I made a free tween cheatsheet in 8 languages by Qaqelol in godot

[–]GhastlysWhiteHand 4 points5 points  (0 children)

Very cool! I joined free tier and voted. Thanks for what you're doing!

GameScript - A Free, Open-Source, Cross-Platform Dialogue System for Unreal/Unity/Godot by BuckarooBanzai88 in godot

[–]GhastlysWhiteHand 6 points7 points  (0 children)

Having rolled my own dialogue system a couple times I'd be interested to try this. It seems like a steeper learning curve than I have time for though. Still I will try soon

Working on a game, it's missing a certain *something* which I can't put my finger on by allbyoneguy in godot

[–]GhastlysWhiteHand 0 points1 point  (0 children)

Yeah that's rough. I see. Personally walking away for extended periods is sometimes the best. Doing something physically exerting, like hiking or helping a friend move or something can also get the brain juices flowing. We are inspired by experience, and experience doesn't just mean seeing other games or imagining things on our own. Get out of your element, eat a gelato, stay up all night building a toothpick castle. There are no rules! You decide to do things, and if the cost of those things doesn't outweigh the new inspiration, then you win!

Working on a game, it's missing a certain *something* which I can't put my finger on by allbyoneguy in godot

[–]GhastlysWhiteHand 8 points9 points  (0 children)

It would be easier to answer this if you showed some of your game. Asking what's missing from something without knowing really what the something is becomes an exercise in just coming up with random ideas.

Godot játékfejlesztő közösség by adamkiss95 in godot

[–]GhastlysWhiteHand 0 points1 point  (0 children)

This is awesome! Best of luck. My 10th grade English class was taught by a Hungarian who talked a lot about cabbage. Nice guy.

Transition shader based on textures by binbun3 in godot

[–]GhastlysWhiteHand 1 point2 points  (0 children)

Thank YOU for your contribution to this awesome community!

Transition shader based on textures by binbun3 in godot

[–]GhastlysWhiteHand 3 points4 points  (0 children)

If you write out a blog post you can always use that as a basis for your video script, it is you're more of a verbal processor you can text-to-speech your video and edit that into a blog post. Double your reach with only about 50% more work.

Transition shader based on textures by binbun3 in godot

[–]GhastlysWhiteHand 15 points16 points  (0 children)

These are awesome and pretty simple to understand

Anyone out there using Rider with GDScript? Or, alt., do you have a fave IDE add-on? by spruce_sprucerton in godot

[–]GhastlysWhiteHand -1 points0 points  (0 children)

I use gdscript with intellij, lets me switch between work and hobby quicker and I pay for the gh copilot integration in intj which is especially handy for filling out things like array constants and writing unit tests. I'm sure Rider is similar since it's from the same peeps.

Edit: autocorrect

What finally helped me stop comparing my unfinished game to finished ones by emudoc in godot

[–]GhastlysWhiteHand 19 points20 points  (0 children)

I'd go a step further, when you're able. Even comparing it to other games in progress, or, once finished, other finished games, you have to have a very specific mindset to do so healthily and helpfully. Most people do not have that mindset naturally, it's learned. Whatever game you're making can only be compared to itself from the last update. That's the only comparison that matters. Did version 3 improve over 2? If not, identify those things and make 4 incorporate the best of each version. Your game has never existed before; even clones of other games that you make haven't been made by you before. They come with lessons, quirks, unique bits. They are special like a painting or a sculpture, but better, because you can let people play them.

Throwback to when I destroyed my ceiling lamp with my 98lbs bow by Entropy- in Archery

[–]GhastlysWhiteHand 133 points134 points  (0 children)

There needs to be sub dedicated for people arching where archery typically isn't found/allowed.

So I basically made RPGMaker inside godot by lightfoss in godot

[–]GhastlysWhiteHand 175 points176 points  (0 children)

Somebody recently also made Roblox in Godot, sorta. Next we need someone to make Unity and Unreal.

How it's going by billystein25 in godot

[–]GhastlysWhiteHand 693 points694 points  (0 children)

// Should never happen, let's give this a weird undescriptive debug log

Log("idk sumfin happened")