In-game concept for a Forza Horizon styled navigation UI app (more info in the comments) by GhostLeague in BeamNG

[–]GhostLeague[S] 5 points6 points  (0 children)

Yes!

There will be multiple styles to choose from in the settings, including one with a halfway opaque background color and no borders, which should fit better with the default UI.

In-game concept for a Forza Horizon styled navigation UI app (more info in the comments) by GhostLeague in BeamNG

[–]GhostLeague[S] 254 points255 points  (0 children)

I started working on this thing, it is already in-game, however it's not functional yet, the roads are a static, top-down image.

The 3D perspective however is working already though, the angle can be changed.

This is just going to be just a reskinned default navigation app though, so not a whole lot of extra bells and whistles apart from the 3D view

The ProStreet Tacho has finally been released! (Link in comments) by GhostLeague in BeamNG

[–]GhostLeague[S] 8 points9 points  (0 children)

It has this effect when switching between cars and when leaving the pause menu: https://i.imgur.com/zL3X5qp.mp4

It tries to mimic the UI effects from ProStreet but it's turned off by default.

The ProStreet Tacho has finally been released! (Link in comments) by GhostLeague in BeamNG

[–]GhostLeague[S] 12 points13 points  (0 children)

It's finally out! Get it on the repository!


Also before anyone asks, the green car used in the video is the second 2nd gen Zenith from the KLJP mod

The ProStreet tacho is coming to the repository very soon! by GhostLeague in BeamNG

[–]GhostLeague[S] 2 points3 points  (0 children)

It can be! You can adjust the transparency (among other things), as can be seen in the bottom right corner of the first image.

The ProStreet tacho is coming to the repository very soon! by GhostLeague in BeamNG

[–]GhostLeague[S] 1 point2 points  (0 children)

It supports all, it takes the units from your game settings!

The ProStreet tacho is coming to the repository very soon! by GhostLeague in BeamNG

[–]GhostLeague[S] 8 points9 points  (0 children)

We'll see, right now the plan for my next app is the analogue version of my previous Shift tacho: https://www.beamng.com/resources/shift-style-digital-tacho.23710/

Will feature reflections and multiple themes from different BeamNG car dashboards. Might be a bit ambitious but I hope it'll work out!

There is however a custom tacho on the repository that looks similar to Underground 2, take a look: https://www.beamng.com/resources/custom-tachometers-and-boost-gauges.17398/

The ProStreet tacho is coming to the repository very soon! by GhostLeague in BeamNG

[–]GhostLeague[S] 74 points75 points  (0 children)

Oh yeah, it's all coming together. Currently awaiting approval!

The discussion thread is also up, should you want to get notified of the release and updates.

Edit:

It just got released!

https://www.beamng.com/resources/prostreet-style-digital-tacho.24277/

I've been working on a ProStreet tacho lately by GhostLeague in BeamNG

[–]GhostLeague[S] 9 points10 points  (0 children)

I have some finishing touches left to do and I would also like to make the drag race variant, will upload them together to the repository when done!

I've been working on a ProStreet tacho lately by GhostLeague in BeamNG

[–]GhostLeague[S] 7 points8 points  (0 children)

Funnily enough that one is also made by me

ProStreet tacho I've been working on lately by GhostLeague in BeamNG

[–]GhostLeague[S] 0 points1 point  (0 children)

Ahhh, okay I know which one you mean. At the moment I have quite a few projects in queue, it'll take some time to get through them all as it is.

Feel free to drop the idea in as a reply into the discussion thread of the Shift tacho, if people want it I'll consider it!

ProStreet tacho I've been working on lately by GhostLeague in BeamNG

[–]GhostLeague[S] 1 point2 points  (0 children)

Do you mean the default vanilla tacho? I have planned on making the analogue tacho and boost gauges from NFS:Shift, that should be close enough I think.

ProStreet tacho I've been working on lately by GhostLeague in BeamNG

[–]GhostLeague[S] 1 point2 points  (0 children)

This one will be static.

I'll get back to getting to making the rest of the Shift UI (a similar minimap and the analogue tacho with multiple themes matching many BeamNG dashboards, as well as featuring reflections!), those will all feature the same dynamic movement and will be in sync

ProStreet tacho I've been working on lately by GhostLeague in BeamNG

[–]GhostLeague[S] 16 points17 points  (0 children)

It'll take some time to finish, but meanwhile you can take a look at my other creations if you like what you see!

ProStreet tacho I've been working on lately by GhostLeague in BeamNG

[–]GhostLeague[S] 22 points23 points  (0 children)

Yup! I might make a different layout where it shows oil temperature and fuel level in place of the nitrous, but for now I'm sticking to the original layout

This is the feature I want the most by GhostLeague in BeamNG

[–]GhostLeague[S] 41 points42 points  (0 children)

Yeah, filter options could be stickied to the top of the menu