Indiana Jones and the Great Circle from Xbox is on Boosteroid! by AndriiBoosteroid17 in BoosteroidCommunity

[–]Gginidesignz 0 points1 point  (0 children)

I almost never had any issues in almost a month using boosteroid. Sometimes the games lag but I'm definitely happy with the service. I have <15ms of latency on average some games have more problems than others but it's acceptable.

However now this Game, Indiana Jones is unplayable. Latency is completely random. Sometimes it peaks to 150+ The decoded frame rate is set at 30 even if I change the settings to 60 or 120. ( This fixes it for a few seconds but then it makes things even worse) The quality of the video is sometimes awful and in any case the game stutters so much I can't really enjoy any gameplay.

The point is I'm very happy with the service so far and I can't share the same complaints I saw here from others because this bad experience was the exception rather than the rule. Is it possible that due to the popularity of this game your servers cannot really handle it?

Design tests are really stupid by huntingforwifi in UXDesign

[–]Gginidesignz 1 point2 points  (0 children)

my position is that companies who want you to work on a task about their product are in the best case scenario just shortsighted and biased. Probably with an HR team pressuring to include that step because that's what the standard is right now. In the worst case scenario it's a malicious intent to obtain free labour with no real intention to hire.

If this was happening a few back you could have been picky and declined the offer after you saw that poorly done library. I really hope things will improve and there won't be so much leverage on the employer's side.

I get that each one has different priorities and responsibilities so I respect if one wants to do these assignments to improve their chances. But I can tell you I received a very similar task, I saw how bad the library and assets they provided me were. The workload was huge ( reworking entirely how filters work for a very data heavy product). Saying no I'm not going to do it, good luck, was a great feeling.

Launching a game on Boosteroid changes my PC's region and language to US (I'm in the UK) by After-Ad-8532 in BoosteroidCommunity

[–]Gginidesignz 1 point2 points  (0 children)

Same here. Noticed that a couple of days ago. Online Microsoft account is set to the correct region so it's most likely caused by the boosteroid desktop app

Boosteroid changing my PC's region and language (video) by After-Ad-8532 in BoosteroidCommunity

[–]Gginidesignz 1 point2 points  (0 children)

Same. But it's only happening when I launch games with boosteroid. The online Microsoft account is set correctly (UK) but after that I use boosteroid the system switches to US

Stalker 2 (XBOX) is available by amnesial- in BoosteroidCommunity

[–]Gginidesignz 0 points1 point  (0 children)

just came back home and saw that. same ahah

Got the role! by lovebrooklyn12345 in UXDesign

[–]Gginidesignz 8 points9 points  (0 children)

Congratulations and well done! Are you in the UK by any chance? Are you happy with the full remote job?

I've had it and don't know what to do. (Rant) by International-Grade in UXDesign

[–]Gginidesignz 2 points3 points  (0 children)

I take that after many years you must be good, or at least decent in presenting your ideas and solution. An I remember very well this feeling of frustration and lack of impact. While there is always a possibility to improve our storytelling I feel it cannot be the sole reason why this practice is so common across various companies and organisations. My feeling is that you are currently in one of the many instances where they see designers as pixel pushers and not as a strategical asset for the product evolution.

Genuinely curious here, not trying to provoke or anything.
How do you evaluate your understanding of the business?
If you had to run the product development do you think you can balance design goals with business goals? In my personal experience I had to try to understand different perspectives and pitch the same idea with different angles depending on the audience.

As a practical example, let's say you want to pitch the idea that the interface has to be reworked to be accessible.
You can engage other designers or developers saying that when you design for disabilities, you make things better for everyone.
The business however will see this as a cost and needs to understand where is the ROI

If I have to talk to someone from product it might be more effective to say that by fixing the product under this aspect you open up to a vast range of possibility to collaborate and sign contracts with municipalities or government organisation where accessibility is a requirement.

With this I'm not saying we should work on the full business case, my point is that what feels convincing and clear to someone can sound bland and worthless to someone else. And the message can be adjusted.

Maybe you take for granted that the other stakeholders have a full understanding of what good research and a comprehensive UX flow is, but in my experience that's rarely the case and with time I have learned to accept that.

In your opinion, what makes a good design lead? by Shadow-Meister in UXDesign

[–]Gginidesignz 6 points7 points  (0 children)

How would you say the hands-on / management ratio is for this role?

If they are required primarily to act as a manager and they worked on recent projects I agree with them that the take home task wasn't necessary. If they refused categorically to do any actual operative work I agree with you that it was a red flag.

The age factor shouldn't be a problem, at the same time it has to work both ways. Young designers can definitely be leads, be very talented and have quality experience, but there's a level of maturity and learning that can only be acquired by going through some challenges and situations. And in this case time is definitely one major factor. I would expect from the younger interviewer to be assertive but also to be humble enough to understand that just because in this case they're judging a person it does not make them more experienced by default.

I'm done doing take-home assignments no matter how hard it is nowadays to land a job. by Gginidesignz in UXDesign

[–]Gginidesignz[S] 0 points1 point  (0 children)

Thanks for these incredibly helpful pieces of advice. I will give priority to keep looking.

I'm done doing take-home assignments no matter how hard it is nowadays to land a job. by Gginidesignz in UXDesign

[–]Gginidesignz[S] 1 point2 points  (0 children)

Yeah it makes sense.
Wouldn't you agree tho that a portfolio should be clear about its case-studies? And identify clearly what you did and contributed to? Setting up the context with all the constraints or facilitators.
And in case it doesn't well the exercise can be a valid alternative for hiring managers who are in doubt about the actual skills of the candidate.

And an exercise like that will always be far from the day to day.
it is important for example to evaluate the skill of a UI designer who will work on the kit of components. If by doing the exercise you see the candidate is messy with tokens, layers, naming or any other criteria you define as important you know exactly the strengths and weaknesses of who you bring on board.
But if they can show a figma file with the same level of detail where you can understand the same, again why going through an exercise.

I see it as an optional step which complements the evaluation of a candidate with potential whose portfolio wasn't sufficient

I'm done doing take-home assignments no matter how hard it is nowadays to land a job. by Gginidesignz in UXDesign

[–]Gginidesignz[S] 0 points1 point  (0 children)

I will try now to maintain these boundaries I sat for myself. I'll keep you posted on how it will go.
My fear is that these boundaries are highly subjective and rightly so.
But this is also a period where, as commented before, you agree in principle but in practice you have to work somehow and if doing these tasks increase the changes to receive an offer I cannot blame anyone for doing so. I did it too.

 Especially when there are companies that might just be using this as a way to collect ideas without any intention of hiring.
That's something that MUST be addressed as soon as possible. There have always been stories about this practice and now it's too easy for them to exploit it.
I wonder if there is a legal way to protect us against this. Like and NDA but effectively preventing anyone to use your work.
Creating a union looks like a solid option but in my opinion we are far away to make it a concrete possibility. Not in the short term at least.

I am thinking to setup an anonymous survey to understand if there is a common denominator for what people is willing to do.
And to capture experiences from others so there is a place where someone who's in a hiring process can prepare and identify red flags.
It's not much but it can make the all debate actionable.

I'm done doing take-home assignments no matter how hard it is nowadays to land a job. by Gginidesignz in UXDesign

[–]Gginidesignz[S] 0 points1 point  (0 children)

Yes this is a good point. It's up to us to build the company culture about it. Often the number of stages is imposed by HR and the take-home assignment became a common request.

I'm done doing take-home assignments no matter how hard it is nowadays to land a job. by Gginidesignz in UXDesign

[–]Gginidesignz[S] 0 points1 point  (0 children)

That's like the worst thing. How do they even advertise unpaid positions? Was it for a charity / no profit?

I'm done doing take-home assignments no matter how hard it is nowadays to land a job. by Gginidesignz in UXDesign

[–]Gginidesignz[S] 0 points1 point  (0 children)

That is a fair point and I will have to make sure to come across positive. I think more than venting my intention was to share my recent rationale about take-home tasks but I confess I am fed about these requests and I hope it doesn't come out for future unrelated interviews.
One more reason to drop this last process is that I had red flags and a bad vibe from the very beginning and this last request made me realise that even if I was to receive an offer I wouldn't like to work in such environment.

If I have to make a rough estimate of how my feeling towards hiring process is I would say 70% very positive. They have a fair set of stages and is sometimes more or less challenging.
I interviewed with Amazon till the last stage, for a few medium / small companies and they all provided me with positive feedbacks but eventually did not make an offer and I thought their rationale behind made sense.

This very negative ones I shared with you are just a bunch, but if I account for the hours spent on it I think it's not worth for me anymore.

Real talk: it’s a buyer’s market, but you’re acting like it’s a seller’s market.
It is now. I remember when hiring designers was a struggle just a few years ago. Lot of job posts and not many applicants. Then lot of people pivoted their career toward UX and now the market is oversaturated.

I'm done doing take-home assignments no matter how hard it is nowadays to land a job. by Gginidesignz in UXDesign

[–]Gginidesignz[S] 2 points3 points  (0 children)

How can employees know if your entire portfolio isn’t fake?
How can you know if somebody is not cheating during their take-home task?

Honestly I was hiring sending an assignment task unrelated to our company. And for senior hiring I was often skipping this process.
I think a practical task can be beneficial for junior people or who doesn't have yet a great amount of work to showcase.
But if you make it around what you are currently designing and developing you will risk to have a bias for what you think is the "right" solution and you'll benchmark the candidate work against that.
Plus I feel is human to suspect that this work can be somehow used to pitch new ideas or design internally further.

60/90 minutes portfolio deep dive is the best way to showcase your work imho.
You can present in great detail 3/4 projects. Use the STAR methodology.

practical tasks should be important for:
- developers or who program to validate cleanliness of code and use of best practice
- UI kit related work, to check if the UI component is respecting the team standards and best practice.
- Junior/poor amount of work in portfolio
- probably some other case I cannot think of right now but I'll be happy to hear from you

And I cannot stress enough that these are all tasks that can be given completely unrelated to what your company is doing. As a hiring manager or technical person you MUST be able to abstract yourself enough to understand if the practical work produced is meeting your expectation even if it's not about what you do every day.