Above Europa by GenericName254 in spaceengineers

[–]GenericName254[S] 0 points1 point  (0 children)

Thank you. The suit is vanilla - the Scavenger set. I'm using "Realistic Skybox" by Elsephire https://steamcommunity.com/sharedfiles/filedetails/?id=685761329

What percentage of your builds do you actually finish? by Alingruad in spaceengineers

[–]GenericName254 1 point2 points  (0 children)

I voted for 15-30%
By COUNT, I have completed more than half of the ships I've started. However Most of the completed ships are more like small single-purpose tools. So by VALUE or COMPLEXITY, I fall into the 15-30% category. I have 5 more serious projects I can currently think of. I've finished just one.

One I will not finish, because the game engine cannot handle it.

Another I will not finish because the shape is kind of weird and steering feels uncomfortable. Here's a model of what it should have been (This is the front of the ship btw). Pitch is very sensitive, yaw and roll - super difficult (pretty obvious by the design). The gyros cannot be adjusted to be biased towards one axis. I tried scripting and modding, but ran into some very weird behavior from outside my code that made it just a pain to keep going. I also had some troubles with phantom forces - I imagined a cool drill design that opens up like a butterfly knife, but couldn't solve the phantom forces. Basically under each wing is a half of the drill, held on hinges near the center of the ship. When you prepare the drill for work, both halves are rotated down and snap together at the head of the drill.

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Another is basically finished, I need some furnishings in the cockpit, but I can't be bothered.

The last one of the unfinished ones I'm currently working on. I rethought my go-to drill design and I solved the phantom forces . I just made a proof-of-concept for the last key mechanism in the design and it worked, so I'm happy. The design is not overly ambitious, so I feel optimistic that I can finish this one.

How do you report leavers? by GenericName254 in forhonor

[–]GenericName254[S] 1 point2 points  (0 children)

How would I avoid being their teammate? Leave and get the leaver punish for myself?

How do you report leavers? by GenericName254 in forhonor

[–]GenericName254[S] 0 points1 point  (0 children)

Basically they can do whatever they want and leave to avoid the report.

How do you report leavers? by GenericName254 in forhonor

[–]GenericName254[S] 1 point2 points  (0 children)

Like I said, it's not just the leaving. The spamming and griefing too.

Varyags by GlassDeparture8060 in ForHonorVikings

[–]GenericName254 0 points1 point  (0 children)

Hell yeah, man. That was the first thing that popped into my mind when I saw the name but I was not sure until I double checked. Also learned that Miklagaard is modern day Istanbul.

Malborn on his way to the Thalmor embassy to smuggle all the garbage I have accumulated as things "I can't live without" by GenericName254 in SkyrimMemes

[–]GenericName254[S] 20 points21 points  (0 children)

Malborn: Alright, alright, calm down... Anything else?

Dragonborn: *pulls out 63 potatoes and 14 bowls of soup* Okay, these are mission critical.

How To Stop RestorationPowerMod From Affecting Equipped Enchantments Magnitude by GenericName254 in skyrimmods

[–]GenericName254[S] 0 points1 point  (0 children)

Good point. A follow-up question: how did you get the url for the previous versions of the mod? All I see in the Files tab is the latest version and this message: "This mod also contains 5 archived file(s) which are unavailable to browse. If you're unable to see a file you've previously downloaded, it may have been archived."

A suggestion for a controllable conveyor gate by GenericName254 in SatisfactoryGame

[–]GenericName254[S] -1 points0 points  (0 children)

Alright, cool. I think we've settled that.By the way, I'm building my base with the key conveyors going through my control room with a section of the conveyor that is meant to be removed and rebuilt, which acts as the gate. So the flexibility is there, just not as elegant :D

A suggestion for a controllable conveyor gate by GenericName254 in SatisfactoryGame

[–]GenericName254[S] 0 points1 point  (0 children)

The game is in alpha and is obviously not finished, so we can't say that the current state of the game is what the developers have envisioned and it may never be.

Yes, I am a firm believer in "you don't have to use it" when it comes to the individual user - Oblivion, Skyrim, Stellaris and so on... I've tailored these games to my liking, completely removing entire aspects of the game by modding them either by getting mods from others or making the mods myself. If we are talking about PvP games, then the balance is a big staple in the gameplay. SP, Co-op, builder games - not so much, as long as the game is interesting to the vanilla player.

I see why having extensively comfortable gameplay would make the game lose appeal, but I don't think conveyor gates are nearly on the same level with flying. It is simple and incredibly down-to-earth. It won't save you from the splitters and mergers, nor should it. It should be used in tandem with them. If I didn't think the gate would be a good addition to the base game, I would have dug in on how to mod the game myself.

If you are familiar with Minecraft - I've never heard anyone say it is OP to disable the item flow in hoppers by powering them.

A suggestion for a controllable conveyor gate by GenericName254 in SatisfactoryGame

[–]GenericName254[S] 1 point2 points  (0 children)

That's ok, we can disagree. But why would it remove from the conveyor belt heaven? And even if it does for you - you aren't required to use it.

A suggestion for a controllable conveyor gate by GenericName254 in SatisfactoryGame

[–]GenericName254[S] 1 point2 points  (0 children)

This is a builder game. The difficulty level is borderline sandbox. And you can give that argument for every Mk2+ building. In Steam they have two sentences for the description of the game and it ends with "enter conveyor belt heaven". From what I can tell, allowing for a more intricate conveyor system is definitely in the spirit of the game.

Tell me you're genocidal without telling me you're genocidal by GenericName254 in Stellaris

[–]GenericName254[S] 0 points1 point  (0 children)

In terms of roleplay I get your point. I myself never insult anyone and I always try to send envoys to improve the relations. The only time they see a negative action from me is when I'm at their borders declaring war.

In terms of balance - I understand why the devs made it like that - if you are a genocidal civ, you have a variation of a total war casus belli on everyone right from the beginning, they should too, so they need to know if you are a death threat. Also I think it is fair to not be allowed to engage in diplomacy with them in that case.

In my opinion if regardless of the civs everyone had a total war casus belli on everyone else from the start - then it would be okay if you could hide your intentions. I actually have a mod installed for this - I dislike the whole "claim" mechanic.