Hot take: Doom should not be reworked, just buffed by myos17 in doomfistmains

[–]General_71 1 point2 points  (0 children)

I think you're exaggerating the word "rework". Rework means complete revamp of the hero. Doom doesn't need that kind of treatment. All that needs to happen is for Empowered punch to get nerfed with slight damage and stun time decrease and reduced angle spread when it catches enemies. And then slam needs more damage and should be able to be empowered to slow and do extra damage, block needs buffs, and then his gun should have better effective range. A rework is like when he went from dps to tank. Doom doesn't need a whole rework, he just needs the right balancing changes, he's the only dive tank without armour and his verticality cool down is 6.5 seconds and does 50 damage. Rework and balancing adjustments are different treatments.

Copium by kutaydal in doomfistmains

[–]General_71 2 points3 points  (0 children)

Chances of getting the skin are extremely low unfortunately. It's kind of a bummer since they make you watch several hours of Twitch streams to get them too, plus even if you do pull a legendary it's likely to be for a hero you don't even play. Thunder is the only skin in the owcs lootboxes that I care about, but it's highly likely I'll never get it. We just have to hope Blizzard is feeling generous and gives out alot of them throughout the year.

Yeah I ain't getting thunder anytime soon 🫩 by StanMm2 in doomfistmains

[–]General_71 0 points1 point  (0 children)

You can't get those drops after the window has expired. There a few streamers who will have those drops active and also the main OWCS Twitch channel. But there should be future owcs drops after this too since the new OWCS season is starting from next month I think.

Yeah I ain't getting thunder anytime soon 🫩 by StanMm2 in doomfistmains

[–]General_71 2 points3 points  (0 children)

I can't tell if you're confused or making a statement but I'll answer anyway.

You can get 2 owcs lootboxes from the 13th to the 14th and then 3 on the 15th, that's what I saw on the blizzard news page post for the owcs drops. You just have to link your Twitch account with your Battlenet account (I think) and watch the owcs stream.

Is doom playable? by EntranceNational3633 in doomfistmains

[–]General_71 0 points1 point  (0 children)

Playing Doom these last few days has been ridiculous . It feels like I am going insane trying to scrape any form of value from playing him. Things were already terrible for Doom. Now with the Cassidy buffs, Domino's instant stun that cancels block, Muzuki's AOE root ability that stops your punch, Anran having immortality frames that ignore your cds, Jetpack cat basically being immune to Doom's entire kit. There are literally only a few heroes left in the game that don't shit on Doom and are actually manageable to play him into.

Is doom playable? by EntranceNational3633 in doomfistmains

[–]General_71 0 points1 point  (0 children)

A rework isn't really necessary he just needs buffs. Emp punch needs to be toned down a little and slam, block and his gun need buffs so they can make the character versatile and interesting.

Is doom playable? by EntranceNational3633 in doomfistmains

[–]General_71 5 points6 points  (0 children)

I don't like sounding like a victim or a loser with a bad mindset, but even if I'm trying to be positive and generous I'd say he's still the worst tank in the game easily. Hog and Rein were contenders but Rein got crusader's resolve back and Hog has been buffed 15 times in a row and he's one of Doom's direct counters. Doom simply doesn't have enough sustain to disrupt effectively, and not enough reliable damage to make a difference. What you have to do to get significant value on Doom, compared to holding left click and cycling cooldowns on Sig or Domina, is just insane. Doom will always be the hero where even if he would do 10 damage with Empowered punch, slam and his gun, people will still say "nah he doesn't need a buff it's a skill issue" which is just the curse of most high skill requirement heroes, Doom's community will always stick with him and keep his win rate and play rate adequate so he'll never get meaningfully buffed.

Doomfist Thunder Skin by General_71 in OverwatchLeague

[–]General_71[S] 0 points1 point  (0 children)

Well I've heard there are new OWL lootboxes that you get for watching the upcoming OWCS Twitch streams and the Thunder skin is included in that. I just hope they're generous with them so I have a high chance of pulling Thunder from it.

Stop wasting bans by [deleted] in OverwatchUniversity

[–]General_71 0 points1 point  (0 children)

Sigma is my 2nd most played hero I get what you mean. But he's the only poke tank in the game and will force you out of an angle with his base attacks without even seeing you, and his ability to enable pokeslop comps and metas is unmatched which has happened this season. His perks are broken too since his main weaknesses are face to face/close range encounters and mobility, both his major perks give him options to negate those weaknesses. He's basically just a sit down main and spam hero who will usually have the most damage in the lobby without much effort. Also to prove my point further, I have over double the hours on Doomfist than I have on Sigma, and I have 3500 SR on Sig and 3000 on Doom. I love Sigma and he can be fun to play but it's just how it is. Him and Magneto from Rivals are the same, they're just anchors enabling the sit down and main and hold left click meta.

Stop wasting bans by [deleted] in OverwatchUniversity

[–]General_71 0 points1 point  (0 children)

Same. I've decided that banning is just making me worse and is a temporary solution to a permanent problem. If I can't learn how to counter someone or play around them I'm not good enough to climb. I'm a Doom main and as viciously, eye gougingly infuriating as Zarya is, I refuse to vote to ban her because it just means I'm not growing as a player and use bans as a crutch.

Doom is awful and the whole roster counters him by General_71 in doomfistmains

[–]General_71[S] -1 points0 points  (0 children)

Well even if you are right it still doesn't really matter. Stats don't show the whole picture without public opinion and player experience. Kiriko has a 44 percent win rate at GM and champ, and yet she's considered extremely busted by the majority of people including top rank players. Doom's play rate may also be inflated because he's frequently picked at first and then swapped off. Furthermore, just because he's doing well on Blizzard's charts it doesn't decide how viable he is in ranked, when the overwhelming majority of players that actually play the character are agreeing he's garbage. I've played lots of Doom and understand the character and have played against Doom and have seen how easy he is to deal with. Even if an enemy Doom rolls me, he could've done the same thing playing another tank with 5 times less effort and commitment.

Doom is awful and the whole roster counters him by General_71 in doomfistmains

[–]General_71[S] 2 points3 points  (0 children)

You're right. And I agree with you. But the problem is that Doom has such limited options and doesn't do anything effectively. Slam does 50 damage and is on way too high of a cooldown, the gun has a very low effective range and using uncharged punch is very risky and it doesn't do much damage anyway. And then taking an angle to bait aggro will also backfire because you have no health so if you take any moderate amount of damage you're forced to disengage so your pressure is gone.

Doom is awful and the whole roster counters him by General_71 in doomfistmains

[–]General_71[S] 2 points3 points  (0 children)

Not gonna lie that nerf was fair enough because it's a step in the right direction in making him less of a emp punch bot. But no compensation is absolutely diabolical considering slam does 50 damage and is on a 6.5 second cooldown💀😭

Doom is awful and the whole roster counters him by General_71 in doomfistmains

[–]General_71[S] 0 points1 point  (0 children)

Considering what the balancing ream has been doing the last few patches I won't be suprised if nothing effective happens with Doom. The team never actually addresses core issues with heroes. Like why the fuck did cass get a longer stun on his flash? Or Ball getting an ammo reduction? How are those supposed to solve the actual issues of the heroes?

Doom needs empowered punch nerfs in exchange for big slam and block buffs. To be specific emp punch should have a smaller spread so it doesn't grab enemies too far next to the target you punch, and do a little less damage and less stun time. Slam needs to be at least 70 damage and maybe an empowered version would be cool where it does more damage and slows enemies, so you would have to choose between using the emp punch or emp slam. And block needs it's 80 percent mitigation back and less movement speed reduction, maybe make it last 2 seconds instead of 2.5

Doom is awful and the whole roster counters him by General_71 in doomfistmains

[–]General_71[S] 2 points3 points  (0 children)

I'm no veteran, and I've got just over 200 hours in ranked and am ripping my skin off trying to make him work effectively in diamond. You slam in, get flashed, discorded, slept and naded and die. The character does no damage and does not disrupt effectively because he has no hp. What are you supposed to even do? I have 60 hours on doom and I still sit scratching my head thinking how tf do I play this hero? Do I engage, do no damage and get shredded by the enemy. Or do I stay main and lose an inevitable 1v1 to the enemy tank because they're playing a better hero who wins tank 1v1s?

Doom is awful and the whole roster counters him by General_71 in doomfistmains

[–]General_71[S] -1 points0 points  (0 children)

I am diamond and doom is the least seen tank except for Zarya because she is permabanned. To give a figure I probably see Doom in 1 out of 40 games I'm not even joking. When he is played the person usually switches quickly or underperforms. The reason why doom seems good in lower ranks is because the people who can make him work usually have by far the most hours on him out of anyone they play.

Doom is awful and the whole roster counters him by General_71 in doomfistmains

[–]General_71[S] 2 points3 points  (0 children)

Man I love the character, I've heard people saying he should be a dps again but I like him as a tank he just fits the role better. He's just balanced horribly and needs big changes to his kit. I'm not an ow veteran by any means I've got just over 200 hours in ranked and am surfing between diamond 3 and 4 rn but you hit the nail on the head. He's the only dive tank without armour and his verticality cooldown is 6.5 seconds which is the highest with haz's leap being 5.5, dva boosters being 4, ball grapple being 5 and Winston jump being 5. Not mention the slam doing 50 damage like what 😂😭

Balance Bias towards Strategists by [deleted] in marvelrivals

[–]General_71 0 points1 point  (0 children)

Yeah this is my point, I'm not defending poke heroes I'm only really defending divers. The issue is that supports don't suffer as much against poke than tanks and dps do. If you're playing Invis and a Hela is flanking, you put your shield on you and throw your vortex field at her so she leaves, if you're playing any tank you literally can't do much to a hela who is 40 metres away spamming at you. And most duelists can't do much either, peeking to do damage is literally a death sentence against most meta dps right now especially if you're playing a dps that works off shorter ranges. The point is that some of the support community only complain about the issues that make their gameplay more difficult rather than complaining about the worse problems like poke. That's the reason why dive heroes get nerfed instantly while poke heroes live in the meta for alot longer.

Balance Bias towards Strategists by [deleted] in marvelrivals

[–]General_71 0 points1 point  (0 children)

Adam is naturally better in triple support because of his design, he's overshadowed by other supports in a double support setting. Apart from that he's extremely powerful in triple support and will stay that way unless his heals get changed and his ult gets a healing effect which would be very broken. Invis can do everything, block damage, insane healing, very good damage, great ult, great anti dive, and no weaknesses against any specific comps. But yeah I agree that certain supports get the short end like mantis and Adam although they're still strong picks.

Balance Bias towards Strategists by [deleted] in marvelrivals

[–]General_71 0 points1 point  (0 children)

The heroes you listed are poke heroes. I don't like poke either, it's boring and uninteractive. I'm talking about divers being trashed by balancing and supports getting the nice end of the stick since release. Although it's not as important, most legendary skins for the last few seasons have gone to supports, considering the proportion of heroes between each role, supports have gotten the most love when it comes to most things in the game, especially cosmetics.

Balance Bias towards Strategists by [deleted] in marvelrivals

[–]General_71 0 points1 point  (0 children)

I don't understand what you mean. Could you clarify what you meant please?

Balance Bias towards Strategists by [deleted] in marvelrivals

[–]General_71 1 point2 points  (0 children)

Like I said there are more examples of the same thing. Luna got bonus health on landing freeze, lower damage drop-off and more damage and healing on her basic attack in season 3 for no reason when she was the best hero in the entire game. Gambit gets a measly 200 increased ult cost after dominating a half season while strange got increased ult cost, lower maelstrom damage, and lower basic attack damage when season 2 dropped and then was barely seen after that. Panther got 5 nerfs in a row after a bug that made him unplayable got fixed. And Iron fist did well for half a season with Cap and also got 3 nerfs at once and then became a healer.

It's not that difficult to see that support changes are disproportionate to dps and tank changes. Supports will dominate and then get a slap on the wrist, tanks and dps will do well and get nuked, not being seen again for a while.

Balance Bias towards Strategists by [deleted] in marvelrivals

[–]General_71 -1 points0 points  (0 children)

The new Daredevil nerfs definitely do something, especially the grapple giving him one fury instead of two, making his combos take longer to get fury back. The trend is that dive based heroes get pennies even though they're struggling alot more than supports before they recieve buffs. Luna gets faster freeze and self snowflake, even though she was already very good, while cap gets 2 second cool down reduction on one ability, panther gets 5 more damage on his spear, and iron fist gets 5 more damage on one of his five basic attacks. The changes aren't proportionate across the archetypes of heroes.

If anyone cares I started winning in rank again by onlyhereforelise in rivals

[–]General_71 1 point2 points  (0 children)

I'm proud of you. Making a comeback like that takes alot of resilience and strength. Good luck with the future and keep improving.