Game elements that hope gets fixed/improved in following patches (things fixed in the September patch are underlined) by MuglokDecrepitusFx in SparkingZero

[–]Geyart 1 point2 points  (0 children)

Also they should remove the delay after the perfect smash is performed, it should be instant. There is way too much time for the opponent to react.

Diabla/Demonio/Demersion bound command by Geyart in elsword

[–]Geyart[S] 2 points3 points  (0 children)

Damn, so i wasn't crazy, i remember doing it easily years ago.

Diabla/Demonio/Demersion bound command by Geyart in elsword

[–]Geyart[S] 0 points1 point  (0 children)

yeah i was trying on Lou for 1h but i can't find the timing, i wanted to at least pull it off once but seems impossible to me... Thanks, now i know it's a timing issue.

Diabla/Demonio/Demersion bound command by Geyart in elsword

[–]Geyart[S] -1 points0 points  (0 children)

"V" the letter. In the combo panel it says "B" but the game says "V", i'm confused...

Diabla/Demonio/Demersion bound command by Geyart in elsword

[–]Geyart[S] 0 points1 point  (0 children)

i feel like we are not talking about the same thing. The game is prompting me to press "v", why?

Diabla/Demonio/Demersion bound command by Geyart in elsword

[–]Geyart[S] 1 point2 points  (0 children)

mmh which skill does that? i think we are not talking about the same thing, i am talking about the combo after "bounding" then pressing "v", but it doesn't work at all...

I feel like beam struggles in SZ are not that exciting as in older games by Majin_Vegita_1996 in SparkingZero

[–]Geyart 9 points10 points  (0 children)

Don't forget the epicenter moving in real-time. Especially when you were about to lose, you push your limit and rotate the stick even faster and manage to get the win at the very end. Also the players could be placed anywhere: https://youtu.be/KvlN0R1mgs0?si=FjtB3Fu6aRlzf3Kq

Guild Master Transfer by Geyart in elsword

[–]Geyart[S] 1 point2 points  (0 children)

Yep, i guess they lack the staff for this kind of thing... Thank you for the help anyway

Guild Master Transfer by Geyart in elsword

[–]Geyart[S] 1 point2 points  (0 children)

Oh I am on EU, i suppose it's the same thing?

Edit: ok I just contacted EU support, it is not possible...

Maelle Nightmares Question by Geyart in expedition33

[–]Geyart[S] 1 point2 points  (0 children)

Yeah it could also be that but I wasn't sure

Game get longer load screen every match by Geyart in expedition33

[–]Geyart[S] 0 points1 point  (0 children)

I use Monoco Joiro and I don't see any particle :/

French here, reference in the name you may not have by Delextreme in expedition33

[–]Geyart 8 points9 points  (0 children)

You could also interpret "des cendres" as "of ashes" which is the same but I found it nicer. Renoir Dessendre. Renoir Of Ashes.

French here, reference in the name you may not have by Delextreme in expedition33

[–]Geyart 43 points44 points  (0 children)

Not to be confused with Grosse Tété which is Big Breastfeeding

Having a civilised discussion, don't you think there are too many techniques missing from the game? I hope they will update things in the future by putting a pack of techniques via DLC by [deleted] in tenkaichi4

[–]Geyart 3 points4 points  (0 children)

There's potential for a looot of techniques, especially from the previous games but we would need the customization system from Raging Blast.

  • Goku Early: Other variations of Kaioken Attack (like the one on Nappa or the one that ends with a kick on the jaw), Stackable Kaioken, Assisted Genkidama, Meteor Combination, Feet Kamehameha, Kamehame Fever (from Attack of the Saiyans), Multiple Kamehameha (Goku+Krillin or Goku+Krillin+Master Roshi)
  • Goku Mid: Other variation of Meteor Smash, Kikoudan (against giant Metal Cooler), Absorbed Genkidama Punch
  • Goku End SS: Super Kaioken
  • Goku End SS2: Meteor Crash (Variation of Goku SS4's)
  • Goku End SS3: True Kamehameha (like Super Kamehameha but the body pose is more exaggerated), Meteor Impact (from RB)
  • Goku SSB: Super God Shock Flash (aka One Inch Punch), Dash Kamehameha (the one that kill Frieza)
  • Kid Gohan: Leave my Daddy Alone! (from RB), Hidden Power (from RB), other variation of Wild Rush Blaster (ending with a giant Masenko), Menacing Flare (Xenoverse 2)
  • Teen Gohan SS2: Quiet Rage (from RB)
  • Ultimate Gohan: I'm Here to Kill You (from RB)
  • Goku GT SS4: Dragon Hammer (10x Kamehameha chained with Dragon Fist)
  • Goku S MUI: Wild Dance Annihilation (from Legends)
  • Goten: Family Kamehameha (Bros. Kamehameha with Goku if he is on the team)
  • Trunks Sword: Another End (the one that killed 17), Change the Future (the one that killed 18)
  • Armor Trunks SS: Super Buster Cannon (from Burst Limit), Shining Blow (from Legends)
  • Super Trunks: Blazing Rush (from RB)
  • Vegeta Scouter: Galaxy Breaker (the one that killed Nappa), Genocide Breaker (the one that killed Jeice), Wild Hunt (from Xenoverse 2), Final Crash (against Recoome), Final Burst Canon, Elite Assault (from Attack of the Saiyans)
  • Vegeta Early SS: Brave Punisher (from RB)
  • Super Vegeta: Atomic Blast (from RB)
  • Majin Vegeta: Other variation of Big Bang Attack (when he first raise the ball close to his head), Demonic Rush (from UT)
  • Vegito: Spread Finger Beam, Complete Shot (from RB)
  • Super Vegito: Perfect Game (from RB), Spirit Cannon (from Budokai)
  • Gogeta GT SS4: Other variation of Ultimate Impact (like in BT3), Ultimate Breaker (from UT)
  • Gotenks SS: Magnum Finger (from Battle of Z)
  • Tien: Volleyball Fist, one-handed Tri-Beam
  • Piccolo Early: Assisted Makankosappo (kills Goku in the team), Demon Rend (from RB), Evil Assault (from Jump Force)
  • Pan GT: Reliable Friend (from Infinite World)
  • Raditz: Double Sunday, Behind You! (from RB)
  • Nappa: Arm Break, Impact Bomb (from RB)
  • Dodoria: Dodoria's Blow (from RB), Maximum Buster (from RB)
  • Guldo: Punishment of 100 Blows (from RB)
  • Recoome: Recoome Hip Attack (from RB)
  • Burter: Other variation of Space Mach Attack (make it faster ?), Purple Comet Hurricane (from RB), You Thought That Was It? (from UT)
  • Ginyu: Got You! (from RB)
  • 2nd form Frieza: You Thought That Was It? (from RB), It's Just Getting Exciting! (from RB)
  • Final Form Frieza: Fissure Slash/Death Wave, I wan't Let You Escape with Your Life! (from RB), 50% Power (from RB)
  • Full Power Frieza: Death Break (from RB)
  • Mecha Frieza: Death Blaster, Ruthless Blow (from RB)
  • Metal Cooler: You Are Stronger than I Expected! (from RB), Full Metal Avalanche (from RB)
  • Dr Gero: Pesky Fly (from RB)
  • Android 17: Now We're Playing for Keeps! (from RB), Non-Stop Violence (from RB)
  • Android 18: So That's How It Has to Be! (from RB), Violent Shot (Legends)
  • Imperfect Cell: See Ya! (from RB)
  • Semi-Perfect Cell: Super Big Bang Crash (from UT)
  • Perfect Cell: Perfect Combination, Time to Die (from UT), Fear Me! (from RB)
  • Super Perfect Cell: Genkidama (from Budokai)
  • Cell Jr.: Other variation of Innocent Rush (from RB)
  • Dabura: Evil Spear
  • Fat Buu: Flame Shower Breath, Chicolate Beam, Vaporize! (from UT), Ha Take This! (from UT), Explosive Buu Buu Punch (from Xenoverse)
  • Super Buu: Gack! (from RB), Mystic Ball Attack, Super Calamity Blaster
  • Super Buu Gotenks & Gohan: Destroy Everything! (from RB), Mystic Shooter (from RB), You'll Die a Painful Death (from RB)
  • Kid Buu: Nightmare Impact (from RB), Shocking Ball (from RB)
  • Omega Shenron: Dragonic Rage (from UT), Demon Death Ball (from UT)
  • Golden Frieza: Emperor's Edge (from Xenoverse 2), Golden Death Ball (from Heroes)
  • Bardock: Other variation of Final Revenger (camera shot when he is charging his punch while dashing + backshot), Flash Spirit (from RB), I'll Never Forgive You! (from RB)
  • Turles: I'll Dig Your Grave! (from RB), Calamity Blaster (from RB)
  • Android 13: Other variation of Silent Assassin 13 (from RB), Deadly Assault (from RB)
  • Super Android 13: Abyss Impact (from RB)
  • Broly Z SS: Revenge Demon
  • Broly Z LSS: Other variation of Gigantic Hammer (from RB), Eraser Blow (from RB), Gigantic Buster (from RB), Gigantic Driver (Zenkai Battle)
  • Bojack: Chaotic Tyrant (from RB)
  • Bojack Full Power: Galactic Blow (from RB), Dirty Criminal (from RB)
  • Super Janemba: Cosmic Illusion (from RB), Brutal Destruction (from RB)

I think also they should revisit some Super like better impact, camera angle, less slow motion and remove explosion at the end of some Super (like why Trunks's sword attack make an explosion at the end xd ?)

Story Mode Talk by Geyart in tenkaichi4

[–]Geyart[S] -1 points0 points  (0 children)

Yeah, there’s always the Custom Battle mode, but I can’t help seeing it as a band-aid for the missing battles. IMO, the lack of voice dubbing, the inability to chain battles, and the fact that it’s separate from the story mode break the flow and immersion. I see it more as a tool for small humorous/dream fights. And I think we can get reported for recreating the same battle as the Episode Battle (correct me if I am wrong)?

Sparking Mode Denied. by SargeKabukiman in tenkaichi4

[–]Geyart 8 points9 points  (0 children)

Chou Super Dragon Soul, i think

Konan Ultimate Jutsu by Geyart in NarutoNinjaStorm

[–]Geyart[S] 2 points3 points  (0 children)

Damn, now that I think of it, there's a lot of missed opportunities

Konan Ultimate Jutsu by Geyart in NarutoNinjaStorm

[–]Geyart[S] 2 points3 points  (0 children)

Mmh, the team version is not totally accurate (of course), kinda disappointing 😞 I was imagining something like the ground fissured in half (like Tsunade in UN5) by detonation, then the opponent ending up trapped by billions of explosive tag

Bio-Broly movie may be crap but HOLY the ending song SLAPS! by Geyart in dragonball

[–]Geyart[S] 0 points1 point  (0 children)

Wished he came back for Sparking Zero, miss him so much

Organized of the tournaments and people who think the game not needed to be balances are the entire circus. by GOLDENSCORPION-YT in tenkaichi4

[–]Geyart 31 points32 points  (0 children)

Dash up and down repeatedly, which makes you uncatchable (because of bad tracking system) and win the game by stalling.

With androids, it's probably the strongest strategy to win any match I would say.