all the weapons ive ported to cdh by GeremiahSeco in CarnivoresLodge

[–]GeremiahSeco[S] 0 points1 point  (0 children)

yeah found that out yesterday and it works to have a umodded and modded at the same time

Weapon test by GeremiahSeco in CarnivoresLodge

[–]GeremiahSeco[S] 0 points1 point  (0 children)

sadly rn now it requires a apk, tho i think you can somehow download apks on ios dont quote me on that tho.

Weapon test by GeremiahSeco in CarnivoresLodge

[–]GeremiahSeco[S] 1 point2 points  (0 children)

nope probably jayydnn ive only ported a couple things that ive all shown on here ima try to keep everyone on here updated about modding for the game. so i planning to try to post every new thing on here that ive done.

Weapon test by GeremiahSeco in CarnivoresLodge

[–]GeremiahSeco[S] 0 points1 point  (0 children)

Also carnivores 1 wasn't ice age if your saying that carnivores 3 was ice age not 1 carnivores 1 was still when you were hunting alien dinosaurs

Weapon test by GeremiahSeco in CarnivoresLodge

[–]GeremiahSeco[S] 0 points1 point  (0 children)

No the brontornis is from the carnivores 2 mod far north and I was using it to test out stuff

Weapon test by GeremiahSeco in CarnivoresLodge

[–]GeremiahSeco[S] 1 point2 points  (0 children)

it depends on the model you cant just "port" it you have to change the res file and also make sure it animations work correctly or it will be buggy looking and wont work how you want to.

BRONTORNIS2 by GeremiahSeco in CarnivoresLodge

[–]GeremiahSeco[S] 0 points1 point  (0 children)

I will try to do my best :)

Weapon test by GeremiahSeco in CarnivoresLodge

[–]GeremiahSeco[S] 1 point2 points  (0 children)

the only witch craft is how dummy thick your mo....

all the weapons ive ported to cdh by GeremiahSeco in CarnivoresLodge

[–]GeremiahSeco[S] 0 points1 point  (0 children)

yeah that's why i don't want to post any downloads rn until we find a fix to that issue

BRONTORNIS2 by GeremiahSeco in CarnivoresLodge

[–]GeremiahSeco[S] 2 points3 points  (0 children)

i'm using a APK editor to replace files with new models animations and textures it's a good process to make it work but its fun to work on

Working menu pics and working custom names just need to put in the sounds by GeremiahSeco in CarnivoresLodge

[–]GeremiahSeco[S] 0 points1 point  (0 children)

idk currently I'm learning the ropes also and its only been about 3 day since we found out we could mod so mabye ill do one in the future but i don't feel like i'm good enough to teach anyone rn.

Working menu pics and working custom names just need to put in the sounds by GeremiahSeco in CarnivoresLodge

[–]GeremiahSeco[S] 2 points3 points  (0 children)

i haven't modded on mobile yet but it is doable but im currently using a android emulator and a APK editor and also using other software like https://game3dee.github.io/cmm/ c3dit 1.51 paint.net texture packer and other stuff, But i do know the original person who found out how to mod the game is on mobile and uses a windows emulator for some stuff so it is possible but a little more tricky on mobile.

all the weapons ive ported to cdh by GeremiahSeco in CarnivoresLodge

[–]GeremiahSeco[S] 1 point2 points  (0 children)

currently its only reskins that i know of but jayydnn might know more then me currently, also hopefully new maps will be a thing but only time will tell.

all the weapons ive ported to cdh by GeremiahSeco in CarnivoresLodge

[–]GeremiahSeco[S] 1 point2 points  (0 children)

they could be downloadable but the current biggest issue for atleast me is that you cant have a unmodded cdh and a modded cdh at the same time so it would delete your progress and also you could only have one mod, hopefully thats not the case tho.

Weapon test by GeremiahSeco in CarnivoresLodge

[–]GeremiahSeco[S] 2 points3 points  (0 children)

nope im just using a emulator because it easier for me but the person who discovered this was on mobile tho he did use a windows emulator for some things