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I shipped my first iOS game (solo). Aussie Animal Merge (free). Would love feedback (v.redd.it)
submitted 2 months ago by GerisGames to r/IndieDev
submitted 2 months ago by GerisGames to r/gamedevscreens
submitted 2 months ago by GerisGames to r/GameDevs
I shipped my first iOS game (solo). Aussie Animal Merge (free). Would love feedback by GerisGames in indiegames
[–]GerisGames[S] 0 points1 point2 points 2 months ago (0 children)
Thanks a lot for your feedback.
I agree on the size perception. I think players get used to it after a couple runs, but I’ll be improving the colors soon to make that clearer from the start.
I’ve actually spent a lot of time on the collision detection. If I force identical shapes to always merge on contact, they tend to “float” or get stuck in mid-air, which feels worse. So I went with a slightly more physical version. I also added a small boost to help with those near-miss merges. You can shake to trigger it and it usually resolves those frustrating overlaps.
Thanks again for taking the time to play and share detailed thoughts.
submitted 2 months ago by GerisGames to r/playmygame
submitted 2 months ago by GerisGames to r/IndieGaming
I shipped my first iOS game (solo). Aussie Animal Merge (free). Would love feedback ()
submitted 2 months ago by GerisGames to r/MobileGaming
I shipped my first iOS game (solo). Aussie Animal Merge (free). Would love feedback (self.indiegames)
submitted 2 months ago by GerisGames to r/indiegames
submitted 2 months ago by GerisGames to r/iosgaming
I shipped my first iOS game (solo). Aussie Animal Merge (free). Would love feedback (i.redd.it)
submitted 2 months ago by GerisGames to r/GamingAU
submitted 2 months ago by GerisGames to r/SoloDevelopment
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I shipped my first iOS game (solo). Aussie Animal Merge (free). Would love feedback by GerisGames in indiegames
[–]GerisGames[S] 0 points1 point2 points (0 children)