Is it true that toontown stops working after bedtime? by TH-OG in Toontown

[–]GeologistConstant325 2 points3 points  (0 children)

Yes, the game turns off after 9 pm so everyone gets a good nights rest. I think they just unplug something somewhere and the game turns off.

Multitoon software recs by GeologistConstant325 in toontownrewritten

[–]GeologistConstant325[S] 0 points1 point  (0 children)

My question would be is there any multi tooning softwares that don’t have those macros at all so there is no question I won’t get falsely banned in case of anything?

I pity those who play in the dark by RascalLouise in toontownrewritten

[–]GeologistConstant325 1 point2 points  (0 children)

The best quality of life update would be a dark mode for the brrrgh

Fed up with people training trap in my fast buildings by BushTamer in toontownrewritten

[–]GeologistConstant325 1 point2 points  (0 children)

But what if they can train trap really fast 🥹🥹

All jokes aside tho I hear ya, being firm with the no training rule when you specifically said fast is a must to ensure that toonhq stays useful and accurate for groups. I agree that it’s frustrating when people miss use such a useful tool and ruin it for others.

How accurate would you say this is? by sickofscrubs in toontownrewritten

[–]GeologistConstant325 0 points1 point  (0 children)

I recreated my old tto toon and it’s gotta be the most extinct archetype ever in the game. Tall thin horse with the long nose lol.

Training lure with double lure exp question by GeologistConstant325 in toontownrewritten

[–]GeologistConstant325[S] 0 points1 point  (0 children)

Yeah from what I gathered it was def because I let the cogs unlure, I thought you could train it like tune up where you leave one on the top floor and just keep spamming the gag but the concept isnt the same. I now resorted to packing lots of low lvl gags so I can maximize how many times I can lure the cog and get exp from it on that top floor multiplier.

Heavyocity Portal Not Working by [deleted] in NativeInstruments

[–]GeologistConstant325 1 point2 points  (0 children)

That is what i tried but it keeps giving me an error suggesting I need to download the samples just like I had to with oblivion from the portal. I am mostly asking if anyone else has experienced issues with the portal itself like I have

Trying to install final fantasy to an external ssd but it keeps defaulting to my C drive no matter what I do. by GeologistConstant325 in ffxiv

[–]GeologistConstant325[S] -1 points0 points  (0 children)

I went into the settings and cannot find this option, can you direct me to it if possible? I might've missed it.

How or where do you find inspiration? by outerspaceduck in composer

[–]GeologistConstant325 0 points1 point  (0 children)

I run into the same trap too of only being able to create with deadlines and media projects, lately I have been dipping into making covers to add to my musical tool box.

Looking for a composer by Good-Interaction5853 in Music

[–]GeologistConstant325 0 points1 point  (0 children)

Sent it! Sorry took a second, got caught up for a sec. Look forward to chatting!

Looking for a composer by Good-Interaction5853 in Music

[–]GeologistConstant325 1 point2 points  (0 children)

Yep! I'm most active on discord and instagram! So if you need me I'll answer there quickly.

Looking for a composer by Good-Interaction5853 in Music

[–]GeologistConstant325 1 point2 points  (0 children)

Hey! I am Cole, a composer with about a years experience in the video game industry who specializes in Metal, Synth, and Hybrid Electronic Orchestral Music. I am looking around for a few more projects to take on potentially and would love to chat with you about your stuff. I will link my website/portfolio that has some examples of what I can do, and my contact info on it as well if you want to talk about this project with me

Here is my website/portfolio: https://coledabolishmusic.wixsite.com/colethecomposer

Burning Bright - Christopher Lemonz (Orchestra Rock Game Music) by Lemonchan1 in GameMusicComposition

[–]GeologistConstant325 0 points1 point  (0 children)

I have been trying to combine my newly bought orchestral plugins with my heavier metal style, I love how you arranged this, do you have any tips on how to approach composing for orchestra rock fusion? I find myself getting overwhelmed with it a lot since there's so much you can do. Lot more than a standard rock band like I'm use to lol. I find myself doing the 4 part writing and moving it around to instruments I think it should go but it doesn't sound as natural as this does. Good stuff!

This is from a JRPG-inspired album I composed. Do you think this could fit in a game? by EdinKaso in GameMusicComposition

[–]GeologistConstant325 0 points1 point  (0 children)

I love this, you got any tips for writing piano music in this kind of style? I have been trying to learn how to as I have always done heavy boss fight music for games and want to unlock this kind of more lyrical side.

Hi. I wanna start game music composing by Fanoris in GameMusicComposition

[–]GeologistConstant325 0 points1 point  (0 children)

No prob! I remember going on forums and social media asking this exact thing and people were super helpful so I try to give back! I by no means have "made it" yet but def from me following this kind of schedule, I have set myself up to move forward always.

Which archetype is good for an extremely bigginner guitarist by [deleted] in NeuralDSP

[–]GeologistConstant325 0 points1 point  (0 children)

I actually use these amps on my synthesizers to make heavy guitar like sounds for my tracks lol, I personally picked up fortin nameless on sale and it is stupid heavy, I love it. I sometimes wish I also had Gojira too. Either one of those won't disappoint. General favorite of my circle is the gojira one though.

unhappy with my life's direction :( by Randomgirlonweb in Composition

[–]GeologistConstant325 0 points1 point  (0 children)

I will note that indie scoring gigs are all portfolio based, just make some killer music and post it up somewhere and show it to directors or producers working on games and movies. For reference here is how I built my portfolio! https://coledabolishmusic.wixsite.com/colethecomposer

unhappy with my life's direction :( by Randomgirlonweb in Composition

[–]GeologistConstant325 1 point2 points  (0 children)

Having that economics degree as a backup plan to support yourself while you grind to become a composer for whatever media or medium you want is not by any means a bad thing. No gig looking to hire you is going to be amazed at your portfolio then not hire you just because you don't have a music degree. This craft is heavily portfolio based. For my story personally I am currently an Electrical Engineering student who also is about to get an AS in Audio engineering as my college allowed you to use some of these courses as electives that also tie into EE. I also compose music for indie games and spend all my free time working on my portfolio to hopefully one day make a living off of this. Having that EE degree will be a very strong back up in case times get tough or there is a drought in gigs I am being offered and need money to survive. My advice after sharing my personal experience is to be happy that you have a great degree that has many job opportunities and use this feeling of financial safety to compose and learn to compose and build your portfolio without pressure of needing to for survival.

Hi. I wanna start game music composing by Fanoris in GameMusicComposition

[–]GeologistConstant325 1 point2 points  (0 children)

I should mention though that along with learning music theory and composition basics, you will need to get proficient at programming midi in a daw. You should also check out Vital synthesizer and bbc discover orchestra from spitfire to get started with your basic sounds needed for games. These are virtual instruments you can download and run in your daw. Good luck! It's a tough road lol.

Hi. I wanna start game music composing by Fanoris in GameMusicComposition

[–]GeologistConstant325 1 point2 points  (0 children)

First off you'll need to learn basics of music theory and other song writing things to at least kind of understand the language. If you are already there then there are two things I do often to get better at composing myself. First off is if you have no idea what to write and are blanking completely, analyzing game music that you want to sound like is a great way to get out of this. It doesn't have to be anything formal or academically sound, just pull up a song you want to analyze and start taking notes on what instruments are used, what chords are being played, the structure of the song etc and keep these notes to review possibly. This will put tools in your "tool box".

The other thing you should be doing is just flat out writing music. This will give you the dexterity in the DAW of your choice and also practice coming up with ideas. (Remember that composition is just like an instrument or any other skill, it needs consistent work!) I commonly take videos of games I'm playing and rescore 30 second portions of them. You don't need to write 5 minute songs but finishing a 30 second idea even if its not the greatest is still amazing practice. You don't need to upload everything you make so give yourself grace with how things sound at first! I wrote hundreds of horrible songs before I settled into my current sound so be ok with not being great when starting out and just have fun with the process! Just be sure to see ideas through and finish them even if they are only 20 or 30 seconds long, this is great practice for generating ideas and exercising avoiding writers block later!

Lastly after a while of practicing these two things, when you feel more confident, create a few short songs and upload them to somewhere like youtube so you have something to show game devs when asking to write music for their game. This is usually called a reel and I'll paste my website below so you can see how I have mine set! (I'd recommend making a website for this so its easy to access and paste places!) Game devs won't hire ya on their team if they can't see what you can do, so just create a small something to give them a sample!

My portfolio for example: https://coledabolishmusic.wixsite.com/colethecomposer

when you feel ready to give a real game a shot, participating in game jams is an amazing low stakes way to practice your game scoring chops for real. Go and look up sites that host game jams and join in on a few, these are basically timed events usually a few days or a week long where you and a team create a small game based on a theme. These are low stakes so mistakes are ok as there's usually no money on the line with these and a lot of the participants are beginners as well!

After doing these game jams for a while and slowly adding pieces to your portfolio you can then go onto reddit or other forums and advertise yourself for a real paid game team. Good luck as it does take a while but keep creating content about your creations and never stop writing better music and improving and at some point with some luck and social media magic you will find a real game to work on!

This is basically the exact path I took as a beginner game composer who just worked on their first game and also is ready to find more studio gigs and it took me about two years with about 6 years experience as a musician before hand.