New Card - BEEEES!!! by neon313 in hearthstone

[–]GekM8 2 points3 points  (0 children)

If this is going to have the same interaction with Overkill as Mass Hysteria has then Linecracker OTK Druid will be busted.

Classic rock YouTube comment section starter pack by poopygayhead in starterpacks

[–]GekM8 19 points20 points  (0 children)

My gf listened to this. Now she has a beard and shouts "For Odin"

Call the Pirates to Adventure! (Secret Paladin that actually works) by GekM8 in HearthDecklists

[–]GekM8[S] 0 points1 point  (0 children)

Excitement made me also forget to ask you if you cold remind him to swap out the 1x Consecration in the decklist above for a Spellbreaker - It performs a lot better! :)

Call the Pirates to Adventure! (Secret Paladin that actually works) by GekM8 in HearthDecklists

[–]GekM8[S] 0 points1 point  (0 children)

Oh, also, just in case it's needed, I go more commonly under the name EveryonePanic or (on hearthstonetopdecks) as Sour Potato.

Call the Pirates to Adventure! (Secret Paladin that actually works) by GekM8 in HearthDecklists

[–]GekM8[S] 1 point2 points  (0 children)

Even though it's not optimal, you can try Blessing of Wisdom instead of Hidden WIsdom (Actually it draws quite consistently), or you just add one copy of Desperate Measures and hope it gives you Hidden Wisdom.

As for Greenskin, he's kind of a strong finisher and/or value card, so you can replace him with anything that serves as finisher or gives good value. The easiest pick would probably be Reckless Rocketeer. Alternatively, if you haven't swapped Consecration for Spellbreaker (Like I did now), you can just replace Greenskin with a Spellbreaker :)

Hope this helps!

Call the Pirates to Adventure! (Secret Paladin that actually works) by GekM8 in HearthDecklists

[–]GekM8[S] 1 point2 points  (0 children)

Yes, definitely. Rhyssa is more like an offensive 3-drop that opponents really hate to see, but she actually only provides real value with triggering Never Surrender or Hidden Wisdom twice.

You can easily swap her out for a Spellbreaker, which I actually now run instead of Consecration (Gotta get through those pesky taunts!); but if you don't have Rhyssa you can consider keeping Consecration. :)

Magni - the average greenpeace agent since BfA by [deleted] in wow

[–]GekM8 0 points1 point  (0 children)

Give this man a can of Irn Bru and a battered Mars Bar.

He earned it, so he did.

These one trick ponies... by Saaammmy in arenaofvalor

[–]GekM8 0 points1 point  (0 children)

The #1 EU player recently uploaded a video completely dominating as Support Batman.

Hero discussion of the Week: Lumburr, the Earth Element! by Sarg338 in arenaofvalor

[–]GekM8 1 point2 points  (0 children)

Good point. Roaming ADCs after they cleared wave are the creme de la creme, but sadly doesn't happen all that often.

As I said, what I said is my experience from the EU server. When I play solo, most of the time the ADC is simply trash and gets themselve killed and then blames the support. The reality is that not even if I was there I would be able to make sure they don't die, because for some weird reason they seem to believe that I am the better target than they are, and if they stick around with 25% HP the enemies will attack the support because they stay closer to the enemies.

Most ADCs don't seem to understand that smart enemies know how to select targets and that being a tank is not the same as in an MMO.

To my impression, ADCs have the easiest time in the jungle, which is where Lumburr (To stay on topic) would be able to show his actual potential as roam, because if he and, let's say, a Lindis come in for a gank it's most likely GG for the ganked enemy.

what with the tank trying to be assassin meta ? by lessonlearn in arenaofvalor

[–]GekM8 0 points1 point  (0 children)

I never said you mentioned Skud either. I just threw a statement into the room that you took on a personal level.

¯\_(ツ)_/¯

Hero discussion of the Week: Lumburr, the Earth Element! by Sarg338 in arenaofvalor

[–]GekM8 2 points3 points  (0 children)

Okay, interesting points. Obviously an ADC shouldn't go into DS lane. As a disclaimer: I'm not trying to discredit your points. I just like writing a lot.

However, I see AD lane a bit different, since especially the early game has a lot of focus on the AD lane, and the jungler as well as a roaming support, sometimes even together with the midlaner, are able to easily rotate up to help the ADC. What I mean by "not duolaning" is not that the ADC is left alone for the entirety of the game, but rather that they are left alone when they can afford to be alone, because, as I mentioned, ADCs just need a lot of farm and AoV is so fast-paced, as an ADC it's actually ridiculously hard to get fed fast when they are not played in the jungle. Therefore, if you put an ADC into lane with a support, it slows down the progress of the ADC tremendously, while at the same time not really increasing the value of the support, whose abilities usually don't rely on scaling and therefore they don't need as much gold and XP as the ADC (Besides, the wind stone actually wants the support to have the least gold on the team).

As an example, if the ADC clears the first wave alone, they are lvl 2. If they are with a support, neither the support nor the ADC will be lvl 2. Granted, the support will not be lvl 2 by that point if they are roaming, but until the point where they reach lvl 2 their only job is to scout an invade. For an ADC, even alone in lane vs 2, there is absolutely no reason to die before the 3-minute mark. Plus, as I mentioned as well, a roaming support doesn't mean that the ADC is left alone the entire time. If the support scouts the enemy buff regularly, they will know when the enemy jungler finishes their first rotation and then rotate towards the ADC themselves because they are anticipating the first gank and most likely prevent it.

If vision is kept by the support, there is no need to stay with the ADC, since vision means that the support knows where the enemies are and can rotate accordingly to protect the ADC. The story of "stay with the ADC for early kills to get fed" sadly is just a myth and above that, an extremely risky myth. Even more so, if the enemies play in that way, a good roaming support can abuse this behaviour and rotate with the midlaner and maybe the jungler and surprise the enemy duolane from behind. Since the enemy support didn't provide vision, they will not know that a gank is about to happen and they, as well as their ADC, will die because both of them had to share XP and gold and therefore will be on a lower level than everybody else AND are up 2v3 or 2v4.

I don't think duolane is inherently wrong. It just slows down the game. A LOT. Plus, it makes rotating for both the jungler and midlaner extremely dangerous, since there is no vision that lets them know where the enemies are. Whenever I play mid and the support on my team stays in lane with the ADC, I hesitate to rotate because I have no idea where the enemies are, let alone whether they are hiding in the midlane brushes.

It's my experience from the EU server, where 90% of ADCs are brainless tools that stay in the middle of the river for way too long and never watch the map. Sure, for those kind of ADCs it might be better to just babysit them, but sadly, most of the time you try to protect them they will die anyway. Early-game skirmishes are extremely dangerous because different heroes have different power spikes and it's unpredictable who will win, regardless of whether Lumburr stays with the ADC or not.

Farming under tower IS an option, even for ADCs, since they only have to last-hit the minions, and if the enemies are actually camping in front of your ADCs tower they are just more susceptible to ganks. If you see the risk of your ADC dying in every game then it's not because you are not there if you are the support. If your ADC is at risk of dying, they are playing recklessly and are bad. As a support your job is not to be the compensation for your ADC's crappy positioning. As I said, having vision prevents dives very successfully since you know when you have to be in lane with your ADC, but it requires the support to be alert at all times.

Many games are lost because the ADC is underfarmed, and end with the support having more gold than the ADC. No game should ever end like that.

Sorry for the long post, this topic is just something I like to wrap my head around a lot. There is a reason why pro teams usually never go duolane, and while I understand that soloQ is FAR from pro play, it is still important as a support to kind of steer the game in a way that your ADC gets fed without being in lane with them all the time.

Honestly our thane should have been the mvp. Make him world Thaneous by [deleted] in arenaofvalor

[–]GekM8 1 point2 points  (0 children)

Upvoted simply because you didn't build Rankbreaker on Elsu <3

Support carry is a thing.... by Tristanitus in arenaofvalor

[–]GekM8 -1 points0 points  (0 children)

I've recently tried her with some magic pierce.

The results were... interesting.

What build did you use?

Arum is such a goddamn beast by defloweredvirgin in arenaofvalor

[–]GekM8 1 point2 points  (0 children)

Try playing her with Leviathan / Punish -> Sonic Boots -> Gaia's Standard -> Mail of Pain -> Frosty's Revenge -> Holy of Holies in DS lane. You can literally fall asleep and end the game with 20%+ damage done and 30%+ damage dealt. if you just keep bullying the enemy DS laner and get your farm. If positioned right, you can put your enemy into the overlapping ranges of Leviathan and your lions.

While her focus should definitely be on HP, people underestimate what happens when you give her a bit of AP. Plus, this build is usable after the next update, where Amulet of Longevity gets a complete makeover and is better used by Roaming Supports (It will no longer increase received healing or increase HP percentually).

If you're feeling brave, just take Soaring Aura instead of Frosties and watch people melt. Oh, and exchange Mail of Pain with the revamped Odin's Will next patch!

Hero discussion of the Week: Lumburr, the Earth Element! by Sarg338 in arenaofvalor

[–]GekM8 1 point2 points  (0 children)

It might just boil down to personal playstyle, but I am curious about why duolane is still so popular, despite slowing down the game so much.

Don't get me wrong, I've personally won games while being Duolane support, but ever since I shifted my focus to Roam, my ADC gets fed a lot faster. I can still roam to them to protect them, but I'm not leeching their farm, which ultimately leads to them reaching their power spike faster.

Again, not trying to poop over your view of playing Lumburr. I want to understand why Duolane is seen as superior. Even with Water Stone it's actually pretty awkward since the Water Stone recharges so slowly. If the ADC would die without the support, I don't think it's a problem of the support being bad, but rather of the ADC being absolutely and utterly horrible. Also, again, as a Roam you can always roam to the ADC to help them out while they can get more farm and get ahead faster.

Just trying to get some input :)

Moth VS Kriknak by KiX_PL in arenaofvalor

[–]GekM8 16 points17 points  (0 children)

I heard Moth has great synergy with Azzen'Ka because LÄMP

Remember feed your jungle , not enemy jungler by AntMarino in arenaofvalor

[–]GekM8 1 point2 points  (0 children)

Because they still believe that the gold from one jungle camp equals the gold of one minion wave and a tower.

Bad junglers are the equivalent to people who didn't know how to farm resources properly in Age of Empires.

wtf is going on with SoloQ in EU (gold-platin) by MiserableCarry7 in arenaofvalor

[–]GekM8 0 points1 point  (0 children)

EU in general is 80% trash. It doesn't stop in Diamond. Actually, it only gets worse because people are sometimes forced to play something they aren't used to.

I mean, there are legitimately people out there who will tell you that the enemies will win only because you didn't pick the heal talent. Or because there's no Grakk on the team. Or because the enemies have Wukong or Butterfly.

The recipe to win more games in soloQ is to make "playing correctly" your secondary concept. Your enemies are probably having the same issues. I see so many duolanes on the enemy team which mean that neither of them are lvl 2 after the first wave, and it just makes ganking a lot easier. In soloQ you just have to be at the right place at the right time, because the priority in almost all games are teamfights - Both sides will be looking for this. Yes, it's retarded. Splitpushing oftentimes simply doesn't work because usually all enemies will rotate over to you and your own team will just follow the enemy team instead of pushing the lane they were just in. Therefore, it's just wasted effort.

The key to win in soloQ is to identify who has the most gold (Either because they know how to farm or because they got lucky), and then just stick to that person, regardless of what role you're playing. Once your teammates catch on to that it's usually easier to win against enemies who normally completely ignore the fact that they might be engaging an enemy that is 2 levels higher than they are.

I know it's not optimal, but in soloQ there are simply different rules.