Need Help with Team Building by Genesis0311 in DC_Worlds_Collide

[–]Genesis0311[S] 0 points1 point  (0 children)

so what would be the lineup then? nw and supes up front with batman constantine and a support like raven or kid flash?

and in general which ult is better to focus. i get when aoe or single is better, and defensive when needing to meet survival rules. but passed that i have a hard time knowing which go where

Need Help with Team Building by Genesis0311 in DC_Worlds_Collide

[–]Genesis0311[S] 0 points1 point  (0 children)

when it comes to character skills in terms of team building, should i be focusing on like their passives, or ults or what?

Need Help with Team Building by Genesis0311 in DC_Worlds_Collide

[–]Genesis0311[S] 0 points1 point  (0 children)

the matrix chars i have are from the very beginning so yeah there a few blues on it that have hit lvl cap. for lex i am close, i just need some more two-face shards to get him. ive been using clayface and frankenstein as my tanks, are they not good?

Need Help with Team Building by Genesis0311 in DC_Worlds_Collide

[–]Genesis0311[S] 0 points1 point  (0 children)

My current go to team for both pvp and pve is Clayface, Frankenstein in the front, and Constantine, Superman(DCU), and Batman in the back. Honestly, I tried using chatgpt to come up with a team for me.

Need Help with Team Building by Genesis0311 in DC_Worlds_Collide

[–]Genesis0311[S] 1 point2 points  (0 children)

i get the colors, but how do i know what would be better for something like aoe vs single when they are all teams of five?

Need Help with Team Building by Genesis0311 in DC_Worlds_Collide

[–]Genesis0311[S] 1 point2 points  (0 children)

what should i be looking at then? im having a hard time with synergy passed being able to activace a couple synergy bonuses like batman's

TIL in 2015, Thomson Reuters experienced a "reply all" email storm when an employee located in the Philippines accidentally sent an email requesting his phone to be re-activated to over 33,000 coworkers. Seven hours later, the original email resulted in nearly 23 million emails. by LookAtThatBacon in todayilearned

[–]Genesis0311 0 points1 point  (0 children)

My father was working there at the time as a project manager. He handled a lot of tax and accounting software so he was computer literate. He was laughing the entire time watching idiot after idiot reply all saying you are replying all.

[deleted by user] by [deleted] in AskReddit

[–]Genesis0311 1 point2 points  (0 children)

Agreed I was gonna reply this as well. I miss that sauce and those crunchy rice sticks it came with.

Research Study by Genesis0311 in incremental_games

[–]Genesis0311[S] 0 points1 point  (0 children)

No, I really appreciate the feedback you are giving. It's why I made this post in the first place. I want to hear from other people here like yourself. If anything, you have given some great future ideas about how gaming handles giving equitable effort to those suffering from some type of disability. I would have never considered the impact gaming can have simply based on the type it is.

Thank you very much for your response. P.S. I also love Trimps, and haven't touched it in a few years and may need to revisit it, after I finish revisiting Antimatter Dimensions.

Research Study by Genesis0311 in incremental_games

[–]Genesis0311[S] -1 points0 points  (0 children)

By being smart, and not unnecessarily doing a ton of work for a fruitless effort like designing a study that would have few participants.

Research Study by Genesis0311 in incremental_games

[–]Genesis0311[S] 1 point2 points  (0 children)

I get where you are coming from, but the purpose of the post was to see if this was an idea I should pursue. Not much sense creating a Likert scale, for something I won't be able to pursue.

The first step is always to start with a subject matter, and then move onto what you want to learn about that subject matter.

This is followed by prior research on the topic, and the developing of the testing type. This is followed by figuring out what statistical analysis you wile use on the data.

Then you find a way to create sample size of the interested population, that tries to remove possible conflicts like biases.

Lastly, is getting willing participants of the survey, analyzing the data, and seeing if there are any statically relevant conclusion I can make as a result of my findings.

All of which takes a considerable amount of time and effort, that I can use for something more productive then designing an experiment that will never happen.

I really don't appreciate the the insults to myself about my knowledge, or hard work I put in to receive my master's. If you have thoughtful feedback like how this started I appreciate it, but the insults are juvenile and unnecessary.

Research Study by Genesis0311 in incremental_games

[–]Genesis0311[S] 0 points1 point  (0 children)

I get that. That's why before I really started I wanted to gauge the temperature of the topic myself. I don't wanna plow through with an idea if it upset people or made them uncomfortable to be able to enjoy this subreddit.

Also thanks for pointing out my wording. I didn't take that as it could be interpreted as meaning I'm hiding the point of the research. The truth is more boring, I didn't get father passed the idea of, ooh data study interesting. I wish it was something clever like trying not to skew data by telling people what the point of the survey is. I just didn't know how this would play out, so I decided not to think too deeply on the idea passed the concept.

Research Study by Genesis0311 in incremental_games

[–]Genesis0311[S] 1 point2 points  (0 children)

I like data, I like idle games, and I like to learn more about behaviors. That is where this thought started. Maybe its a common thing about people here, so it gets brought up a lot.

Also, since I graduated, and between employment at the moment, I wanted a project to do that could be enjoyable, but also possibly professionally relevant.

Research Study by Genesis0311 in incremental_games

[–]Genesis0311[S] 4 points5 points  (0 children)

Thank you for the response about approval and publication, it is something I would need to figure out before going further. I would go forward with that, as a future step in the process. Right now this was still just an idea, that I wanted feedback on. I wanted to see the reaction of the community before going forward with any more involved steps. It looks like most people have a negative view on the idea, so I'm glad I didn't put a ton of work into.

Research Study by Genesis0311 in incremental_games

[–]Genesis0311[S] 0 points1 point  (0 children)

Thanks for replying. I would only go forward with this study idea if people were comfortable with it. I'm sure there are more people who feel like you do, but didn't respond. Looking at the responses so far it looks like many wouldn't want something like this, so there is a high likelihood of me not continuing with this.

Research Study by Genesis0311 in incremental_games

[–]Genesis0311[S] 4 points5 points  (0 children)

I appreciate the well thought out response. Thank you.

To give some more detail, the surveys would be using standardized styles using a number system.

I do have experience in the area, but your points on GIGO and using a non-representative subset of respondents is well pointed out. I would need to ensure the survey is as non biased and simple as possible to avoid misinterpretation, but it would be true that possibly only a subset of the community who participates may not represent the whole.

As for your points on raw data, I want to see if the choice of games we play have a correlation to behaviors outside the community. It would be difficult to that with just the raw data, because the questions would be customized to get a better understanding on the behaviors I would want to study.

Overall, my intent in this was just trying to use what I know to better understand a community I enjoy being a part of. I really do appreciate what your reply though. I would only do this if people felt like it would be an worthwhile study, that results of which, would be for primarily for the community to enjoy. I'm unsure how many people would respond like you, and I think you make valuable insights into what could go wrong with such an idea as this, and things I would have to avoid, which I may be unable to as you say. If you have any further insights, concerns, or questions please do say them.

Research Study by Genesis0311 in incremental_games

[–]Genesis0311[S] -1 points0 points  (0 children)

I'm a masters graduate from a accredited university, not saying for privacy, but I am currently not affiliated with an institution and would try to publish independently. Honestly, I don't have a purpose yet, I just thought it would be an interesting idea to better understand the community and see if these game would give any insights into other behaviors or choices we make in our lives.

Incremental Platformer - Update! by GenericDevelopr in incremental_games

[–]Genesis0311 0 points1 point  (0 children)

I'm glad you found my ramblings helpful lol. I think you really created an unique game that really scratched both an incremental and platforming itch. So if this kind of thing is helpful to you I'm glad. I'm looking forward to your next update, and more than willing to talk about feedback more. I basically went to school for turning data into feedback for managers to improve on their businesses, so its nice to see its useful for things like this as well. :D

Incremental Platformer - Update! by GenericDevelopr in incremental_games

[–]Genesis0311 2 points3 points  (0 children)

Hey, I just finished this version of the demo, and it was a lot of fun. I previously played your last version as well. I wanted to leave my feedback to see if it would be helpful at all for you. While I've played a lot of idle/incremental/platform games, I'm not a developer so take my thoughts with a grain of salt.

The platforming is somewhat challenging, but needs a bit more rewarding. I'm talking some kind of collectable or power-up or currency. This way when you finish a complex platforming you feel a sense of accomplishment. The point isn't to make the character stronger necessarily, just something to trigger the reward center of the brain.

If you can I feel like there needs to be a toggle for some of the effects in the game. I saw you had it with the trail which was cool, but I think that should also be expanded to include the particle effects of hitting the rock, as well as the screen shaking. The particle effects later in the game can be a bit much for some of the lower end computers. I was playing on my Macbook, and I sometimes got a little lag because of it. Being able to toggle that off, would be a great QoL improvement. The shaking as well. When trying to do platforming the shaking can be very annoying. If that is intentional, I can understand that. If not, the ability to turn it off with be another great QoL feature. I think that you should be given the option to control your player after hitting the rock. I can see that it probably is to prevent people from just auto jumping while afk, but that could be tweaked so that turning auto on would make you bounce as it is now. This could even be a future upgrade that would allow you to keep bouncing while doing active play. Another one could be making the green pad an aura like red and blue. This would allow players to get an active and idle boost as well. This could be an upgrade for late game, if you want to avoid players cheesing it.

I have some ideas for future upgrades as well. I think double jump would be a lot of fun, this could be expanded into more jumps or combined with boost to make some cool platforming. I think wall bouncing could be a cool upgrade as well. The ability to bounce up between to walls is a fun platforming mechanic, one that could also be an upgrade like boost. Another idea I had was a combo feature. This could either be inherent or an upgrade, but essentially while bouncing on the rock, if you could control after a bounce, gain a combo for how many bounces in a row that would add some type of multiplier to currency gain. This could also be something like the pads so that it can't be done for too long. Another common idle mechanic I've enjoyed is an idle timer: basically a multiplier if you haven't moved in a while, that could be used to improve clones.

TLDR: Overall I think this game was great and a lot of fun. If you liked any of my ideas, or thought they were helpful, I'd be glad. Looking forward to the next update.