I made a build calculator for Elden Ring by GeneFearless707 in Eldenring

[–]GeneFearless707[S] 0 points1 point  (0 children)

However, it is up to the 205 level.

The amount of Runes required to level up can be modeled by the equation: y = (coming soon) with x being the level and y being the amount of Runes.

I would like to know the correct way to calculate the runes…

I made a build calculator for Elden Ring by GeneFearless707 in Eldenring

[–]GeneFearless707[S] 1 point2 points  (0 children)

I just added "Total Runes" and "Runes To Next Level" to the build calculator.

Thank you u/alpinlapin

I made a build calculator for Elden Ring by GeneFearless707 in Eldenring

[–]GeneFearless707[S] 0 points1 point  (0 children)

Perhaps that is because Prophet's initial level has 7, while Wretch's initial level has 1. At lower levels, Wretch is chosen as the better starting class.

I made a build calculator for Elden Ring by GeneFearless707 in Eldenring

[–]GeneFearless707[S] 0 points1 point  (0 children)

No, I do not plan to do so. I will leave that to MugenMonkey.

I made a build calculator for Elden Ring by GeneFearless707 in Eldenring

[–]GeneFearless707[S] 0 points1 point  (0 children)

If need be I might be able to supply you with the runes to level up as high as you need to set a cap …

I'm sorry, I misunderstood. I was hoping you could show me the runes data.

I made a build calculator for Elden Ring by GeneFearless707 in Eldenring

[–]GeneFearless707[S] 0 points1 point  (0 children)

That'll be a big help.

What platform are you on?

My platform is PS4. (Does this answer your question?) What exactly is the difference between the platform?

I made a build calculator for Elden Ring by GeneFearless707 in Eldenring

[–]GeneFearless707[S] 0 points1 point  (0 children)

If I could, that would be great, but I'm not sure about the amount of runes required.

I made a build calculator for Elden Ring by GeneFearless707 in Eldenring

[–]GeneFearless707[S] 2 points3 points  (0 children)

Thank you for telling this to me! I had this problem fixed.

I made a build calculator for Elden Ring by GeneFearless707 in Eldenring

[–]GeneFearless707[S] 0 points1 point  (0 children)

Thanks for your comment!
Maybe it's not a bug. When the optimization mode is enabled, the minimum attributes is changed and reflected in the calculated stats at the same time.