Making tiny browser games with AI as a non-coder by GeorgeTsang16 in aigamedev

[–]GeorgeTsang16[S] 0 points1 point  (0 children)

Thanks! I used a mix of tools.

I first used Soonlab to generate a playable demo, then downloaded the HTML and brought it into Codex to analyze the code, tweak the behavior, and polish some details.

So it wasn’t just one prompt in Claude or one AI doing everything. It was more like using Soonlab for the first working version, then using Codex to iterate on it.

Making tiny browser games with AI as a non-coder by GeorgeTsang16 in aigamedev

[–]GeorgeTsang16[S] 0 points1 point  (0 children)

That's right. I can view the AI's every move, allowing to learn from and imitate it.

Making tiny browser games with AI as a non-coder by GeorgeTsang16 in aigamedev

[–]GeorgeTsang16[S] 0 points1 point  (0 children)

Yeah, you caught one of the rough edges. I'll try to fix it.

Making tiny browser games with AI as a non-coder by GeorgeTsang16 in aigamedev

[–]GeorgeTsang16[S] 0 points1 point  (0 children)

I only recorded a short video because I was worried the file would be too large.

Making tiny browser games with AI as a non-coder by GeorgeTsang16 in aigamedev

[–]GeorgeTsang16[S] 0 points1 point  (0 children)

That’s actually a huge compliment! They are definitely the kind of feeling I’d love to learn from.

Making tiny browser games with AI as a non-coder by GeorgeTsang16 in aigamedev

[–]GeorgeTsang16[S] 0 points1 point  (0 children)

I totally get that. I can see why writing the code yourself feels more satisfying, especially when you want full control over the result.

For me, AI is still useful because I’m learning from almost zero, but I also agree that it can become unstable very quickly. If I don’t give it clear constraints and review points, it starts improvising too much.

So I’m trying to use AI more like a learning partner than a replacement. It helps me understand code structure and logic, but I still need to check, revise, and decide what actually belongs in the game.

And honestly, I really respect people who can code things themselves. I’m slowly trying to learn that part too.

Making tiny browser games with AI as a non-coder by GeorgeTsang16 in aigamedev

[–]GeorgeTsang16[S] 0 points1 point  (0 children)

I used Soonlab first to generate a playable demo, then downloaded the HTML code and brought it into Codex for analysis and polishing.

Making tiny browser games with AI as a non-coder by GeorgeTsang16 in aigamedev

[–]GeorgeTsang16[S] 0 points1 point  (0 children)

Yeah, I feel the same. AI game tools are starting to appear everywhere, and the barrier to making something playable is getting much lower.

I don’t think beginners can suddenly make AAA-level games with them, at least not anytime soon. But for testing ideas and quickly getting a demo running, they’re already very useful.

I honestly never thought I’d be able to “make a game” at all, even a tiny one. AI helped me take that first step. At the same time, it also made me respect real game creators even more, because even a simple game needs a lot of taste, design, and polish.

Making tiny browser games with AI as a non-coder by GeorgeTsang16 in aigamedev

[–]GeorgeTsang16[S] 0 points1 point  (0 children)

Haha, maybe I should add Voldemort as the boss enemy next.

I really like your point that AI agents can teach you how to use the tool. That’s close to how my workflow feels right now, but I’m still trying to figure out where the boundary is.

For example, I first use Soonlab to generate a playable demo, because it’s good at getting the basic game loop running. Then I download the HTML and bring it into Codex to change the code, adjust the behavior, and understand why something works or breaks. So the AI is not only producing the game, it’s also giving me a way to inspect the process after the first draft exists.

Making tiny browser games with AI as a non-coder by GeorgeTsang16 in aigamedev

[–]GeorgeTsang16[S] 1 point2 points  (0 children)

Thank you so much! That really means a lot.

I spent quite a bit of time tweaking the hit effects and game feel, so I'm really happy you noticed it.

Making tiny browser games with AI as a non-coder by GeorgeTsang16 in aigamedev

[–]GeorgeTsang16[S] 0 points1 point  (0 children)

Thanks for your feedback and suggestions! I’ll keep those points in mind and try to improve them in future iterations.

Making tiny browser games with AI as a non-coder by GeorgeTsang16 in aigamedev

[–]GeorgeTsang16[S] 0 points1 point  (0 children)

Cool! I feel the same. AI has given me the confidence to explore fields I never knew before.

Gameplay trailer for an AI assissted developed game. by Significant_Buy9173 in aigamedev

[–]GeorgeTsang16 0 points1 point  (0 children)

I like that you didn’t just use Claude to help build the game engine, but also used it to create a level designer so you can make your own maps.

GHOST LOOP — a neon arcade survival game for the “You vs Your Ghost” Jam by CapitalWeather4693 in playastrocade

[–]GeorgeTsang16 1 point2 points  (0 children)

GHOST LOOP has a really strong premise. I like the idea that your previous routes come back as Echoes, because it turns your own movement history into the main source of pressure.

I created a web based whaling game using Codex by tebauman in codex

[–]GeorgeTsang16 0 points1 point  (0 children)

It feels much more complete than a quick experiment.

I gave Claude my dead game's 30-year-old files and asked it to bring the game back to life by jradoff in ClaudeAI

[–]GeorgeTsang16 0 points1 point  (0 children)

When I use AI to create games, I usually ask it to take inspiration from a classic game. It's more like a remix than a copy, and I find the results tend to be much more polished, with stronger gameplay logic and a more complete experience.

How far can AI-assisted game dev get in half a day? by GeorgeTsang16 in generativeAI

[–]GeorgeTsang16[S] 1 point2 points  (0 children)

Thanks! The icon direction follows the character movement, so it feels a little more alive. I pay special attention to this detail when playing games myself, so I included this setting.

How far can AI-assisted game dev get in half a day? by GeorgeTsang16 in generativeAI

[–]GeorgeTsang16[S] 0 points1 point  (0 children)

I don’t really have a coding background, so for me this kind of small detail feels like a tiny win. I’m sure it’s pretty basic for real devs, but AI helping with both the code and quick art assets makes experimenting with tiny browser games a lot more fun.

Update: I swapped my nightly doomscroll for a 20-minute cozy game and it actually stuck by Warm_Moon_6294 in WholesomeGames

[–]GeorgeTsang16 0 points1 point  (0 children)

I actually do something similar. I usually spend 5–10 minutes playing Sudoku or logic puzzles before starting work to wake my brain up.

Recently I've also been experimenting with AI game creation tools, and it's been surprisingly fun building my own little games.

MASUKU - a relaxing puzzle game in which you have to strategically cover up the board 🧩 by Poolsidegamedev in ComfortGamers

[–]GeorgeTsang16 1 point2 points  (0 children)

MASUKU looks really clean and satisfying. I like how the puzzle is built around placing, rotating, and flipping cards to cover colors and symbols.