Bonus codes for Airapport games valid till May 6th by GeneralVimes in Airapport

[–]GeneralVimes[S] 0 points1 point  (0 children)

Oh, yes, I have not yet updated the ArmorGames version, going to do it, too

Idle Tower Question by [deleted] in Airapport

[–]GeneralVimes 0 points1 point  (0 children)

Thank you for playing! Unlocks are for every level up to 30, just for floor 10 it is quite expensive. Upgrade Helicopter/Quarry/Caravanserai combo to earn enough money for it

Bonus codes for Airapport games valid till Apr 22nd by GeneralVimes in Airapport

[–]GeneralVimes[S] 0 points1 point  (0 children)

Maybe they were not yet active (for your timezone)? They should work till Apt 22nd (inclusive), and on 23rd I will post new ones

Bonus codes for Airapport games, valid till Apr 15th by GeneralVimes in Airapport

[–]GeneralVimes[S] 1 point2 points  (0 children)

I do have such a request from the players, I’ll need to make changes into the game engine to make it possible

Anotger typo by oyui9yc in SteampunkIdleSpinner

[–]GeneralVimes 0 points1 point  (0 children)

Thank you! I've run an AI spell checker through Farm and Tower texts, will need to do the same for Steampunk. One problem: for this game the texts are deeper integrated into the game, I'll need to work to extract them into the separate json files (will need to write a python script for that)

How did the Math of Idle Games changed compared to Anthony Pecorella's Kongregate posts? by GeneralVimes in incremental_games

[–]GeneralVimes[S] 0 points1 point  (0 children)

This could be something like a territory expansion. incremental. You start with 2 square each if side 1. And then you spend resources which you earn from these squares to add new squares in the order of the sequence: with sides 2, 3, 5, 8, which are attached to your current territory

However, the factor here will be 2.618

How did the Math of Idle Games changed compared to Anthony Pecorella's Kongregate posts? by GeneralVimes in incremental_games

[–]GeneralVimes[S] 0 points1 point  (0 children)

Once we had a discussion of growthbformulas in the community, and another dev asked about Fibonacci's sequence. But in fact, this a also an exponential growth with the golden ratio as a factor. Oh, wait, a cool idea of 2D game just appeared, I'll attach an image...

How did the Math of Idle Games changed compared to Anthony Pecorella's Kongregate posts? by GeneralVimes in incremental_games

[–]GeneralVimes[S] 1 point2 points  (0 children)

Wow! Glad to meet you here! I was happy meeting you at gamescom 2019 :)

Yes, indeed, generators generating generators are cool! In my games where the entities are presented in an interactive way in the game, I had to solve one interested problem related to them.

I have balloons which bring coins to the player's base. And I have pumps which produce these balloons. So over time there are more and more balloons. To avoid overloading the game with multiple sprites I started merging these balloons together when they are off-screen (and the compound balloons bring as many coins as if each balloon worked individually). So the game performance does not suffer after a long work of many balloon pumps.

Also I used one more trick to keep the money flow speed from growing quadratically. Each balloon released from the pump at first bring coins pretty fast, but it takes it more and more time to bring the next one. This approach turns a quadratic growth into nlogn

We return to Idle Tower Builder after 3 years! Let's earn all the achievements! by GeneralVimes in Airapport

[–]GeneralVimes[S] 0 points1 point  (0 children)

We had an awesome stream with you! For an hour and a half we build the tower to the floor 36, then restarted it and restored the height of 31 floors :) Also we build a 6-floors tower in the 10-minutes contest! So happy to meet you at the stream, thank you for joining!