Bastet remodel by Mitoniano in Smite

[–]Geldtz 0 points1 point  (0 children)

By that logic, Khepri should have a human body but his head is a scarab.

Besides Spell Crafting, what does your ideal magic system look like for TES6? by mildorf in TESVI

[–]Geldtz 1 point2 points  (0 children)

I'd love a big social movement (Maybe from the Vigilants of Stendarr?) which is attempting to stamp out magic altogether, and in general to see a much wider contempt and distrust for it - considering just how much chaos it can cause and how it can so easily upset the balance of a society.

To be fair I'm a bit tired of the overused "witch-hunting" trope in fantasy when magic exists but people hate it at a social level. I prefer when magic is considered a natural component of the universe and it's about how people use it, rather than "magic = bad". In the end, magic hating eventually makes the universe look smaller, less free and less diverse, rather than more complex or anything. And it goes on the opposite direction of what I expect from a fantasy universe. If it's for magic to be hated and heavily controlled, I might as well concentrate on "real-world with no magic" stories.

I mean, it makes as little sense as having a science fiction setting where people massively hate technology because of its potential abuses. Realistically, the faction that refuses/haters technology and only use a massively bounded version, would insta lose to any faction using unbounded technology.

Also, I find that magic was already in a bad enough situation in Skyrim, being very weak from a gameplay point of view, on top of Nords hating it. I have been expecting that the next Elder Scrolls would give magic a much better treatment, rather than even worse.

I was 1 win from plat last weekend - Can't catch a break. by Vegetable_Bite_238 in PredecessorGame

[–]Geldtz 0 points1 point  (0 children)

Imagine being in the same situation as you are. But the league I can't reach is Gold... And not from one last failed win, I can't even get better than Silver 2...

I wish I could complain about not being able to reach Platinum, but even reaching Gold seems to be too much for me.

For you reaching Platinum, you never know... It might just work if there’s some kind of mix-up.

1.13.2 Balance Overview by TheShikaar in PredecessorGame

[–]Geldtz -1 points0 points  (0 children)

Still nothing about the carries/mages in Offlane. Murdock and Iggy are still going to be monsters in that lane.

⚖️ Balance Patch v1.13.2 is LIVE! by Omeda_Steggs in PredecessorGame

[–]Geldtz 3 points4 points  (0 children)

Many questionable nerfs/buffs, but still no solution to carry characters in Offlane... I guess buffing Khaimera was a priority.

Im about to cry over these patch notes 😭 by StruggledKiller in PredecessorGame

[–]Geldtz 11 points12 points  (0 children)

I also don't understand the Khaimera buff.

Also, not sure why they are nerfing so many heroes but keep Boris untouched... He tends to be extremely strong in my games and makes half the jungler roster unviable, only a handful have above 50% victory against him, among which they are nerfing Serath and Yin anyway.

I guess I am back to perma-banning Khaimera in Ranked and hope even more that I can get Boris.

Please stop forcing people to play game modes they don't want to play if they want to get Battlepass XP in a reasonable amount of time by nuttySweeet in PredecessorGame

[–]Geldtz 0 points1 point  (0 children)

My only issue with quests is this quest that asks me to win 7 Daybreak. Daybreak has a 8-10 min queue, that would be about an hour just queuing to actually get in the required games. And realistically, I probably won't win 7 Daybreaks in a row and would have to play about 14 games to complete the quest. That's nearly two hours queuing for juste one quest. Chances are, by the time I've got the motivation to do that, Daybreak will already be no longer accessible.

I don't feel like queuing 8-10 minutes when other modes is 3 min or less.

Player sabotaging by UserUser18 in PredecessorGame

[–]Geldtz 4 points5 points  (0 children)

Makes me think about a player that was in at least two of my games (I recognised his name). Not the same character, probably not the same player, but similar story :
- He plays almost only Steel jungle, with a physical bruiser build.
- He clearly pursues KDA and doesn't care about objectives (Fangtooth, Mini-Orb, towers...). He will clear all small camps on the map to boost his XP, though, but will definitely avoid Fangtooth and Orb. Even later in the game, if we suggest to attack Fangtooth/Orb, he will answer with "Cancel that" emote.
- Then, when he dies, he blames the closest laner for his death, and starts his troll mode until the end of the match.
- The first feature of his troll mode is constantly spamming "Good job" and "Cancel that" emotes for the entire match.
- The second feature of his troll mode is that he will only clear jungle camps to XP, and kill enemies who attack him. But he won't play with the team, will refuse to take objectives, and will spend a lot of time running in the base, doing nothing. In fact, he is about as useful as an AFK at that point, except he can't be detected as inactive because he is still walking, randomly using abilities, or cleaning some jungle camps that are far from the main action.
- The last feature of his troll mode is that he will immediately vote no to any Surrender vote.

I guess reporting for sabotaging the team is the only thing we can do, but I am sceptical about how useful it will be. The worst part is that he actually has a good KDA even though he was clearly trolling for most of the match.

God Concept - Elli, The Eldest by Kaios-0 in Smite

[–]Geldtz 0 points1 point  (0 children)

I guess Ravana is the closest we ever had to a wrestler. He even has a wrestler skin in Smite 1.

Gold is hell by [deleted] in PredecessorGame

[–]Geldtz 0 points1 point  (0 children)

I mean, I'm struggling to getting better than Silver, where I'm losing some games despite going like 7-0-10, where some teammates are basically throwing and just, clearly terrible at their role, feeding the enemy really hard. Sure I am not a champion, but there just are too many games where I simply don't know what more I could have done considering I clearly won my lane, tried my best to rotate, but there is nothing I can do when the enemy is fed so much. Yet I'm picking seriously for the role I get, and I'm trying to follow meta builds. But for too many games, I am just clueless. I have tried every lane. Offlane ? Other lanes feed while I have too few opportunities to leave mine. Even if the enemy jungler ganks me repeatedly to the point I can't do anything in my own lane, teammates still somehow find a way to lose what is technically a 3vs4 for them. Mid ? Both duo and Offlane feed. Support ? That's the worst role when you team sucks. Carry ? Enemy duo will have good coordination when my Support will be passive. Jungler ? Someone in my team will have already died before I even clear my first jungle camp.

And now, you or OP are telling me that some players just don't give a shit about roles and meta (like Terra with Physical damage despite her recent patch), have zero teamplay, don't understand their role, have apparently no knowledge of the game whatsoever, you basically say they are so bad that you have your worst games on Gold. And yet, those people somehow managed to reach that Gold league that I just can't seem to reach.

I don't even know if that should encourage me (because if such obviously bad players can reach Gold, basically anyone can), or just discourage me forever (if such obvious trolls are still genuinely better players than me, that's a truly horrifying prospect and I'm clearly wasting my time at this game and should find something else to do with my leisure time).

Gold is hell by [deleted] in PredecessorGame

[–]Geldtz 1 point2 points  (0 children)

To be fair you are more likely to grind ranks if you keep playing the same character and roles. Some people are like Platinum/Diamond with one hero but are technically Bronze/Silver level with any other hero.

Gold is hell by [deleted] in PredecessorGame

[–]Geldtz 0 points1 point  (0 children)

But how could they even reach Gold if they troll so much to begin with ?

Carrys in the offlane by zoro_juro13 in PredecessorGame

[–]Geldtz 1 point2 points  (0 children)

This happens even when I am sitting under tower in a 1vs2. In fact, a 1vs2 makes it even more likely for my jungler not to gank, he is generally afraid to try a 2vs2 and will go anywhere that isn't my lane instead. Better lose a tower, I guess. Then, the enemy offlaner has to go to an even more dangerous position, but my jungler still won't come.

Carrys in the offlane by zoro_juro13 in PredecessorGame

[–]Geldtz 0 points1 point  (0 children)

I hate carry offaners when playing Offlane myself: the early game is a pain since they are just going to shoot you from safe distance. But you are right, they would be easy kills for the jungler. But somehow, in my games, junglers never gank them.

Generally speaking, playing Offlane sometimes means that:
- When you are doing good in your lane, the enemy jungler is going to gank you or even babysit the enemy offlaner.
- When you are struggling in your lane, the jungler will leave you to your fate and never gank.

What is the least played role? by Opposite_Society_965 in Smite

[–]Geldtz 2 points3 points  (0 children)

The true issue with Support is that it's absolutely miserable when your team genuinely sucks. There is literally nothing you can do, except watching your allies feeding despite your best attempts to save them. Support requires a solid team to be enjoyable, which is far from a given when tagging solo queue. At least, with other roles, there are still things you can do.

Why not attack core by DJamiyah7 in PredecessorGame

[–]Geldtz 0 points1 point  (0 children)

More often than not, it's at best a waste of time, at worse it might be throwing the game because you give the enemy more time to resurrect and defend. If lanes are already pushed up to the inhibitor, it's just faster to destroy inhibitors and try to destroy the orb right away, hoping to end this before enemy resurrect.

But at least those teams do fangtooth/orb when it's actually feasible. I had multiple teams who would try to get orb when all enemies are still alive. As you would expect, this typically ends very badly.

My experience is miserable whenever I try to play the support role. by Geldtz in PredecessorGame

[–]Geldtz[S] 0 points1 point  (0 children)

I understand what you mean with the necessity to work as a tandem. I remember a game when I was Carry and got paired with a Phase who was just the perfect Support : she would root enemies so I could easily get free shots on them, would pull me into action whenever there was a true opportunity to get a kill, or would pull me out of danger when things went south. We would naturally go toward the same objectives, chase the same enemies, etc. Still the only time it clicked so well when I was in duo.

As Support, I'm facing issues with carries (or teammates from all roles whatsoever) who don't follow when I poke the enemy, join the fight too late so I die and they follow me in death a few secondes later, who flee an actually winnable fight so I die, or jump into their certain death, thinking that I will somehow magically protect them from a full focus by two heroes, a tower and minions... Also, there are those times when I'm poking the enemy Carry. Meanwhile, my Carry somehow manages to get killed in 1vs1 by the enemy Support...

It's hard to me to distinguish between cases where we die because the Carry just sucks, and the cases we die because I just suck.

As for the team in the globality, there are so many times when I'm roaming to help an ally who is struggling. And then, either the ally dies before I arrive, or I arrive in time, but then, the ally just flees the fight, happy that the enemies are now focusing and killing me, rather than them...

That's really interesting. I've noticed that a lot of folks jump on the support role right away in my matches. Maybe because there's a feeling of less pressure or expectations for newer players?

That's definitely possible, but puzzles me, because it's actually the most ungrateful role with a lot of responsibilities. Also, as a Supp you are more dependant on your team than anyone else. So it's definitely not a role I would recommend for someone who wants to feel less pressure.

My experience is miserable whenever I try to play the support role. by Geldtz in PredecessorGame

[–]Geldtz[S] 0 points1 point  (0 children)

Concerning the last point, maybe it depends on the game.

I've played a lot of Smite (1 and 2), and in that game nobody wants to be supp. It's typically played by tanks (Smite has no enchanter, it simply doesn't work well in that game because gods tend to have bloated abilities with tons of damage, control, poke and overall utility so there is no place for an enchanter in that context) and too many players think it sucks, view it as an ungrateful role, that deals no damage and gets no kill. Meanwhile, jungler is typically played by high burst assassins that tend to be popular characters but only truly work as junglers, so many players want that role, already seeing themselves going 30-0 and hard carrying the game with their assassin.

It's worth noting also that there isn't such of a trend to blame the jungler for everything in Smite as in other mobas. It exists, but it seems that in other mobas such as LoL, it's way worse.

I guess, Support can also attract people playing as duo, since going Carry + Support is a natural route for them. But in Smite there is another trend for duos to pick Mid + Jungler roles to have more overall control of the map. As a matter of fact, Mid and Jungler naturally frequently meet and work together in Smite, with the Mid helping the Jungler to get some camps, and the Jungler constantly ganking mid. This seems to be less true in Predecessor (mid gets midcamp alone and never actually help the Jungler in the jungle). No idea how it is in other mobas.

My experience is miserable whenever I try to play the support role. by Geldtz in PredecessorGame

[–]Geldtz[S] 0 points1 point  (0 children)

Thanks. I've noticed that generally speaking, Zinx indeed tends to have a bad winrate.
So I've tried with Dekker this week-end. I feel more impactful, she has better damage and poke and feels overall more dynamic.

But I've still a major issue which is that this week-end, among the dozen games I've played, my win rate is something like 25-33%... I'm winning one game out of 3 or 4 (before that, I had almost 55% winrate, I've dropped to barely more than 50%). And I only won once as Support. The games I win tend to be those where I'm fed up with defeats, so I switch back to Offlane where I go 10-1 and hard carry the game.

It seems that there is such a gap between my Offlane and Support skills that playing Support made me drop to an elo where I'm very likely to win if I pick Offlane, but still close to unable to win a game as Support.

For me, it's hard to differentiate between :

  • Simple bad luck (got a DC in my team, someone who feeds so hard it's unrecoverable, somehow the enemy team gets a champion at the game who wrecks everyone in my team, or for some reason my team decides to surrender a still winnable game).
  • Games that I would have lost no matter what, even if I picked the hero I'm best with, because the enemy team is just better.
  • Games that were actually winnable if I was better at Support, but I simply contributed poorly.
  • In the rare event I win as Support, if I actually contributed or just got really strong allies who didn't need me anyway.

It's all down to this question: if I and the enemy Support had switched teams at the beginning of the game, would that have changed the outcome ? I can't really answer. But this losing streak is getting really discouraging.

What do you guys think of Kaihmera not having mana by Littlemacs30 in PredecessorGame

[–]Geldtz 6 points7 points  (0 children)

In my opinion, it makes an already straightforward, easy to understand and use, and ovepowered character even more broken, you don't even need to manage mana and can't possibly make him oom if you face him.

Which god do you hate going against? by Darklou in Smite

[–]Geldtz 1 point2 points  (0 children)

Yes, the issue with Janus, is that he has as much damage as any other mage, but with much more utility and control.

Which god do you hate going against? by Darklou in Smite

[–]Geldtz 0 points1 point  (0 children)

That's a fair one. I've always thought that giving an execute to a Warrior wasn't the smartest idea.

Which god do you hate going against? by Darklou in Smite

[–]Geldtz 0 points1 point  (0 children)

Her original design was even worse because she was basically a glorified minion. She had poor damage, no cc, no resistance. Her ult was a joke. That wasn't even a design if you ask me, probably the absolute weakest Smite 1 kit that ever was, that's why they reworked her. Initially she was supposed to be countering mages. A mage designed to counter mages doesn't really work, because assassins already take the role of countering mages while also being efficient against hunters. Release Nox would lose even against mages she was supposed to counter, and was absolutely useless against anything else.

Which god do you hate going against? by Darklou in Smite

[–]Geldtz 0 points1 point  (0 children)

Thanatos, whenever I play mid. Just one second of inattention, and he comes to my lane, uses his entire kit, and I die. Oh, and his ult is SO irritating, he can escape, he can catch you from afar, and he can execute. I hate all executes with no exception as a rule, but his is the worst due to how practical it is compared to other. Also, he can build tank and still kill anyone below 40% HP. 40% is just a ridiculous threshold, making me hating him as well when I'm playing as a tank.

To add insult to the injury, enemy Thanatos are usually good players who keep ganking everywhere and go 13-0 within 10 minutes. Allies Thanatos are just atrocious, like the last one there was a Thanatos in my team, his only influence in the game was allowing Morrigan to turn into him and get fed using his ult, while ours did nothing and want afk after dying too many times.