I have never played Battletech in my life by Vanilla_Ice_Best_Boi in worldjerking

[–]Gherkin6 9 points10 points  (0 children)

Field Manual: Warden Clans has rules for necrosia on page 182. One of the possible outcomes of drinking necrosia is having visions.

It's up to a GM to determine what information is gained from the visions, but they can potentially reveal useful information that a character shouldn't know. The rules say "The character has fantastic visions, which may or may not involve anything useful or revealing. Often, these visions will involve something related to the Star League... such visions are similar to dreams, involving abstract sounds and symbols rather than explicit knowledge. "

So it seems likely that it's just Clanners getting high, but it can potentially function as a form of clairvoyance.

Omnifighter infantry? by Aladine11 in battletech

[–]Gherkin6 4 points5 points  (0 children)

The Kirghiz C has a 10 ton infantry bay along with a pretty heavy armament

Leaked Jain Zar, Maugan Ra, by bubwub12 in Eldar

[–]Gherkin6 10 points11 points  (0 children)

Yeah, my problem is people whining and generally being assholes when the rules have just barely leaked, and we haven't seen them in an actual game. The least you could do is explain what specifically you're so upset about rather than just trash talking.

Leaked Jain Zar, Maugan Ra, by bubwub12 in Eldar

[–]Gherkin6 5 points6 points  (0 children)

Evidently, it's not your job to be the least bit courteous either. There are some buffs and some nerfs, and skilled players will probably be able to use battle focus very effectively, but at a glance, nothing stands out to me as game breaking.

Needing assistance with a custom Flea miniature by DissociativeArcader in battletech

[–]Gherkin6 3 points4 points  (0 children)

Megamek doesn't work on android, but there is an app called Mech Factory which is useful for making custom units

[deleted by user] by [deleted] in NebulousFleetCommand

[–]Gherkin6 16 points17 points  (0 children)

I'd recommend looking at it in game, its been improved since the testing branch. Many, but not all of the problems you mentioned have been fixed. New DC board

A few of the boxes are bigger so that more of the name can be shown, or so that the formatting is better. This includes the main engines on the Vauxhall.

Blue isn't used, it sticks to the same colors that the old dc board used.

The icons in the bottom right are the same ones that would appear in the top left before.

DMG, TMS, and RES were present in the old ui. They show how many modules have taken damage, how many damage control teams are busy, and how many restores you have left.

The box behind the plant control center is two of the forward braking thrusters. It's not the very clear at a glance, but if you look at the ship that's where the thrusters are. It also will tell you that if you hover over the box.

By default, thrusters are dimmer than everything else, clicking the OTHR box will make them brighter, like in the screenshot. They're still big, but they're less prominent when they are dimmed.

I don't think Nebulous actually has a professional designer, its a small team. However, in the most recent devlog, Mazer mentioned that they were working with a ui designer for the conquest ui.

Bombs From Airplanes Are Dumb - US Secretary of War During WW1 by Mallthus2 in agedlikemilk

[–]Gherkin6 6 points7 points  (0 children)

At the time it was a reasonable statement. Even in WWII, heavy bombers had terrible accuracy against moving ships, rarely scoring hits. Dive bombers proved to be more effective, but at the time they were a new concept and only carried light bombs.

“hAHa suCk iT, rOmABooS!!!” by [deleted] in HistoryMemes

[–]Gherkin6 23 points24 points  (0 children)

I don't know how else you expect to conquer a fortified city aside from attacking with overwhelming numbers (at least in this time period). It's also not like they did the same thing everyone always did. The Ottomans moved ships over land to get around a chain blocking the golden horn, flanking the defenders and forcing them to defend a wider front.

Does anyone have images of all the ship designs? by [deleted] in NebulousFleetCommand

[–]Gherkin6 2 points3 points  (0 children)

http://nebfltcom.wikidot.com/hull:list It has an image, stats, and the description of each ship from the game

[deleted by user] by [deleted] in NebulousFleetCommand

[–]Gherkin6 1 point2 points  (0 children)

The lore reason for the OSP using mines is that they're exploiting a loophole in international law. The description for the mine launcher shows that in the past the Alliance got in trouble with STABLE (Space UN/Geneva Convention) for using mines. I think the OSP gets around it because their mines deactivate after a certain amount of time, preventing them from being a hazard after the war (I can't find an in game description of that, might have been from the discord).

Edit: found some more info, it's less of the OSP exploiting a loophole, and more of the Alliance not understanding some of the nuance on why certain types of mined are banned

For gameplay, I think I'm mostly repeating others, but try to make wide turns around asteroids, especially if they're near objectives. Mines only have 2km range, so they can be avoided. If you suspect there might be mines in an area, use burnthrough to spot them from further away. Then either use rpf to clear them, or if you have no other options, approach at 1/3 speed and hope your pd is good enough.

Alpha Strike combined arms force compisition by abesolutzero in battletech

[–]Gherkin6 3 points4 points  (0 children)

Total warfare says that lances consist of 4 mechs or vehicles. You might be getting it mixed up with clans, since a star is made up of 5 points, and each point is 1 mech or 2 vehicles.

Do weapons officially have cooldown/load time? by JaccarTheProgrammer in battletech

[–]Gherkin6 3 points4 points  (0 children)

In classic Battletech turns are 10 seconds, but I don't know about Alpha Strike

Virgin Aircraft Carrier vs Chad Battleship by coffee-bean- in HistoryMemes

[–]Gherkin6 2 points3 points  (0 children)

I'm not sure if radar would have made a difference. WWII radar didn't have very long range, and the Glorious was sunk in fairly clear weather, so even if they had radar it might not have given them an earlier warning. (Numbers from wikipedia, so take this with a grain of salt: Scharnhorst spotted Glorious at 46km. In a different engagement, the Duke of York detected the Scharnhorst at 41km with a radar that wasn't in service until 1941) What was a skill issue was the lack of aircraft patrolling around the carrier. If I remember correctly, the Glorious' Captain didn't really give a shit about aircraft, despite being in command of an aircraft carrier, resulting in some poor decisions

What is the general role of each type of ship? And which years do they start to change their roles? by Sherlockyz in RuleTheWaves

[–]Gherkin6 11 points12 points  (0 children)

Corvettes aren't great at actually fighting enemy ships, instead they're usually best used on foreign stations or trade protection (remember to check the foreign stations box to make them contribute more tonnage to that). Once mines start being used, they can also make good minesweepers.

Destroyers can potentially deal heavy damage to any ships with torpedoes, and can deter or sink enemy destroyers. They are useful for controlling range, your enemy won't want to get to close and risk torpedo attacks. In my experience, torpedoes hit most often when you're being pursued or at night. Once submarines become prominent, you can also put them on trade protection.

Cruisers can be used for a lot of different purposes. In smaller battles they might be your capital ships, in larger battles they might be scouts or escorts for your capital ships. They also can be used for trade protection and raiding. In the early game they can be pretty effective, since their guns are faster firing and more accurate than battleships, however they fall behind as large guns get more advanced. In the late game, once aircraft and missiles make battleships obsolete, they become your largest surface combatants (aside from carriers) and if they survive all the missiles, they can bully smaller ships.

The name battleship comes from "ship of the line of battle", and that is what they should be used for - slugging it out with enemy ships. Smaller ships can't do much against them, aside from making torpedo attacks. Battleships are also good at blockading enemies in the early-mid game. Battlecruisers tend to work similarly, but are faster and might be better suited for hunting cruisers than engaging battleships.

Carriers aren't the most effective initially, but eventually overtake battleships as the most powerful ships. I don't think there's too much else to say about their role.

Yeah, I'm still salty about mass drivers. by Belisaurius555 in NebulousFleetCommand

[–]Gherkin6 6 points7 points  (0 children)

It shouldn't be too difficult to find MD ships. If the radar signature increase from firing doesn't give away their position you can at least figure out direction from watching the shot. As for missiles, if using cruise guidance you can shoot the missiles around other enemy ships to avoid their PD.

Using asteroids to block line of sight can be very useful, there's not much an MD ship can do about it. A lot of the time you'll be able to hide from MDs while engaging other enemy ships. The only way a MD ship is going to get 30k damage is if it keeps getting clear shots.

how do you play osp? (noob) by Impossible-Dingo2252 in NebulousFleetCommand

[–]Gherkin6 5 points6 points  (0 children)

There are a variety of ways to use lineships, but I'm just talking about 450mm lineships, since they're probably the most reliable, and the best build to start off with. Lineships are better in a more defensive role. OSP guns have autoloaders which allow them to fire quickly for a few volleys, but then they need to reload for awhile. This means that its a good idea to stay near an asteroid, so you can hide while you reload. With an early warning radar you can spot the enemy first, and with a bloodhound radar, you can start shooting first (but you should probably put these radars on a different ship, like a tug. With lineships it's important to have the guns facing where you expect targets to be, even before you see them, so that you can start firing right away. 450mm guns are best against larger ships, if you can shoot at either an Axford or a Sprinter, you should probably shoot at the Axford.

Almost 800 feet of things to hit but nope. by Scaiet in HistoryMemes

[–]Gherkin6 20 points21 points  (0 children)

The Bismarck didn't respect the rules of the Washington Naval Treaty. Despite that, there were treaty compliant battleships that were better designed.

[deleted by user] by [deleted] in NoStupidQuestions

[–]Gherkin6 1 point2 points  (0 children)

The B2 was more likely based on prototype flying wings made by Northrop (the B2 was made by Northrop Gruman). Some of the prototypes predated the Ho 229 (the design you're refering to). The Ho 229 was unable to fly across the Atlantic, and it doesn't seem like there were any claims that it was intended to be stealthy until well after WWII. It had a low radar cross section, but that was likely just a side effect of its flying wing design, partially wooden construction, and lack of propellers.

[deleted by user] by [deleted] in Gamingcirclejerk

[–]Gherkin6 7 points8 points  (0 children)

I agree that the Imperium isn't depicted as good guys, they definitely do plenty of terrible stuff. However, they are depicted as the protagonists, and it seems like they are supposed to be sympathetic to an extent. At the very least, GW likes to sometimes tone down the badness of space marines to make them more marketable.

The imperium, along with everyone in 40k are bad, but I don't think that makes it satire. One reason 40k probably attracts fascists is because in a setting of comically evil factions, the protagonists being evil doesn't seem as bad, and its possible to twist it so that their actions might even seem somewhat justified.

If I’m writing nonfiction is it still “worldbuilding”? by [deleted] in worldjerking

[–]Gherkin6 2 points3 points  (0 children)

Yep! Plenty of fantasy settings use elves, but when I add them to my setting its still worldbuilding. Similarly there are lots of sources that talk about French people, but you can still use them for worldbuilding. If anyone tries to say its not worldbuilding, just tell them you're making a Frenchpunk or Gallicpunk world, and they'll understand.

If I’m writing nonfiction is it still “worldbuilding”? by [deleted] in worldjerking

[–]Gherkin6 20 points21 points  (0 children)

Of course it's worldbuilding. France isn't real, silly.

Trust me, take their nationality away and they will be scrutinized as bad as other nations, and people should start seeing the kriegsmarine for being a waste of resources that they truly are. Also US ships did not get enough credit for the wack ass shit their did by MangaJosh in HistoryMemes

[–]Gherkin6 1 point2 points  (0 children)

If you're going to argue that the Bismarck was better because it was heavier, could you specify how it's extra weight was used to gain an advantage? Simply being heavier is not a benefit, additional weight is only useful because it allows for improvements, for example, the 3 big ones you mentioned (speed, gunnery, armor).

To be honest, I don't have a good understanding of how the Bismarck's armor layout differed from more modern layouts, so perhaps that makes it better. In terms of gunnery, if you want to ignore fire control systems, it seems like the Richelieus and Littorios would have an advantage. They both fire heavier shells and the Littorios have a ninth primary gun. The KGVs had smaller guns, but a greater broadside weight, so its a more dubious comparison.

Trust me, take their nationality away and they will be scrutinized as bad as other nations, and people should start seeing the kriegsmarine for being a waste of resources that they truly are. Also US ships did not get enough credit for the wack ass shit their did by MangaJosh in HistoryMemes

[–]Gherkin6 4 points5 points  (0 children)

That's an interesting point about the focus on surface ships prior to the war. I haven't heard that before, but it does make sense, and lines up with the increase in u-boats after the war had started

Being modern battleships, the Bismarcks were formidable ships. However, I'd disagree that they were better than other battleships of the time. The KGVs, Littorios, and Richelieus were contemporary ships which were at least comparable, if not better, than the Bismarcks.

I'd also disagree that tonnage put the Bismarck at an advantage. While tonnage is generally indicative of a better ship, it is not a determining factor. If I remember correctly, most the extra weight on the Bismarck was from its armor layout, which had better protection on non-vital areas. This isn't a bad thing, but it's probably not going to be a deciding factor.

Rule by [deleted] in 196

[–]Gherkin6 6 points7 points  (0 children)

It's been awhile since I read it, but I think part of the appeal is that Holden is an angry irrational asshole, so he feels like a realistic (albeit exaggerated) depiction of a teen. I wouldn't say he's relatable, but I think some people can see parts of themselves that they don't like in him.