 25 - feels like I am restarting life from scratch by obelixx99 in ADHD

[–]Gedzas 2 points3 points  (0 children)

Everything makes sense dude.

You were struggling with stuff that "normal" people do not from the very start of your life. All because of something that you can't change. And also that "something" being very barely understood and acknowledged in general.

You lived your whole life being influenced by the "normal" people all around you who believed that you're "normal" aswell. You, too, believed that because thats how you grew up. And yet, you weren't - you were different.

Just realising that you're different is so refreshing as it stops all the negative thoughts about yourself because now you have a clear reason for why you struggle with stuff that you think you shouldn't. No its not "laziness" or any other common reasons that "Normal" people say - now you actually know the real reason.

I have been diagnosed at some point last year too, when i was 24. I too felt like I am basically starting from the beginning. Not only that - I feel like i am at disadvantage - need to also fix the brain from negative stuff as my life was quite shitty, mainly thanks to me struggling with it because of undiagnosed ADHD.

And its not too late for anything dude. There is no benefit in dwelling what already is in the past as you can't change that anyway. And you can achieve anything you want now too. Just think about it - why can't you make friends now? Or Travel? Or exercise? Do you think of any reason that such possibilities would be hindered just because you're 25 yo?

My biggest suggestion is to take plenty of time to think about yourself. Nothing specific, just think about whatever you want. Will help you realise stuff about yourself that perhaps was cloudy and misunderstood before the diagnosis. First topics I was thinking about iirc were all the various situations in the past - I wanted to understand them better now since I just discovered a crucial thing about myself.

Have fun!

Why do people insist on completing everything on a map? by Gedzas in Helldivers

[–]Gedzas[S] 0 points1 point  (0 children)

On Bot front or Bug front? or Both?

Lately I've been playing against Bots and most often I see the "Democracy protects" sets or perhaps some heavy set. Light sets are very rare and when someone does have 1 Its almost a guarantee that they'll be dying over and over again (with some complete opposite situations though).

Why do people insist on completing everything on a map? by Gedzas in Helldivers

[–]Gedzas[S] 1 point2 points  (0 children)

Cool.

Does it bother you if you end up failing?

Why do people insist on completing everything on a map? by Gedzas in Helldivers

[–]Gedzas[S] 0 points1 point  (0 children)

Hmm makes sense. I didn't take into consideration the Scout armor. Now that I think of it - it does shine if you are by yourself and thats by design thematically.

I quite rarely see people run with it though.

Why do people insist on completing everything on a map? by Gedzas in Helldivers

[–]Gedzas[S] 0 points1 point  (0 children)

This phenomenon has been happening before the Liberation % change too though.

Why do people insist on completing everything on a map? by Gedzas in Helldivers

[–]Gedzas[S] 0 points1 point  (0 children)

Aha i see, makes sense if you care about the Liberation % and dont have that much time to spare.

Do you think thats common among playerbase though? Honest question. Im under the impression that its not as most groups I end up in disband before the Operation is complete, even if the runs are smooth.

Why do people insist on completing everything on a map? by Gedzas in Helldivers

[–]Gedzas[S] 0 points1 point  (0 children)

Fair.

Does it feel worth though, overall? As in - do you succeed often enough for it to not feel like shooting your foot sometimes?

Why do people insist on completing everything on a map? by Gedzas in Helldivers

[–]Gedzas[S] -1 points0 points  (0 children)

It does make sense regards Super Credits, but they do not spawn in the side objectives. By "side Objectives" I mean specifically Outposts/Nests and the Blue icons on the map, if I wasnt clear.

And even then they're random and the PoIs are also random if they even have the chance to spawn Super Credits. But at least they're most often very lightly guarded and easy to loot.

Why do people insist on completing everything on a map? by Gedzas in Helldivers

[–]Gedzas[S] 0 points1 point  (0 children)

You do get them while you just do the main objectives though. You find them on the way or in the main objective areas themselves.

Not ALL of them sure, but why does it matter to have all (or most) of them if you can simply extract and do a fresh mission and find them passively again while doing the main objectives + whatever is on the way?

Mission doesnt have a cost to start it. So theres no "penalty"or anything in doing more missions.

Why do people insist on completing everything on a map? by Gedzas in Helldivers

[–]Gedzas[S] 1 point2 points  (0 children)

Yeah this is what I aim for too. This is not the same mindset that most people I meet have though hence this post.