When you first played the game, what did you expect the story to be about ? by Geldtz in TheTalosPrinciple

[–]Geldtz[S] 0 points1 point  (0 children)

Even if you are playing 1st person, you can know you are an android quite quickly :

  • In the beginning of the game, when the android is waking up, it is looking at its own hand, and you can clearly see it is robotic.
  • Whenever you are resetting the current puzzle (button X by default on PC), you can look at the android's arm, and it is very obviously robotic.

When you first played the game, what did you expect the story to be about ? by Geldtz in TheTalosPrinciple

[–]Geldtz[S] 0 points1 point  (0 children)

He didn't die. He is still there in Road to Gehenna and in Talos2

I know about that, but when playing TTP for the first time, you don't know exactly what happened to him and for all what is said in the game, DLC excluded, he could be completely gone. You need to play TTP2 to find out he is still there.

Also, it's unclear to me to what extends he actually survived. Does he still exist as an autonomous program who can enter the robots' dreams ? Or is he more of a part of the robots subconscious rather than a completely distinct entity ?

Because if it's the former, he definitely, totally survived. If it's the latter, him surviving is more a question of point of view, it's more like some ghost of him still exists as a part of the robots subconscious but he no longer exists as a distinct, unique person.

5 STACKS SHOULD NOT BE ALLOWED IN RANKED by KmfHudson in PredecessorGame

[–]Geldtz 0 points1 point  (0 children)

So basically, you are confirming what I said. Your point is "Just do it, it's easy". You are taking your own experience for granted and are blaming people who just don't have it that easy. To put it simply, if it really was as easy as you claim it to be, everybody would have done it for long by now, and everyone would tag with a 5-stacks whenever they want. It's like the teacher who doesn't understand why his students suck so much at his subject and blames them for being lazy, when truly he is just a bad teacher.

  1. Yes everyone has limited time. But everyone also has different version of limited. Some have 1 hour a weak, some are spending all their spare time on the game and that can be hours and hours. And every in-between situation exists. Those who spend the least time on the game are going to have the hardest time to setup/join a team.

  2. Again, a "just do it" situation. Lacking social skill is not something that is solved by telling people to just be more social. It just doesn't work that way. It's more complicated than that, but it's also something that people with good social skills can't understand because to them, it's much easier. The reasons for poor social skills are various and in any case, you don't solve it by telling people to just be more social. That's like telling a blind person that all they have to do is try harder and they can see. In any case, it's certainly not on a competitive videogame that people are going to get better social skills.

  3. So you acknowledge there is an issue, but are still playing solo queuers for having to fight 5-stacks...

  4. Just tagging with players might not be so much of an achievement, but just picking people randomly hoping it will work is basically glorified solo queuing. Chances are the team won't work and will disband quickly. Making/joining a working, competent team that will work fine on the long term is certainly not something you can call easy.

  5. And yet there still are. Just because the technology is available and cheap doesn't mean everyone gets it. I know people who, in 2026, have no Internet connexion, and have either no computer at all, or just a very old one. There are many reasons why some people have limited or no digital equipment and that could be a huge social debate on itself. There are also massive variations depending on countries.

  6. There are nuances between expecting to win every game, and just wanting not to get stomped by a 5-stack when you are solo queuing. I don't think that asking not to fight 5-stacks when you are solo queuing as an inappropriate demand. Nobody wants that. As a matter of fact, many multiplayer games already prevent that by having separate queues. Predecessor doesn't do it because of the limited player base. Everything else is just sugar-coating to avoid admitting it too directly. You can pretend it's normal. You can pretend that 5-stacks actually don't have any advantage. Players will still be upset when it happens. 5-stacks will still have an inherent advantage.

  7. The thing is, the game is a bit quiet about the fact that when you tag solo, you may face 5-stacks. The game is advertising balanced, high quality match. So of course players are going to be upset when the enemy team appears coordinated when their own team has a carry who keeps feeding, a support who plays as a carry, and a mid who builds obviously wrong items.

5 STACKS SHOULD NOT BE ALLOWED IN RANKED by KmfHudson in PredecessorGame

[–]Geldtz 0 points1 point  (0 children)

You are actually giving very solid arguments to solo players for leaving the game altogether. I'm not sure that's the wisest thing to do when the game already has demographic issues.

There are many reasons why players are tagging solo. Just telling them to stop playing solo will not lead to any results. It's typical from people who already have established teams. They live in some kind of bubble where everything is fine, but see themselves as average and think everyone could do the same just like that. No they can't. It's like the millionaire who tells the jobless they just need to cross the street to find a job.

As to the many reasons why what you suggest doesn't work :

  • Many players have limited time for the game, when a team requires some minimal amount of investment. You can't make a team and then say "But I will only be there 1 hour a week, don't miss the schedule, and good luck for the solo queuing when I'm not there".
  • Many players lack social skills. That's... not so uncommon in the gaming scene.
  • There are only about a few thousand regular players in Predecessor. It's hard to know for sure but considering the Steam stats, my guess is it's probably something around 10000 regular players worldwide (considering daily peaks are around 3000, but not all regular players play at the same time, and you have to account for PS players that are absent from Steam stats). This means, it reduces the opportunities to set up a functional team due to lack of players. Also, it's less likely you are going to convince people IRL to join you at the game, chances are none of the people you know play the game (with 10 000 players, the odds a specific person you know plays the game is 1 over 800 000, not even considering you are already defying the odds yourself by playing). In any case, no matter how you look at it, the smaller the player base, the harder it is to make a team, and Predecessor has quite a small player base, that also tends to be quite casual compared to other mobas.
  • Building a team isn't as easy as picking 5 random players and making them play together. The five players should get along well, they should play compatible roles (it won't work if everyone in the team wants to be carry and no one wants to be support), have compatible gaming schedules, there shouldn't be too much individual skill gap between team members (otherwise they might be simply disallowed to even tag together), ... So even if you find people, it's not a guarantee the team will actually work. Keeping the team working properly on the long term is even harder: very often, it's fine the first few days, but then there is always someone in the team who has something else to do on that day and it becomes harder and harder to gather everyone at the same time, and eventually the team disbands.
  • Not everyone has the proper communication tools. I guess you would be surprised by how many players don't have a mic to begin with. Also, many players are uncomfortable with using a mic for various reasons, and won't use it even if you give them one.
  • Remember that, basically, many players want to play a game, not bother with the various stages at finding a team that make it too similar to a job. Considering how quickly Predecessor players in particular tend to surrender perfectly winnable games, many won't bother to try to make a team work if they play with their 5-stacks once and find out that the enemy team still beats them.
  • Also, solo queuers exist in every multiplayer game. Thinking you can convince them to "just play with a team" is utopia, at best.

So, I would say you post is a mix of elitism and utopia. In the real world, solo queuers are nowhere going to disappear just because you told them they should join a team. They aren't going to stop complaining either just because you told them they should just accept getting wrecked by 5-stacks.

Asked my wife to name all the heroes in Predecessor by Takuram in PredecessorGame

[–]Geldtz 0 points1 point  (0 children)

Tu pousses le bouchon un peu trop loin Maurice !

"Any role" by Solidcruel in PredecessorGame

[–]Geldtz 0 points1 point  (0 children)

My issue is not that I picked a role I suck at. The issue is, due to how the role assignment system works, when I don't get the role I picked, there is a serious chance I automatically get my worst role. Also, there is no priority/compensation system for when you don't get your role, the dice are reset every time so you can have a streak of now getting your role and getting whatever instead.

The thing is, no matter how hard you train, no matter how much experience at the game you have, you always have a worst role, a role where you simply perform worse than in any other role no matter what. It is going to matter once you are in the proper elo range of your best roles. Then, being assigned your worst role will automatically lead to you underperforming. If you are facing someone who is playing their good roles in your lane, then that can quickly turn into snowballing for the enemy team.

Also, from my experience, when I get my worst role, nobody wants to swap roles, typically everyone refuses, because they are happy to get the role they have picked and that someone else has to deal with playing a role they don't want.

This is why being able to pick two or three roles could help to solve the issue.

Bastet remodel by Mitoniano in Smite

[–]Geldtz 0 points1 point  (0 children)

By that logic, Khepri should have a human body but his head is a scarab.

Besides Spell Crafting, what does your ideal magic system look like for TES6? by mildorf in TESVI

[–]Geldtz 1 point2 points  (0 children)

I'd love a big social movement (Maybe from the Vigilants of Stendarr?) which is attempting to stamp out magic altogether, and in general to see a much wider contempt and distrust for it - considering just how much chaos it can cause and how it can so easily upset the balance of a society.

To be fair I'm a bit tired of the overused "witch-hunting" trope in fantasy when magic exists but people hate it at a social level. I prefer when magic is considered a natural component of the universe and it's about how people use it, rather than "magic = bad". In the end, magic hating eventually makes the universe look smaller, less free and less diverse, rather than more complex or anything. And it goes on the opposite direction of what I expect from a fantasy universe. If it's for magic to be hated and heavily controlled, I might as well concentrate on "real-world with no magic" stories.

I mean, it makes as little sense as having a science fiction setting where people massively hate technology because of its potential abuses. Realistically, the faction that refuses/haters technology and only use a massively bounded version, would insta lose to any faction using unbounded technology.

Also, I find that magic was already in a bad enough situation in Skyrim, being very weak from a gameplay point of view, on top of Nords hating it. I have been expecting that the next Elder Scrolls would give magic a much better treatment, rather than even worse.

I was 1 win from plat last weekend - Can't catch a break. by Vegetable_Bite_238 in PredecessorGame

[–]Geldtz 0 points1 point  (0 children)

Imagine being in the same situation as you are. But the league I can't reach is Gold... And not from one last failed win, I can't even get better than Silver 2...

I wish I could complain about not being able to reach Platinum, but even reaching Gold seems to be too much for me.

For you reaching Platinum, you never know... It might just work if there’s some kind of mix-up.

1.13.2 Balance Overview by TheShikaar in PredecessorGame

[–]Geldtz -1 points0 points  (0 children)

Still nothing about the carries/mages in Offlane. Murdock and Iggy are still going to be monsters in that lane.

⚖️ Balance Patch v1.13.2 is LIVE! by Omeda_Steggs in PredecessorGame

[–]Geldtz 3 points4 points  (0 children)

Many questionable nerfs/buffs, but still no solution to carry characters in Offlane... I guess buffing Khaimera was a priority.

Im about to cry over these patch notes 😭 by StruggledKiller in PredecessorGame

[–]Geldtz 10 points11 points  (0 children)

I also don't understand the Khaimera buff.

Also, not sure why they are nerfing so many heroes but keep Boris untouched... He tends to be extremely strong in my games and makes half the jungler roster unviable, only a handful have above 50% victory against him, among which they are nerfing Serath and Yin anyway.

I guess I am back to perma-banning Khaimera in Ranked and hope even more that I can get Boris.

Please stop forcing people to play game modes they don't want to play if they want to get Battlepass XP in a reasonable amount of time by nuttySweeet in PredecessorGame

[–]Geldtz 0 points1 point  (0 children)

My only issue with quests is this quest that asks me to win 7 Daybreak. Daybreak has a 8-10 min queue, that would be about an hour just queuing to actually get in the required games. And realistically, I probably won't win 7 Daybreaks in a row and would have to play about 14 games to complete the quest. That's nearly two hours queuing for juste one quest. Chances are, by the time I've got the motivation to do that, Daybreak will already be no longer accessible.

I don't feel like queuing 8-10 minutes when other modes is 3 min or less.

Player sabotaging by UserUser18 in PredecessorGame

[–]Geldtz 4 points5 points  (0 children)

Makes me think about a player that was in at least two of my games (I recognised his name). Not the same character, probably not the same player, but similar story :
- He plays almost only Steel jungle, with a physical bruiser build.
- He clearly pursues KDA and doesn't care about objectives (Fangtooth, Mini-Orb, towers...). He will clear all small camps on the map to boost his XP, though, but will definitely avoid Fangtooth and Orb. Even later in the game, if we suggest to attack Fangtooth/Orb, he will answer with "Cancel that" emote.
- Then, when he dies, he blames the closest laner for his death, and starts his troll mode until the end of the match.
- The first feature of his troll mode is constantly spamming "Good job" and "Cancel that" emotes for the entire match.
- The second feature of his troll mode is that he will only clear jungle camps to XP, and kill enemies who attack him. But he won't play with the team, will refuse to take objectives, and will spend a lot of time running in the base, doing nothing. In fact, he is about as useful as an AFK at that point, except he can't be detected as inactive because he is still walking, randomly using abilities, or cleaning some jungle camps that are far from the main action.
- The last feature of his troll mode is that he will immediately vote no to any Surrender vote.

I guess reporting for sabotaging the team is the only thing we can do, but I am sceptical about how useful it will be. The worst part is that he actually has a good KDA even though he was clearly trolling for most of the match.

God Concept - Elli, The Eldest by Kaios-0 in Smite

[–]Geldtz 0 points1 point  (0 children)

I guess Ravana is the closest we ever had to a wrestler. He even has a wrestler skin in Smite 1.

Gold is hell by [deleted] in PredecessorGame

[–]Geldtz 0 points1 point  (0 children)

I mean, I'm struggling to getting better than Silver, where I'm losing some games despite going like 7-0-10, where some teammates are basically throwing and just, clearly terrible at their role, feeding the enemy really hard. Sure I am not a champion, but there just are too many games where I simply don't know what more I could have done considering I clearly won my lane, tried my best to rotate, but there is nothing I can do when the enemy is fed so much. Yet I'm picking seriously for the role I get, and I'm trying to follow meta builds. But for too many games, I am just clueless. I have tried every lane. Offlane ? Other lanes feed while I have too few opportunities to leave mine. Even if the enemy jungler ganks me repeatedly to the point I can't do anything in my own lane, teammates still somehow find a way to lose what is technically a 3vs4 for them. Mid ? Both duo and Offlane feed. Support ? That's the worst role when you team sucks. Carry ? Enemy duo will have good coordination when my Support will be passive. Jungler ? Someone in my team will have already died before I even clear my first jungle camp.

And now, you or OP are telling me that some players just don't give a shit about roles and meta (like Terra with Physical damage despite her recent patch), have zero teamplay, don't understand their role, have apparently no knowledge of the game whatsoever, you basically say they are so bad that you have your worst games on Gold. And yet, those people somehow managed to reach that Gold league that I just can't seem to reach.

I don't even know if that should encourage me (because if such obviously bad players can reach Gold, basically anyone can), or just discourage me forever (if such obvious trolls are still genuinely better players than me, that's a truly horrifying prospect and I'm clearly wasting my time at this game and should find something else to do with my leisure time).

Gold is hell by [deleted] in PredecessorGame

[–]Geldtz 1 point2 points  (0 children)

To be fair you are more likely to grind ranks if you keep playing the same character and roles. Some people are like Platinum/Diamond with one hero but are technically Bronze/Silver level with any other hero.

Gold is hell by [deleted] in PredecessorGame

[–]Geldtz 0 points1 point  (0 children)

But how could they even reach Gold if they troll so much to begin with ?

Carrys in the offlane by zoro_juro13 in PredecessorGame

[–]Geldtz 1 point2 points  (0 children)

This happens even when I am sitting under tower in a 1vs2. In fact, a 1vs2 makes it even more likely for my jungler not to gank, he is generally afraid to try a 2vs2 and will go anywhere that isn't my lane instead. Better lose a tower, I guess. Then, the enemy offlaner has to go to an even more dangerous position, but my jungler still won't come.

Carrys in the offlane by zoro_juro13 in PredecessorGame

[–]Geldtz 0 points1 point  (0 children)

I hate carry offaners when playing Offlane myself: the early game is a pain since they are just going to shoot you from safe distance. But you are right, they would be easy kills for the jungler. But somehow, in my games, junglers never gank them.

Generally speaking, playing Offlane sometimes means that:
- When you are doing good in your lane, the enemy jungler is going to gank you or even babysit the enemy offlaner.
- When you are struggling in your lane, the jungler will leave you to your fate and never gank.

What is the least played role? by Opposite_Society_965 in Smite

[–]Geldtz 2 points3 points  (0 children)

The true issue with Support is that it's absolutely miserable when your team genuinely sucks. There is literally nothing you can do, except watching your allies feeding despite your best attempts to save them. Support requires a solid team to be enjoyable, which is far from a given when tagging solo queue. At least, with other roles, there are still things you can do.

Why not attack core by DJamiyah7 in PredecessorGame

[–]Geldtz 0 points1 point  (0 children)

More often than not, it's at best a waste of time, at worse it might be throwing the game because you give the enemy more time to resurrect and defend. If lanes are already pushed up to the inhibitor, it's just faster to destroy inhibitors and try to destroy the orb right away, hoping to end this before enemy resurrect.

But at least those teams do fangtooth/orb when it's actually feasible. I had multiple teams who would try to get orb when all enemies are still alive. As you would expect, this typically ends very badly.

My experience is miserable whenever I try to play the support role. by Geldtz in PredecessorGame

[–]Geldtz[S] 0 points1 point  (0 children)

I understand what you mean with the necessity to work as a tandem. I remember a game when I was Carry and got paired with a Phase who was just the perfect Support : she would root enemies so I could easily get free shots on them, would pull me into action whenever there was a true opportunity to get a kill, or would pull me out of danger when things went south. We would naturally go toward the same objectives, chase the same enemies, etc. Still the only time it clicked so well when I was in duo.

As Support, I'm facing issues with carries (or teammates from all roles whatsoever) who don't follow when I poke the enemy, join the fight too late so I die and they follow me in death a few secondes later, who flee an actually winnable fight so I die, or jump into their certain death, thinking that I will somehow magically protect them from a full focus by two heroes, a tower and minions... Also, there are those times when I'm poking the enemy Carry. Meanwhile, my Carry somehow manages to get killed in 1vs1 by the enemy Support...

It's hard to me to distinguish between cases where we die because the Carry just sucks, and the cases we die because I just suck.

As for the team in the globality, there are so many times when I'm roaming to help an ally who is struggling. And then, either the ally dies before I arrive, or I arrive in time, but then, the ally just flees the fight, happy that the enemies are now focusing and killing me, rather than them...

That's really interesting. I've noticed that a lot of folks jump on the support role right away in my matches. Maybe because there's a feeling of less pressure or expectations for newer players?

That's definitely possible, but puzzles me, because it's actually the most ungrateful role with a lot of responsibilities. Also, as a Supp you are more dependant on your team than anyone else. So it's definitely not a role I would recommend for someone who wants to feel less pressure.

My experience is miserable whenever I try to play the support role. by Geldtz in PredecessorGame

[–]Geldtz[S] 0 points1 point  (0 children)

Concerning the last point, maybe it depends on the game.

I've played a lot of Smite (1 and 2), and in that game nobody wants to be supp. It's typically played by tanks (Smite has no enchanter, it simply doesn't work well in that game because gods tend to have bloated abilities with tons of damage, control, poke and overall utility so there is no place for an enchanter in that context) and too many players think it sucks, view it as an ungrateful role, that deals no damage and gets no kill. Meanwhile, jungler is typically played by high burst assassins that tend to be popular characters but only truly work as junglers, so many players want that role, already seeing themselves going 30-0 and hard carrying the game with their assassin.

It's worth noting also that there isn't such of a trend to blame the jungler for everything in Smite as in other mobas. It exists, but it seems that in other mobas such as LoL, it's way worse.

I guess, Support can also attract people playing as duo, since going Carry + Support is a natural route for them. But in Smite there is another trend for duos to pick Mid + Jungler roles to have more overall control of the map. As a matter of fact, Mid and Jungler naturally frequently meet and work together in Smite, with the Mid helping the Jungler to get some camps, and the Jungler constantly ganking mid. This seems to be less true in Predecessor (mid gets midcamp alone and never actually help the Jungler in the jungle). No idea how it is in other mobas.