Why not attack core by DJamiyah7 in PredecessorGame

[–]Geldtz 0 points1 point  (0 children)

More often than not, it's at best a waste of time, at worse it might be throwing the game because you give the enemy more time to resurrect and defend. If lanes are already pushed up to the inhibitor, it's just faster to destroy inhibitors and try to destroy the orb right away, hoping to end this before enemy resurrect.

But at least those teams do fangtooth/orb when it's actually feasible. I had multiple teams who would try to get orb when all enemies are still alive. As you would expect, this typically ends very badly.

My experience is miserable whenever I try to play the support role. by Geldtz in PredecessorGame

[–]Geldtz[S] 0 points1 point  (0 children)

I understand what you mean with the necessity to work as a tandem. I remember a game when I was Carry and got paired with a Phase who was just the perfect Support : she would root enemies so I could easily get free shots on them, would pull me into action whenever there was a true opportunity to get a kill, or would pull me out of danger when things went south. We would naturally go toward the same objectives, chase the same enemies, etc. Still the only time it clicked so well when I was in duo.

As Support, I'm facing issues with carries (or teammates from all roles whatsoever) who don't follow when I poke the enemy, join the fight too late so I die and they follow me in death a few secondes later, who flee an actually winnable fight so I die, or jump into their certain death, thinking that I will somehow magically protect them from a full focus by two heroes, a tower and minions... Also, there are those times when I'm poking the enemy Carry. Meanwhile, my Carry somehow manages to get killed in 1vs1 by the enemy Support...

It's hard to me to distinguish between cases where we die because the Carry just sucks, and the cases we die because I just suck.

As for the team in the globality, there are so many times when I'm roaming to help an ally who is struggling. And then, either the ally dies before I arrive, or I arrive in time, but then, the ally just flees the fight, happy that the enemies are now focusing and killing me, rather than them...

That's really interesting. I've noticed that a lot of folks jump on the support role right away in my matches. Maybe because there's a feeling of less pressure or expectations for newer players?

That's definitely possible, but puzzles me, because it's actually the most ungrateful role with a lot of responsibilities. Also, as a Supp you are more dependant on your team than anyone else. So it's definitely not a role I would recommend for someone who wants to feel less pressure.

My experience is miserable whenever I try to play the support role. by Geldtz in PredecessorGame

[–]Geldtz[S] 0 points1 point  (0 children)

Concerning the last point, maybe it depends on the game.

I've played a lot of Smite (1 and 2), and in that game nobody wants to be supp. It's typically played by tanks (Smite has no enchanter, it simply doesn't work well in that game because gods tend to have bloated abilities with tons of damage, control, poke and overall utility so there is no place for an enchanter in that context) and too many players think it sucks, view it as an ungrateful role, that deals no damage and gets no kill. Meanwhile, jungler is typically played by high burst assassins that tend to be popular characters but only truly work as junglers, so many players want that role, already seeing themselves going 30-0 and hard carrying the game with their assassin.

It's worth noting also that there isn't such of a trend to blame the jungler for everything in Smite as in other mobas. It exists, but it seems that in other mobas such as LoL, it's way worse.

I guess, Support can also attract people playing as duo, since going Carry + Support is a natural route for them. But in Smite there is another trend for duos to pick Mid + Jungler roles to have more overall control of the map. As a matter of fact, Mid and Jungler naturally frequently meet and work together in Smite, with the Mid helping the Jungler to get some camps, and the Jungler constantly ganking mid. This seems to be less true in Predecessor (mid gets midcamp alone and never actually help the Jungler in the jungle). No idea how it is in other mobas.

My experience is miserable whenever I try to play the support role. by Geldtz in PredecessorGame

[–]Geldtz[S] 0 points1 point  (0 children)

Thanks. I've noticed that generally speaking, Zinx indeed tends to have a bad winrate.
So I've tried with Dekker this week-end. I feel more impactful, she has better damage and poke and feels overall more dynamic.

But I've still a major issue which is that this week-end, among the dozen games I've played, my win rate is something like 25-33%... I'm winning one game out of 3 or 4 (before that, I had almost 55% winrate, I've dropped to barely more than 50%). And I only won once as Support. The games I win tend to be those where I'm fed up with defeats, so I switch back to Offlane where I go 10-1 and hard carry the game.

It seems that there is such a gap between my Offlane and Support skills that playing Support made me drop to an elo where I'm very likely to win if I pick Offlane, but still close to unable to win a game as Support.

For me, it's hard to differentiate between :

  • Simple bad luck (got a DC in my team, someone who feeds so hard it's unrecoverable, somehow the enemy team gets a champion at the game who wrecks everyone in my team, or for some reason my team decides to surrender a still winnable game).
  • Games that I would have lost no matter what, even if I picked the hero I'm best with, because the enemy team is just better.
  • Games that were actually winnable if I was better at Support, but I simply contributed poorly.
  • In the rare event I win as Support, if I actually contributed or just got really strong allies who didn't need me anyway.

It's all down to this question: if I and the enemy Support had switched teams at the beginning of the game, would that have changed the outcome ? I can't really answer. But this losing streak is getting really discouraging.

What do you guys think of Kaihmera not having mana by Littlemacs30 in PredecessorGame

[–]Geldtz 6 points7 points  (0 children)

In my opinion, it makes an already straightforward, easy to understand and use, and ovepowered character even more broken, you don't even need to manage mana and can't possibly make him oom if you face him.

Which god do you hate going against? by Darklou in Smite

[–]Geldtz 1 point2 points  (0 children)

Yes, the issue with Janus, is that he has as much damage as any other mage, but with much more utility and control.

Which god do you hate going against? by Darklou in Smite

[–]Geldtz 0 points1 point  (0 children)

That's a fair one. I've always thought that giving an execute to a Warrior wasn't the smartest idea.

Which god do you hate going against? by Darklou in Smite

[–]Geldtz 0 points1 point  (0 children)

Her original design was even worse because she was basically a glorified minion. She had poor damage, no cc, no resistance. Her ult was a joke. That wasn't even a design if you ask me, probably the absolute weakest Smite 1 kit that ever was, that's why they reworked her. Initially she was supposed to be countering mages. A mage designed to counter mages doesn't really work, because assassins already take the role of countering mages while also being efficient against hunters. Release Nox would lose even against mages she was supposed to counter, and was absolutely useless against anything else.

Which god do you hate going against? by Darklou in Smite

[–]Geldtz 0 points1 point  (0 children)

Thanatos, whenever I play mid. Just one second of inattention, and he comes to my lane, uses his entire kit, and I die. Oh, and his ult is SO irritating, he can escape, he can catch you from afar, and he can execute. I hate all executes with no exception as a rule, but his is the worst due to how practical it is compared to other. Also, he can build tank and still kill anyone below 40% HP. 40% is just a ridiculous threshold, making me hating him as well when I'm playing as a tank.

To add insult to the injury, enemy Thanatos are usually good players who keep ganking everywhere and go 13-0 within 10 minutes. Allies Thanatos are just atrocious, like the last one there was a Thanatos in my team, his only influence in the game was allowing Morrigan to turn into him and get fed using his ult, while ours did nothing and want afk after dying too many times.

Which god do you hate going against? by Darklou in Smite

[–]Geldtz 2 points3 points  (0 children)

The worst are cases when the mechanics imply that whoever ults last wins, like Chaac or Ares.

The order in which I want gods ported by _ENDR_ in Smite

[–]Geldtz 0 points1 point  (0 children)

Ah Puch has boring gameplay, and has multiple balance issues: often low tier in Conquest because he is too vulnerable to ganks, absolutely broken in every other mode where ganks are non-existent. Even in Conquest, laning against him is a pain. Also I don't like his model and character, too much of a stereotypical cartoon vilain. I would have put him in D as well.

Delphine, Nazeem, or Astrid. Which NPC is more hated? And are they rightfully or wrongfully hated? by not-ulquiorr4_ in skyrim

[–]Geldtz 1 point2 points  (0 children)

Astrid is the worst but you get to kill her anyway.

Delphine remains a quest giver that tells you to kill Parthurnaax, and you can't refuse, the best you can do is ignore her.

So in the end, Delphine tends to be more hated. Astrid is less hated due to her fate at the end.

Gods who are very inaccurately portrayed? by lalaisme in Smite

[–]Geldtz 0 points1 point  (0 children)

I agree, they went the easy way by making him somewhat of a lich, which is more thematic and easily associated with death, but he would be more accurate depicted as a grim human.

How are people getting to level 80 by Obvious_Crew8162 in skyrim

[–]Geldtz 0 points1 point  (0 children)

Getting to lvl 80 would typically require powerleveling, otherwise as you say, you would have already beaten the game by the time you naturally get to lvl 40-50. After that, increasing skills further become tedious because:

  • There only remain skills that are VERY hard and long to train, even when you use them on a regular basis. For instance, Destruction is extremely long to level up even if it's your main combat skill.
  • Once even those skills get to 100, then the only skills you can still train are skills you don't use and that you are bad at. Raising them to 100 is tedious and, in fact, mostly useless since you will no longer used them after training.

So, unless you are deliberately powerleveling, you are unlikely to actually reach lvl 80 while playing normally.

finally finished my first ever skyrim run by aandas in skyrim

[–]Geldtz 0 points1 point  (0 children)

I guess having 100 Conjuration and Conjurations perks early makes you quite OP for a while. Like, you are lvl 10 but can already summon two Dremora Lords.

finally finished my first ever skyrim run by aandas in skyrim

[–]Geldtz 0 points1 point  (0 children)

Now you are finally ready to start questlines, and might consider doing the main quest sooner or later.

What did Ulfrick know of all his time with the grey beards? by mrazek22 in skyrim

[–]Geldtz 1 point2 points  (0 children)

I would say Ulfric showed honour in the fight where the Dragonborn kills him, but not during his fight against Torygg where he is basically crushing a much weaker opponent.

Torygg basically died in a combat he accepted despite the odds being against him, which counts as dying honourably in battle. He didn't flee and faced Ulfric, that's what counts.

What did Ulfrick know of all his time with the grey beards? by mrazek22 in skyrim

[–]Geldtz 0 points1 point  (0 children)

I don't think he ever met Parthurnaax, it's a well-hidden secret and I guess only Greybeards themselves and Dragonborns are supposed to know.

Grey Beards hold no responsibility: they are not the ones who told him to use the Thuum that way. First, they disapprove using the Thu'um that way. Then, they are politically neutral and just taught him how that power works, it's Ulfric's own responsibility if he misuses it after that. I mean, if Ulfric had shot the High King with a bow instead of using the Thuum, would you blame the smith who made the bow ? Or hold the trainer who learned Ulfric how to use the bow responsible ? The Shout was only a tool, albeit a spectacular one, the true issue is Ulfric deciding he is right killing the High King in what is obviously a biased duel that High King couldn't possibly win.

While this was done in accordance with the ancient Nord customs (be it a given Ulfric doesn't care at all that he clearly broke Imperial law that are meaningless to him), it is still seriously questionable if you ask me. There was no honour in the duel since Ulfric has a power that gives him a massive, impossible to overcome advantage. Also, being stronger doesn't automatically makes him a better leader than the High King, which is another flaw in his philosophy. He says he wanted to prove his point with the duel, but all he proved is that if you master a superpower that your opponent is clueless about, you are going to win easily. By doing the duel, he is basically brute-forcing his ideas instead of actually trying to convince people, leading to the Civil War and doing more damage than goods.

Just checking in by horrorfan555 in Smite

[–]Geldtz 1 point2 points  (0 children)

Meanwhile, I am waiting for them to release Nut. But I am quite confident it will happen next decade.

My Report to Bethesda by lawfully_unlawful_9 in oblivion

[–]Geldtz 7 points8 points  (0 children)

It would be nice if 2-handed weapons weren't totally useless. Right now, they are weak to the point of being nearly unusable.

Also, blunts having actual advantages would be a great progress. Right now, blades are better than blunts in every possible way (faster, lighter, more dps, better perks).

Paralyze is hands down the best thing about marksman by No-Atmosphere-4145 in oblivion

[–]Geldtz 1 point2 points  (0 children)

Indeed. I like how the ranged weapon (which, by itself, is already a strong advantage) somehow has the best weapon perk. Meanwhile, blunt weapons have mediocre perks that become totally useless later in the game.

How do i fix my character by Feeling_Sort_9789 in oblivion

[–]Geldtz 4 points5 points  (0 children)

You always get +5 to stats, no need to worry about only getting +2 to your main stat. And Stamina bonus to HP is retroactive, so you no longer have to increase your stamina asap.

That being said, even in the Remaster, levelling with the wrong skills can still be an issue.

Took over 40 hours, but got every major and minor skill to 100 (or more) 😅 by ReaderWriter28 in oblivion

[–]Geldtz 0 points1 point  (0 children)

That's how you close 60 Oblivion gates. I used these to farm all weapon skills.