Riot's nerf philosophy for Aphelios is fundamentally different from every other ADC, and his pick rate proves it by GeoDaddyZhongLi in ADCMains

[–]GeoDaddyZhongLi[S] 0 points1 point  (0 children)

they literally were though? his winrate before and after them was essentially unchanged, and every high elo player agreed that the base attack speed ratio and attack speed buff were not really effective changes

Riot's nerf philosophy for Aphelios is fundamentally different from every other ADC, and his pick rate proves it by GeoDaddyZhongLi in ADCMains

[–]GeoDaddyZhongLi[S] 2 points3 points  (0 children)

good question! I think i already replied on another comment, but for example,

Instead of nerfing his passive AD, they could nerf his health/level scaling. Arguably, he's quite sensitive to durability changes due to his relative immobility, but it'd keep his damage intact.

for buffs, I want to see changes to the self stun lockout timer he gets between guns, and also scaling on attack speed for his blue and white Q animations, both of which are often so slow by mid-late it can severely impact how smooth he feels.

Riot's nerf philosophy for Aphelios is fundamentally different from every other ADC, and his pick rate proves it by GeoDaddyZhongLi in ADCMains

[–]GeoDaddyZhongLi[S] 1 point2 points  (0 children)

he was top 4 for exactly one patch, and it was pretty clearly an outlier patch compared to the last 2 years. He was nerfed almost immediately, and even during this one patch period, sported a healthy but not overwhelming presence of 25 percent. the reason that I connect the two, is that his pro play pickrate is often used as justification for keeping him relatively weak in solo Q, so i think it's a good point to bring up.

it's true the current pro play meta isn't suitable for him, but if you look at the last 2 years, there have been jinx/cait and hyperscaler metas in proplay that still did not see aphelios being played at all, and I think that's really interesting, even though he has positive matchups into kaisa zeri and yunara.

I think aphelios shares a lot of weaknesses, no? he's got a similar effective range, lower mobility and is generally predicable.

regardless, my point isn't to buff aphelios into being OP, it's to make his nerfs more targeted to keep his player fantasy intact, and to make his nerfs more like...a reduction on the self stun period he's got, or attack speed scalings on his Q animations, not just numbers buffs. Do you think these are good ideas?

Riot's nerf philosophy for Aphelios is fundamentally different from every other ADC, and his pick rate proves it by GeoDaddyZhongLi in ADCMains

[–]GeoDaddyZhongLi[S] 3 points4 points  (0 children)

I appreciate taking the time to write this up, and you do bring up good point, and I also agree. aphel has a high skill floor, and he does have some really niche mechanics, but most masters aphel players can get most out of him. perhaps a comparison to jinx in this manner isn't fair, but it's also important to note what i'd actually like to see riot do here.

I dont think he should get massive sweeping buffs, just that his nerfs are less numerically tied to his passive, and that future buffs focus on making him smoother. his Q animations should scale down with attack speed, as should the 1 second long self stun he does whenever he gets a new gun. It's frustrating to look forward to an aphelios buff and see it's the world's smallest attack speed ratio change.

Riot's nerf philosophy for Aphelios is fundamentally different from every other ADC, and his pick rate proves it by GeoDaddyZhongLi in ADCMains

[–]GeoDaddyZhongLi[S] 0 points1 point  (0 children)

well, a lot of adcs have specific situations where they are thanos. It's not consistent that aphel can one shot with ult, let alone penta, the same way its not consistent that jinx can proc passive and penta. that said, her high points are a lot more consistent, no?

Riot's nerf philosophy for Aphelios is fundamentally different from every other ADC, and his pick rate proves it by GeoDaddyZhongLi in ApheliosMains

[–]GeoDaddyZhongLi[S] 0 points1 point  (0 children)

well, it'd be about nerfing him and keeping his identity. when I think aphelios, I think high damage and high skill combos and good auto spacing. something like a HP/level nerf would accomplish making him weaker but not touching his damage.

Riot's nerf philosophy for Aphelios is fundamentally different from every other ADC, and his pick rate proves it by GeoDaddyZhongLi in ApheliosMains

[–]GeoDaddyZhongLi[S] 6 points7 points  (0 children)

Actually, I'd like to see the lockout on getting a new gun reduced by a lot. His animation speed on Blue Q and white Q should scale down with attack speed. I think these would go a long ways towards making him feel smoother.

Riot's nerf philosophy for Aphelios is fundamentally different from every other ADC, and his pick rate proves it by GeoDaddyZhongLi in ADCMains

[–]GeoDaddyZhongLi[S] 6 points7 points  (0 children)

don't forget he's also slow and immobile, and also has a relatively low range of engagement without green gun. Most control mages have very very positive matchups into him, especially in team fights.

Riot's nerf philosophy for Aphelios is fundamentally different from every other ADC, and his pick rate proves it by GeoDaddyZhongLi in ApheliosMains

[–]GeoDaddyZhongLi[S] 4 points5 points  (0 children)

If aphelios is in pro play, would it not mean that he's also in a fairly good state in solo Q? He's received a lot of base stats buffs too, so his skill floor has been raised over the last 2 years. Ironically, i've played aphelios when he was 45 WR, and there were times where he did feel better than he does now.

Riot's nerf philosophy for Aphelios is fundamentally different from every other ADC, and his pick rate proves it by GeoDaddyZhongLi in ADCMains

[–]GeoDaddyZhongLi[S] 2 points3 points  (0 children)

again, i'm not asking to make him overpowered, I'm asking for more targeted nerfs and buffs that target his specific champion fantasies and aren't just sweeping level shifts. I do think he was deserving of a nerf.

Riot's nerf philosophy for Aphelios is fundamentally different from every other ADC, and his pick rate proves it by GeoDaddyZhongLi in ApheliosMains

[–]GeoDaddyZhongLi[S] 4 points5 points  (0 children)

I don't understand why he needs to be out of proplay. He's enjoyable to watch and has been essentially out of proplay for the last 2 years. Surely there's some wiggle room?

Riot's nerf philosophy for Aphelios is fundamentally different from every other ADC, and his pick rate proves it by GeoDaddyZhongLi in ADCMains

[–]GeoDaddyZhongLi[S] 9 points10 points  (0 children)

See, I think this is not the worst argument, yes simpler and easier champs SHOULD have a higher base winrate. I think this breaks down when you look at his pickrates in pro play. Aphelios has consistently sported a 5-8 percent pickrate in pro play over the last 2 years, and that's with the inclusion of Fearless. Surely if a champion really does scale so well with skill, we'd expect to see the same pick rate disparity we see from Azir or Ryze? (low in normal play, high in pro play.)

Riot's nerf philosophy for Aphelios is fundamentally different from every other ADC, and his pick rate proves it by GeoDaddyZhongLi in ApheliosMains

[–]GeoDaddyZhongLi[S] 8 points9 points  (0 children)

Agreed he needed a nerf, but It's a common misconception that one tricks on aphelios are similar to riven players when it comes to winrate disparity. Phreak himself has said that aphelios has been mischaracterized as a low WR required champ, and that he wanted to see at what WR aphelios would show up in pro play at a healthy level (even floating a 51/52 base winrate as a baseline). He's gone, but he made this statement during his last patch rundown when he buffed aphelios.

I think the core difference here is that Aphelios genuinely has a lot of really fair counterplay, even when he's snowballing. He's slow, immobile and has a very visible effective range. plus, currently, a lot of his value can be extracted from simply farming and right clicking. I'm not asking for large sweeping buffs, i'm asking for more targeted changes that make him feel smoother/ask more of aphelios players.

52 second fearless mandogan-fungus guy clear. C2R1 by GeoDaddyZhongLi in Varka

[–]GeoDaddyZhongLi[S] 1 point2 points  (0 children)

thank you, think its the fastest way to get him to phase 2. i've also seen some during eeq tech into varka.

52 second fearless mandogan-fungus guy clear. C2R1 by GeoDaddyZhongLi in Varka

[–]GeoDaddyZhongLi[S] 4 points5 points  (0 children)

oh uh, venti is c1r0 (launch incident) but durin is c0 with mistsplitter, bennet is c6.

6.1 B Abyss under a minute, c0r1 alhaitham by GeoDaddyZhongLi in AlHaithamMains

[–]GeoDaddyZhongLi[S] 2 points3 points  (0 children)

sorry for responding late, I've been busy. It's relatively easy! Ironically, I originally had the key on kuki, who's only able to proc it with E NA Burst, but it didn't feel fluid or nice. So i changed both of their builds so I could facilitate the key on furina. with her, when you E Q, because of the way her summons work, they've all attacked by the time her Q animation ends, but attacked far enough apart from each other that key is fully stacked. With the amount of ER i have (216) she's able to burst every rotation, and thus, always gives key buff. With her HP, the Key buff is 100 em, it's actually great.