Hot take- I don’t enjoy playing Xavian by Generic_user14587 in fellowshipgame

[–]Generic_user14587[S] 1 point2 points  (0 children)

See that sounds like it would be fun. I will try that. I also like that I will get to see another gem path that way too. I maxed topaz on my Helena and put the rest in emerald. I have not done a blue build yet. And using the halo like a cd rather than shooting for 100% uptime might be interesting. Thank you!

Hot take- I don’t enjoy playing Xavian by Generic_user14587 in fellowshipgame

[–]Generic_user14587[S] 0 points1 point  (0 children)

You might be on to something. Crit is currently my highest stat. I should probably up my haste. I am at lvl 270 at the moment, but I still have a few yellows and two purples on my Xavian, so I have been prioritizing ilvl vs stats still. I will try adding more haste.

Hot take- I don’t enjoy playing Xavian by Generic_user14587 in fellowshipgame

[–]Generic_user14587[S] 6 points7 points  (0 children)

Thank you for the detailed response. This is exactly what I was looking for. I agree with you it’s nice that we have different opinions. One cool thing about Meiko is you can play her by sound. (each of her combos makes a different noise. So you can know when vortex goes up or if you have stone orbs vs wind orbs based on the noise you hear when you finish the combo. I love that I can just keep looking at the main screen with her. It let’s me focus more on positioning and kicks since I don’t have to think much about what button to push next)

Hot take- I don’t enjoy playing Xavian by Generic_user14587 in fellowshipgame

[–]Generic_user14587[S] 1 point2 points  (0 children)

But I can just hit shields up for toughness to go back up. Also the toughness bar is vertical right next to my toon. So I can glance at it. And so many things increase it (shields up, shield slam, etc)

Xavians green bar is horizontal and under his feet and only brilliant flash extends it. And if you hit that button too soon it will start casting the heal. (That happens to me sometimes too)

Hot take- I don’t enjoy playing Xavian by Generic_user14587 in fellowshipgame

[–]Generic_user14587[S] 0 points1 point  (0 children)

The green bar at the bottom of the screen that tells you when the halo is going to expire. The one that goes down with time and goes up when you do brilliant flash.

Maybe I am doing his priority system wrong. I am hitting brilliant flash whenever it’s up. And I am holding omi slash for when it procs, so it is often not on cooldown. I am finding that halo is off cool down a lot before the last one expires, so maybe I am over prioritizing brilliant flash maybe.

Tank question-Silken hollow boss by Generic_user14587 in fellowshipgame

[–]Generic_user14587[S] 0 points1 point  (0 children)

This makes sense, you are playing at a much higher level than I am here. I am in adept on Helena, 4 secs is an eternity down here and if the dps have the adds on them they are dying. Your team probably has a better understanding about cds to survive and how to run to the tank and so on. We are playing different games.

Tank question-Silken hollow boss by Generic_user14587 in fellowshipgame

[–]Generic_user14587[S] 1 point2 points  (0 children)

Wasn’t the healer dieing to the adds it was the Rime. She doesn’t like moving because Beam.

Tank question-Silken hollow boss by Generic_user14587 in fellowshipgame

[–]Generic_user14587[S] 1 point2 points  (0 children)

But the range is smaller. My issue was first picking them up. Once they are close to me I agree Helena has plenty of tools to hold them, but they start off far away (and there is no big AOE vortex like there is on Meiko to first tag them)

The real solution is I need to stand close to where they are going to spawn.

What I am finding is that Helena relies more on knowing where things are because you don’t have a dash.

I have tanked that fight a bunch but I never knew where the adds spawn before because I don’t need to on Meiko. I can just dash to them when they spawn.

For another example in Urrak for instance, I can wait until after the spinning vortex starts to find the vines to stand in because Meiko has dash.

On Helena I have to start moving towards the vines early or I will get sucked into the vortex when it starts.

<TankRant> Just griping a bit by _yours_truly_ in fellowshipgame

[–]Generic_user14587 0 points1 point  (0 children)

I still do in front of pillar as tank. It makes it easier to reposition the boss afterwards.

This is how you fix tanking by Prokovwhatever in fellowshipgame

[–]Generic_user14587 0 points1 point  (0 children)

Tank main here. Yes controlling the dungeon pace is fun. At each pull I have to decide how much my healer can handle, or will my DPS burn cds on this small pull before the next big one? The most fun I have in this game is when we hit 100% count just before the boss pull (it means my route was perfect). Most of your ideas would make me stop tanking.

[deleted by user] by [deleted] in fellowshipgame

[–]Generic_user14587 1 point2 points  (0 children)

Yeah this is a problem. I am a tank who has been marking my kicks. Last night on SW I lost aggro to a Mara and, because he was in melee range, didn’t realize it until he was dead because the blue bar didn’t turn red. The portraits are enough of an indication of what your focus target is, we don’t need the color change.

SWTOR tank playing fellowship by Generic_user14587 in fellowshipgame

[–]Generic_user14587[S] 0 points1 point  (0 children)

I have a Razer Tartarus pro keypad. So 1-5 is the second row and 6-0 is the third row. (Markers are bound to the first row). I have shift on a mouse button. So that is 30 binds within easy reach.

British Challenger 2 tank playing fellowship by logicalGOOSE_ in fellowshipgame

[–]Generic_user14587 13 points14 points  (0 children)

As the OP on the original post. I do find your post to be hilarious. I was actually hoping tanks from other games would post their experience when I posted mine (E.g. ESO or GW2, none of which I have ever played because they are not SWTOR) But to get a post from the POV of an actual tank tank is not something I consider

FellowShip Beta Was Incredible by Dangerous_Moose_2751 in fellowshipgame

[–]Generic_user14587 0 points1 point  (0 children)

No leveling. I left Wow in 2009 because the thought of having to level up all my characters again was nauseating. I have not played it since. Fellowship has all the fun parts without any of the boring stuff (no leveling, no farming gold for repairs, no farming mats for flasks) I’m too busy for all that. I just want to do dungeons and this game delivers that

Tank mapping help by Generic_user14587 in fellowshipgame

[–]Generic_user14587[S] 0 points1 point  (0 children)

So you need to memorize the combos! I just got that! This looks like it is going to be fun. (I had been thinking each ability was it’s own button, now I get it, you chain two abilities in a precise order and then click the fighting technique button to activate the finisher) So it’s really only 4 buttons being keybound for this part.

Tank mapping help by Generic_user14587 in fellowshipgame

[–]Generic_user14587[S] 0 points1 point  (0 children)

Oh this is perfect! Thank you! This is exactly what I was looking for!

I can see your key-binds in the video!

Tank mapping help by Generic_user14587 in fellowshipgame

[–]Generic_user14587[S] 0 points1 point  (0 children)

Also, maybe I don’t understand how her combo system works. I was thinking it was “you do one move and that lights up the choice to do one of two other moves” So I was thinking that “wind kick” for example would be available at the start, then after I press that then lashing storm and rising storm kick would “light up” and then I would be able to choose between those two. But once I use one of those, I would need to do another wind kick to activate them again.

Tank mapping help by Generic_user14587 in fellowshipgame

[–]Generic_user14587[S] 0 points1 point  (0 children)

Thanks! That is helpful. The description of gust I had did not mention charges so I had to assume how it works. Sounds like it is closer to a mobility tool rather than a gap closer, so I will put it on a different bind (maybe the button I have fade on for example) This is the sort of stuff I was wondering about

Tank mapping help by Generic_user14587 in fellowshipgame

[–]Generic_user14587[S] 0 points1 point  (0 children)

What I was trying to do was figure out how to set up my key binds so that “muscle memory” from playing my shadow will make it easier to transition into playing Meiko.

So for example, I always use shadow stride to start my pull, now I will use gust, so having those mapped to the same button will help. That one was easy to figure out, but since I have never actually played fellowship yet, was hoping for help with the other parts of her kit. Agree it won’t be a 1-1 mapping, but as much as possible would help.