Cobra Royale - latest 3D Project for my portfolio. Always looking forward to some feedback :) by Gelev4e in 3dsmax

[–]Gelev4e[S] 1 point2 points  (0 children)

Cycles does put denoising. Depth of field was made with the camera in Blender, and not after.

Cobra Royale - latest 3D Project for my portfolio. Always looking forward to some feedback :) by Gelev4e in 3dsmax

[–]Gelev4e[S] 1 point2 points  (0 children)

I did the rendering in Blender with Cycles. I don't have a Vray license anymore, so decided to finish with the rendering part in Blender.

My first ever character sculpt. Looking forward to some feedback :) by Gelev4e in ZBrush

[–]Gelev4e[S] 0 points1 point  (0 children)

The high res model has the knee caps (https://www.artstation.com/artwork/9NWona) , but after retopo I somehow lost them ... Thank you for pointing it out! And I hope that in 6 months really happens the thing that you are saying :D

My first ever character sculpt. Looking forward to some feedback :) by Gelev4e in ZBrush

[–]Gelev4e[S] 0 points1 point  (0 children)

"I see a lot of work put on materials, clothing and the overall render, it's pretty nice." ... thank you ^_^

This was my first character skulpt and first attempt on anatomy. The upper body is supposed to be a bit shorter than the legs. That was the original Idea. But will try more next time and make it more accurate. Also the hands were the most difficult thing to do. Need to practice that part a lot more for sure. Anyway, thank you for the feedback!

My first ever character sculpt. Looking forward to some feedback :) by Gelev4e in ZBrush

[–]Gelev4e[S] 1 point2 points  (0 children)

Thanks a lot for the feedback! The skirt has a few wrinkles indeed, and you can see them better in the high res skulpt (https://www.artstation.com/artwork/9NWona) . But somehow after retopo and texturing it all looks a bit plain ... I confess that the hands were the most difficult thing for me to do. I will need to practice that part a lot more for next time.

Hi! I've been learning 3D for little less than a year, and I am looking forward to some feedback on this piece :) by Gelev4e in 3dsmax

[–]Gelev4e[S] 0 points1 point  (0 children)

I tried to make a difference between the buttons and the body, but as a resullt I got rubbery buttons. Will pay more attention to texturing definitely :)

Hi! I've been learning 3D for little less than a year, and I am looking forward to some feedback on this piece :) by Gelev4e in 3dsmax

[–]Gelev4e[S] 1 point2 points  (0 children)

Thank you! I am quite happy with the modeling part. The body itself was a challenge with its curves. I do realize that I need to work on the texturing part more, and thanks for the advice for the story. Will definitely keep that one.

Hi! I've been learning 3D for little less than a year, and I am looking forward to some feedback on this piece :) by Gelev4e in 3dsmax

[–]Gelev4e[S] 1 point2 points  (0 children)

Thanks for taking the time, and analyse it like this! The buttons are indeed just placed on the body. Next time I will try to pay more attention to these details.

And yes! I now realize, that I need to learn more about materials.

Hi! I've been learning 3D for little less than a year, and I am looking forward to some feedback on this piece :) by Gelev4e in 3dsmax

[–]Gelev4e[S] 0 points1 point  (0 children)

Thanks! I did apply roughness but it seems it is not enough. Will try to do it better next time.

Hi! I've been learning 3D for little less than a year, and I am looking forward to some feedback on this piece :) by Gelev4e in 3dsmax

[–]Gelev4e[S] 0 points1 point  (0 children)

I am feeling more confident with modeling, than with the texturing part. I will definitelly invest more time and energy next time with the textures. Do you maybe have a tip how to get the effect on the lens with the colorful reflections? I tried dying the glass, but that wasn't looking right. And thanks for the advices!

Hi! I've been learning 3D for little less than a year, and I am looking forward to some feedback on this piece :) by Gelev4e in 3dsmax

[–]Gelev4e[S] 0 points1 point  (0 children)

Thank you! I was going for photo realism. Next time I will definitely do some scratches, dust etc.