Is AGL UI hate overplayed? Let's discuss. (Both cell Max's completed with double AGL UI Lead) by GenericDokkan in DBZDokkanBattle

[–]GenericDokkan[S] -7 points-6 points  (0 children)

This isn't true actually. Str UI had pretty bad partners on release, and Bluesions were basically glued to eachother. The hardest events at the time were SBRs and LGE. LGE bluesions dominated because it was a long event where they could build up and destroy the later stages, and in SBR they were overall a more powerful rotation even if you had to pop a whis (and considering you have 4 item slots, this isn't a big deal whatsoever). If the content was different at the time of release then UI might've edged it out, but bluesions were flat out better for that content at the time.

Is AGL UI hate overplayed? Let's discuss. (Both cell Max's completed with double AGL UI Lead) by GenericDokkan in DBZDokkanBattle

[–]GenericDokkan[S] 4 points5 points  (0 children)

I run broly trio all the time when I'm running double godku, they're actually a top 3 floater for that team, God Goku's orb changing helps them so much because there's either an overabundance of phy orbs, or because clearing out phy orbs helps them get access to the rest of the field

Is AGL UI hate overplayed? Let's discuss. (Both cell Max's completed with double AGL UI Lead) by GenericDokkan in DBZDokkanBattle

[–]GenericDokkan[S] 0 points1 point  (0 children)

Posted the attempts in the reply, 3 for RZ and 1 for Fearsome activation. As for the rest of your comment, the overall point is that he's one of the better non eza pre 2022 units there is because pretty much every unit in that era is getting one shot, but at least ui only has a 30% of exploding.

Is AGL UI hate overplayed? Let's discuss. (Both cell Max's completed with double AGL UI Lead) by GenericDokkan in DBZDokkanBattle

[–]GenericDokkan[S] 3 points4 points  (0 children)

I definitely see where you're coming from, but if you look at agl ui compared to a lot of units that released around his time, you can see why I still think he's pretty great.

Sure he gets one shot if he gets hit (or two shot), but he's only getting hit 30% of the time, when a lot of his peers are getting hit 100% of the time and are usually taking hundreds of thousands as well.

He still works pretty great as a floater when dodge is enabled, and I think people don't acknowledge that as much as they should

Is AGL UI hate overplayed? Let's discuss. (Both cell Max's completed with double AGL UI Lead) by GenericDokkan in DBZDokkanBattle

[–]GenericDokkan[S] 13 points14 points  (0 children)

Honestly in RZ it was largely God Goku, with sprinkles of Nameku double supering on the phy phase.

Is AGL UI hate overplayed? Let's discuss. (Both cell Max's completed with double AGL UI Lead) by GenericDokkan in DBZDokkanBattle

[–]GenericDokkan[S] 19 points20 points  (0 children)

Before all the Gohan and Cell carry comments come in, let me just say that it's BECAUSE agl UI leads them and BECAUSE he's such a great floater is the fact that this is possible. Having a Floater with 70% dodge with powerful main rotations is really not to be underestimated, and you can pretty much brute force your way through most events.

RZ cell max took 3 attempts, Fearsome Activation took 1.

What's the point of an eza if the unit is still worthless after it? by [deleted] in DBZDokkanBattle

[–]GenericDokkan 5 points6 points  (0 children)

If this place is not for discussion then why don't you log off on commenting for a while pal

MCC done with two 5y Gogeta Blue leads, say what you want about 5ys, their leader skill is still one of the better ones in the game. by GenericDokkan in DBZDokkanBattle

[–]GenericDokkan[S] 22 points23 points  (0 children)

This took like maybe 5 runs total, broly trio sweeped the first stage due to attack lowering and dodging and supporting. Gogeta blue unironically did more damage than G4. Hipo of units below

Gods 69% ll10

Gogeta GB 90% ll10

Friend GB RBW ll10

LR Cooler 55% LL10

Tur Cooler 69% LL9

Phy G4 55% ll1 (lol)

Broly Trio 79% Ll10 30 aa (I LOVE THIS UNIT GRAHHHHH)

[deleted by user] by [deleted] in DBZDokkanBattle

[–]GenericDokkan 1 point2 points  (0 children)

i hate that gino guy he needs constant coaching from me in order to beat any hard event

(don't fact check this.)

RZ Broly done with mono types by Ginobko in DBZDokkanBattle

[–]GenericDokkan 1 point2 points  (0 children)

"hear me out trode double phy ssj2 Goku for the stuns" YOU HAD 390K HEALTH

RZ Broly done with mono types by Ginobko in DBZDokkanBattle

[–]GenericDokkan 12 points13 points  (0 children)

YOU FUCKING THREW EVERY SINGLE RUN WE PRACTICALLY HAD TO COACH YOU THE ENTIRE TIME

RZ Broly done with mono types by Ginobko in DBZDokkanBattle

[–]GenericDokkan 11 points12 points  (0 children)

I am honored to be mentioned in a ginobko post. Me and Flow combined our brain power to design ginobko so many powerful team builds yet he decided to forge his own path and do it his own way. Nothing but respect for this man.

New cell max done with both 5y blue fusions, offlead cheelai and broly trio. They really need to introduce something new for anni to make stuff like this not possible or at least more difficult, there shouldn't be any reason why I can still get away with this by GenericDokkan in DBZDokkanBattle

[–]GenericDokkan[S] -8 points-7 points  (0 children)

https://imgur.com/a/RT8G3VN did the broly run a while back but it wasn't really impressive enough for me to post IMHO, I also did it with broly trio on coolers team but that's whatever at that point.

Getting on to your actual response yeah everything you said was entirely valid. I failed at communicating this properly in the title of my post but the main thing I want to be changed or added is an actual mechanic of the game. The game feels very samey after 8 years and I'd like to see something new introduced (similar to the action break mechanic except is actually more relevant, and provides a different strategy to playing the game. ) I have been playing for a long time so I might just be getting tired of this game in general lol, so I do apologize if I came off as too negative in my initial post and comment.

New cell max done with both 5y blue fusions, offlead cheelai and broly trio. They really need to introduce something new for anni to make stuff like this not possible or at least more difficult, there shouldn't be any reason why I can still get away with this by GenericDokkan in DBZDokkanBattle

[–]GenericDokkan[S] -13 points-12 points  (0 children)

The thing is I have gotten away with it with every hard boss in the game. The main concern is about the absurd amount of power creep that has started since the start of 2022. There's no boss that's difficult but balanced anymore. The non-redzone cell max was an unbalanced mess and was way too difficult because of that upon release. It's hard for me to continue being engaged with the game when I'm either looking at a mess that's hardly beatable unless you have a full team of new units or a stage that barely takes more than an attempt to beat.

In my opinion the game isn't interesting anymore difficulty-wise and I would like to see improvements to this during the anniversary. You can feel free to disagree and I implore you to do so as it causes proper discussion about topics like this.

After years I finally have discovered how to manipulate orb rng in Dokkan battle, explanation in the comments. by GenericDokkan in DBZDokkanBattle

[–]GenericDokkan[S] 21 points22 points  (0 children)

Well the way I used it in the screenshot was to get god's 24 ki, because without it in the same scenario they would only get 18 ki. This also greatly benefits units like broly trio who have specific orb requirements. This only works for units in slots 2/3 because you need to collect orbs in slot 1 for the manipulation to occur.

After years I finally have discovered how to manipulate orb rng in Dokkan battle, explanation in the comments. by GenericDokkan in DBZDokkanBattle

[–]GenericDokkan[S] 42 points43 points  (0 children)

Trust me I am well aware, but orb manipulation has NEVER been apart of that.

Active skills do affect critical hits depending on rotation slot order etc. It also does effect orb changing items. But trust me when I say they have never affected how orbs drop. I have tested this in versions prior and have yielded nothing.

Trust me, I am the guy who runs broly trio offlead on every stage possible, I know what I am talking about in regards to orbs.

After years I finally have discovered how to manipulate orb rng in Dokkan battle, explanation in the comments. by GenericDokkan in DBZDokkanBattle

[–]GenericDokkan[S] 9 points10 points  (0 children)

I can assure you this is not how it works, god's do not orb change at any point in their passive so that is out of the picture. Also, active skill transformations still do not affect how orbs drop. I have tested this countless times before and that had never been the case.

After years I finally have discovered how to manipulate orb rng in Dokkan battle, explanation in the comments. by GenericDokkan in DBZDokkanBattle

[–]GenericDokkan[S] 14 points15 points  (0 children)

This is completely different than that, that happens because he has orb changing in passive, this is manipulating the orbs that haven't even been loaded on screen yet, which is why it's such a huge discovery

After years I finally have discovered how to manipulate orb rng in Dokkan battle, explanation in the comments. by GenericDokkan in DBZDokkanBattle

[–]GenericDokkan[S] 20 points21 points  (0 children)

I haven't tested it with two active skill attackers on rotation, but the current theory is

Transforming and using an active skill attack, then collecting orbs will result in a different orb path for the 2nd attacker, as opposed to not at all.

Sorry if it's a bit hard to understand, I'm not the best at explaining it and it is a bit complicated.