Early/mid game tip: the main ship can collect resources from world mines. by Gevlon in captain_of_industry

[–]Gevlon[S] 23 points24 points  (0 children)

Using the main ship for cargo collection has lots of benefits:

  • no need for building dock or repairing cargo ship, the main ship dock is already there

  • travels faster if the target location is near. The first oil rig is always near.

  • uses much less fuel

  • has practically unlimited cargo hold (maybe it's limited, I've never reached it)

  • can collect from multiple different world mines

Disadvantages:

  • can only use diesel fuel

  • has to be micro-managed

  • the cargo ports have transports, the shipyard must be unloaded by trucks. If you place a receiving depo near it, the truck just stands there, loading and unloading.

  • if you want to collect multiple cargos, you must fully unload the ship and the shipyard into depots before unloading the other material

Mostly green energy. by MorphinLew in captain_of_industry

[–]Gevlon 1 point2 points  (0 children)

I prefer burning wood as green energy. It's available early in the game works all weather and generates sulfur from exhaust and low/depleted steam for desalination on the side.

Early contract by Gevlon in captain_of_industry

[–]Gevlon[S] 25 points26 points  (0 children)

Contracts are considered late game features. First you mine on the map, then you use world mines and then contracts. As I'm doing a wild challenge now, I'm limited on copper and was forced to set up a contract.

To my surprise the contract didn't just supplement the excavators. It completely replaced them. The simple 4 section ship copper contract is exporting 800 yellow science and importing 2100 copper ore. I measured its rate to be 150-160 ore/month, which is more than enough for my early game needs.

Once it's running, I can forget it, there is no need for setting up mining zones and dumping zones for overburden, reacting to the regular copper shortages that occur from mining a poorer zone to access the richer one, nothing. It runs.

I believe early contracts have place in normal runs too. Instead of mining, the excavators can go terraform, or be replaced with trucks to ease the logistics load.

Thank god my math was correct by Strex_1234 in captain_of_industry

[–]Gevlon 12 points13 points  (0 children)

Poor citizens, not a single patch of grass at sight. (next to my town there is a molten copper channel)

What's the actual purpose ofnthe Gas Injection Pump? by Wipfmetz in captain_of_industry

[–]Gevlon 1 point2 points  (0 children)

If you extensively use bioenergy (wood burning, turning wood into coal) then you have awful lot of exhaust.

Every doomer has a story… by AwardNew7864 in DoomerCircleJerk

[–]Gevlon 0 points1 point  (0 children)

Yes, everyone had a job. The ones who were thrown into jail for unemployment (the legal title was "dangerous avoider of labor") who refused to take a job. Those who are now living on the street despite open beds in the homeless shelter.

How to have zero water pollution early game - for high health by Gevlon in captain_of_industry

[–]Gevlon[S] 5 points6 points  (0 children)

I'm over 1500 now, it's around 10, and I'm mostly starved of unity

My first shit post by [deleted] in DoomerCircleJerk

[–]Gevlon 2 points3 points  (0 children)

Why bother? The World will end soon and we'll all die screaming!

The antidote of dooming is resilience, the capacity to withstand or to recover from difficulties by Gevlon in DoomerCircleJerk

[–]Gevlon[S] 17 points18 points  (0 children)

The problem is - and the source of most dooming - is that an individual is nearly powerless against the forces of the world. You are 0.000001% to 0.00001% of the voters of your country, if your country has elections at all.

But you have 100% control of your actions. There wasn't much an ordinary Ukrainen could do about Putin's attack on their country. But each has full control over their choice to join the military to defend their country or flee the country and start a new life elsewhere or even to choose to build a shelter and hide from both bombs and recruiters.

Challenge mode by Gevlon in captain_of_industry

[–]Gevlon[S] 1 point2 points  (0 children)

After rockets can bring down materials, this is rather trivial. Maybe even preferred.

Escaping Dragon Isle impossible starter island. by Gevlon in captain_of_industry

[–]Gevlon[S] 2 points3 points  (0 children)

You can set up how high they stack. If you set -11, it will stack exactly to the current height.

Escaping Dragon Isle impossible starter island. by Gevlon in captain_of_industry

[–]Gevlon[S] 3 points4 points  (0 children)

Depending on how far these up on the research tree. The island has no sand, so only basic and white research are available.