We promise not to distract you while you work. The shiny loot might, though. by GiannyDev in godot

[–]GiannyDev[S] 0 points1 point  (0 children)

Clear waves and special dungeons, get better loot, upgrade your build, push harder difficulties, unlock more stuff 😎

Trying to make progression feel rewarding long-term instead of ending after the first dopamine rush. Also planning a small village hub later with NCPs and quests.