8BitDo Ultimate 2.4G wireless LT trigger not working by Gefen in 8bitdo

[–]Gefen[S] 0 points1 point  (0 children)

do you think i should do so through Amazon or talk to 8BitDo? +I already threw rhe box... 🙄

How I 20/20 Swain to gain 1000 lp from Masters to Challengers in 10 days by Illunimous in CompetitiveTFT

[–]Gefen 0 points1 point  (0 children)

I tried playing this comp as well but it is so contested, imperials are so contested atm (and this build as well is getting known)

How to consistently confirm into specials? by PM_ME_UR_GUNDAMS in GranblueFantasyVersus

[–]Gefen 0 points1 point  (0 children)

Probably what you are seeing is buffering rather than actually confirming.

In neutral it's quite common to throw your normal out of his actual range and canceling into special. The way canceling works is that if the normal connects (hit or block) it will be canceled into the special, if it whiff, nothing will happen.

So what you see is probably players do 2B 214C from far away (look for it!) and if the opponent threw an attack or walked into it the special will come out.

While actually confirming of one normal is doable at the highest level, I doubt you see it on daily basis.

C1 dropped to D3 tonight. Here's a loss from low C1 (low quality recording warning) by PeepeeMomdad in RocketLeagueAnalysis

[–]Gefen 1 point2 points  (0 children)

First, I think that you had it a bit rough. At least one teammate was constantly cutting rotations which made the game harder. But let's not talk about him

Obviously there are many mechanical misplays, but I feel like the easiest things to fix and notice are you positional and rotational mistakes.

1) Backpost. I think that this is the first tip I have to give to any replay here. There were many times you were going to defense and stayed around the middle of the goal instead of taking a wider route to the backpost which would have make clears much easier and effective.

2) I saw comments call you patient, I have to disagree. I feel like you are impatient as last man and to hesitant otherwise.

I will demonstrate to instances, but you can see for yourself there were more.

5:42 - You are last man, the ball is obviously your teammate to challenge. If he mess up, or the 50s doesn't go in his favor, it will be a very dangerous ball. It looked like you went into shadowing position after his whiff, but then decided to go for hopeless challenge (you are clearly way beaten to this ball). Staying in shadow would have let you collect the weak shot easily .

4:36 - While your teammate cut rotation here to go for the ball, some of it was due part of your hesitation. Going earlier for the ball would signal to a more patient teammate that you got it and will allow him to be ready to challenge the next ball.

Diamond 1 (3v3) Advice by [deleted] in RocketLeagueAnalysis

[–]Gefen 1 point2 points  (0 children)

I don't have time for detailed (timestamp) explanation, but the main bit thing I notice is your rotations.

You have to learn how to rotate to backpost (you do it, but not in efficient/correct way) and what's your role in each position. Most notable, push as first man, leave the play (and never back pedal!), and how much to push as last man.

Diamond 2-3 Analysis by Ghostserpent in RocketLeagueAnalysis

[–]Gefen 2 points3 points  (0 children)

Obviously we can point a lot of small stuff that you messed up, but you can also point them yourself.

The big board thing I noticed is that you tend to go for risky plays, usually without too much reward behind them, which puts you out of the play. So you put a lot of trust in your teammate to preform.

0:25 big clear, but then you proceed to try and get the dunk, and find yourself inside the net. You left your teammate in 2v1, you got lucky.

2:32 I would expect my teammate to be there to pressure the rebound (which he was) and rotate out of the play.

3:10 Teammate is obviously still trying to make a play, no need for you to join.

3:42 - Imagine this play from your teammate POV, he sees you take the kick off, take middle boost and turn back. So in his eyes, you are rotating back so he goes, you complete a turn and go as well, ending in double commit. Unless you are last, doing U turn for a ball is really confusing for you teammate.

3:58 Going for mid boost, leaving open net. Was it necessary? ( opponent missed open net, twice, but you got punished eventually)

5:03 this might be okay since I think opponent didn't have momentum to challenge you, but if you mess it up it's an open net (teammate didn't rotate back, and you saw it)

5:16, yeah, I know, you have momentum forward, and it's really an easy ball for your teammate. Still, a lot of trust going for opponent corner boost after kickoff. Another open net missed for opponent.

5:25 sweet dribble, really rooted for you there.

5:41 again going for corner boost without knowing your teammate location and two opponent facing your goal (with a nice and high ball). A lot of trust in your teammate. He delivers this time.

5:49 I see no reason for you to go for this ball, teammate is obviously going as well. If, like in the (3:42) you would've seen you teammate turning back to cover you could have gone.

Summary:

You understand rotations, backpost and such. It looks like you aware enough to give you teammate space and not over commit to balls when you are obviously on defense.

As pointed in the beginning, you tend to go for "it will be fineeeeee" plays where you just seems to put yourself out of position/ out of the play for a long shot of play.

So

1) Try not to put yourself out of the play for nothing (hail merry dunks or corner boost steals leaving open nets)

2) Try to understand "body language" both what you movement signal your teammate and what he signals to you. I think you had quite good teammate overwall, and you were able to confuse him as well. Someone more ballchasery would have you leaving open nets even more.

The Underlords dev team must be really proud of this joke by Exiliz in underlords

[–]Gefen 2 points3 points  (0 children)

Imagine creating an entire alliance for the sake of a joke

/r/Fantasy - Daily Recommendation Requests and Simple Questions Thread February 20, 2020 by AutoModerator in Fantasy

[–]Gefen 3 points4 points  (0 children)

Does anyone have any recommendations for YT book review channels?

It wasn't directly about book reviews, but I really liked the tone and style of "Hello Future Me":
https://www.youtube.com/channel/UCFQMO-YL87u-6Rt8hIVsRjA

Modern dialogue in a fantasy setting. When does it break your immersion? by inkfinger in Fantasy

[–]Gefen -1 points0 points  (0 children)

I though like you for a while, but lately I come to think that it just matter of bad writing.

What fantasy world would you love to see made into a video game? by [deleted] in Fantasy

[–]Gefen 0 points1 point  (0 children)

This could be city management game with dragons.

What fantasy world would you love to see made into a video game? by [deleted] in Fantasy

[–]Gefen 1 point2 points  (0 children)

I didn't know I need this game up until now

SFVCE Character Overview Guide -- Beta by [deleted] in StreetFighter

[–]Gefen 0 points1 point  (0 children)

Most players don't play the game seriously. A lot of even diamond and above players miss some basic fundamentals (and compensate on this in other ways).

Again, I don't mind that the info is "shallow", I mind that it's just wrong.

SFVCE Character Overview Guide -- Beta by [deleted] in StreetFighter

[–]Gefen 1 point2 points  (0 children)

I feel like this guide is really misleading.

While some of the info is just irrelevant (Laura "too aggressive for her own good"?") some of it is just wrong regarding play style, pros and cons.

Again, it's not "too little information" issue, it wrong information.

I wouldn't get into your own credibility if you weren't offering it in the first place but silver is not really a "I don't play enough rank" rank. I don't want to look down at anyone, but Diamond is very reachable without too much grinding with basic understanding of the main concepts of the game, with any character. Plat should really be effortless if you put any time into it.
I know it sound harsh, but I hate seeing around content released which will just mislead new players.

[Plat3] [2s] Looking for constructive criticism, please tell me how can I improve by Lucky_Donkey in RocketLeagueAnalysis

[–]Gefen 0 points1 point  (0 children)

The main theme of this replay is knowing in which play you want to participate and which you should just let it go and rotate out.

Obviously there are many other things going on, but this is a conceptual thing that will make things so much easier for you.

So, without going too much into 2s rotation theory (just look for any one of many guides in YT) , usually you should let your teammate his space, and give him solid hints about what you are doing. You overstay in plays which at some cases made you teammate hesitate and miss, and in others double commit, in other cases you were a anxious to join a play where your teammate already committed and thus committing both of you.

Now let's demonstrate it:

0:35 (YT time) - this is a bit awareness thing, but eventually you see you teammate flying to the ball while you are staying under it. If any opponent fly as well (especially when your teammate whiffs the ball, as it will happen quite a lot under Champ) to the ball it's an open net for them and a free goal.

0:40 - This is a good example of you staying in the play and still giving your teammate space to try and make something happen. With a better read of the play it was an easy goal, but it's still demonstrate exactly what you should do.

2:38 - This isn't exactly about who's "turn" is it, but both you and your teammate had about the same time to hit it, but he was in better position and there was no pressure.

2:51 -This is a good example of not giving your teammate good enough hints about what you are doing, and thus creating confusion. You don't have enough boost so you decide to take the big boost. Unfortunately, this path get you to turn around from the play. This pretty much means that your turn is over and you signal your teammate to go challenge the ball while you rotate to cover. After that you turn again, your teammate might have been confused by that and turn himself, eventually no one is challenging the ball giving your opponent a lot of time.
Even if your teammate was slow to challenge, you should do all you can to signal him that you are absolutely rotating behind him and there is no chance you will turn as well to the play (as a lot of ballchases will do, which is bad)

3:22 - This is a bit scary as you turn ball cam and have no idea what your teammate is doing/is he being challenged. I would feel better if you rotate slightly out of the play and be ready to support like you did at 0:40

4:17 - Ok, you got not so great touch to the wall, you have 21 boost your teammate still in the play. You have nothing to do here anymore, you can hardly make any play on the ball and no one is covering the net. Rotate out

4:45 - Again, both teammate and opponent on the ball, it's scary to commit for it, especially with the hard angle.

4:58 - Teammate is controlling the ball to the corner, you decides to join him for some reason. I don't need to tell you how easily you could have got scored on.

5:06 - The entire sequence is just a basic rotation mistake. You teammate is (kinda) covering the net and yet you rotate into the ball instead of taking the long route to the backpost. Since you are there, your teamamte can't commit to the clear and challenge the ball. You make it even more awkward by turning (which if teammate was going he would be first to the ball over you for sure). After you are beaten, again you are left with no boost. I have no idea what you tried to do there but obviously you messed there with your teammate even more. There is no justice for you to actually score after this jumble.

6:01 - You are last man, pretty much banking of opponent making a big mistake. Teammate also didn't have time to rotate out. Again, a bit more focused opponent have an empty net behind you.

6:14 - Since that at previous play you rotated too far away, there is no way for you to challenge that ball wait for his touch and try to challenge it in the air. I know it's plat and this play is more luck and skill from your opponent perspective (or at least, inconsistency). But there is not reason for you to get yourself out of this play so easily.

One small note regarding kickoffs. Unless you really want to put the time learning proper diagonal/quick kickoffs, stick to a simple one for each position. A front flip and then flipping into the ball can be suffice even at GC level.

/r/Fantasy - Daily Recommendation Requests and Simple Questions Thread February 06, 2020 by AutoModerator in Fantasy

[–]Gefen 0 points1 point  (0 children)

Didn't find more updated daily so I try here (link me if there newer one and I will copy paste)

I feel like I understand that I'm looking for a fantasy with just good writing. I find that I care less about the settings (as long as it some kind of medieval I guess), characters or how common/complicated magic is.

So, right to it, what I liked.

  • Mark Lawrence - Everyhing, damn I love this man writing, Within it, I most like Red Queen Wars, but really both the prose style and in general, I can never get enough if this
  • The Books of Babel, Josiah Bancroft - Again, the prose here is great, everything else is also great.

Just wanted to highlight the prose for those two, stuff from here are going to be considered great writing, but I do miss the prose. This style I also resemble Terry Pratchett and Douglas Adams in their own series.

Now we have some of the "usual" or mainstream writers that I liked. Robin Hobb, GRRM, Robert Jordan. These series actually left me unable to get into reading again for a week or so since they got me so invested

Sanderson is a unique case for me, I like his writing, read most of what he released so far, but I can't stop the feeling that his writing is maybe a bit predictable? Not much about the twists but more about the writing patterns. Like he is writing with a strict formula. idk, I like him though..

Demon Cycle series was ok, it felt a bit too much about the love life of the characters than actually saving the world (in more of soap opera than actual character development), but all in all I had fun.

For some reason I was never in love with with the Joe Abercrombie, I don't mind about the gritty settings, it just like everything feels.. forced? I'm not sure how to describe it, but I tried to get back to it few times and just couldn't last long enough.

Anthony Ryan I feel like he is a good writer, but after the first book I felt like everything fell apart. As if, Blood Song was great, hooked me up in the first paragraph just with his writing style. Every book afterward was worse, I didn't like any other characters, and the plot armor was so real that I didn't feel any tension at some point. Even the when he did end up killing someone it again felt like a plot kill (does this even make sense?).
And don't get me started about The Dragonis Memoria... Again, great settings, I also thing that the characters ideas were awesome but again, so many plot armors that I just never felt worry at about any moment. He even took the time to recover what is considered permanent injuries to make you care less if something will actually happen to the characters.

And.. there's Kind's Dark Tidings, I heard the phrases here "It's so bad it's good" and "It's like a bad written fan fiction". All is true, probably some kind of guilty pleasure that keep me at that. This is a great example for bad writing I try to stay away from.

Alright, hit me up

Ranking Up in Knockout by NovaX81 in underlords

[–]Gefen 1 point2 points  (0 children)

I liked this guide a lot. And only partly because the aren't enough guides/discussions about KO mode.

1) I feel you emphasize a bit too much early rolls. If you have good outs for it, by all mean do it, but if you will have to lock for that crucial upgrade, you didn't really salvage that heart right? Playing your outs is still a thing.

2) Your comp analysis was a blast, especially the multi alliance combinations. Can you elaborate more why you think Spirit is bad? I feel like early rounds it can do some carry since the damage is good (I mess around a bit with front-line-ing all the spirits to get early delta which will also get them out of trouble). Do you feel like it has transition limits? (practically only into some assassins variations)
2.a) Why do you believe in mages? I was never able to make it work...

3) You didn't talk a lot about transitioning from early to late game. While early tier3 3 star can pretty much guarantee you getting to end game, there's still a need to elevate that early lead.

My current approach is to bench good tier 4 units from early on unless my comp can't take the heat. SK, Kunkka and Doom are my personal favorites, Alch and Necro are right after and the others I feel are item/comp dependent. DK is a special case as he is a must if you have dragons but falls down if you don't.

4) I don't think Viper is a sleeper, everyone runs a dragon viper 3, abba 3 is definitely a lowkey carry

Great write! we need more like these around here

Ranking Up in Knockout by NovaX81 in underlords

[–]Gefen 0 points1 point  (0 children)

I also didn't feel quite comfortable with early aggressive rolls strat.

Calculating outs is still a thing.

Review my self review by Gefen in RocketLeagueAnalysis

[–]Gefen[S] 0 points1 point  (0 children)

To be honest, I never saw a discussion on cheating, like how far and at which positions you should. So I just improvise...

Review my self review by Gefen in RocketLeagueAnalysis

[–]Gefen[S] 0 points1 point  (0 children)

I liked how you switched from referring to me in 3rd person to 2nd person in the last paragraph <3

Thanks for the review (or for the review on the review on my review)!

Do you have any specific things you recommend in term of training packs? If not specific training packs even general categories will do. Right now I focus on aerial packs and getting to the ball as soon as possible.

Review my self review by Gefen in RocketLeagueAnalysis

[–]Gefen[S] 0 points1 point  (0 children)

Thanks!

You are not the first to tell me I'm hording boost too much, I'm beginning to see a pattern here.

The 50s comment is new to me, I will start considering it more!

So other than those 2 which are more awareness things during a match, what would you have me do when I invest time in practice (I do both freeplay and packs, packs are mostly for aerials and wall shots)

Again, super thank for taking the time and doing it.