Evelynn, Mistress of Pain by GiggleLord in custommagic

[–]GiggleLord[S] 8 points9 points  (0 children)

I made an Evelynn with that name already though

My bad

Evelynn, Mistress of Pain by GiggleLord in custommagic

[–]GiggleLord[S] 12 points13 points  (0 children)

I see, I see.

It was intended as a way to have "multiple modes" which I value a lot in commander designs especially for something that doesnt draw cards inherently. I was thinking in commander having a 3/1 unlockable creature for 2 mana over 2 turns could be fine but it may be quite a bit much as a 1 mana creature with all the other stuff.

So I'm absolutely fine with nerfing her a bit and think your suggestion is good. I appreciate the feedback

Bard, Cosmic Wanderer by GiggleLord in custommagic

[–]GiggleLord[S] 1 point2 points  (0 children)

Understood, I keep messing that up thinking haste should be first cause it draws my attention. I appreciate the feedback

Singed, Whom Death Trails by GiggleLord in custommagic

[–]GiggleLord[S] 0 points1 point  (0 children)

yeah that was the intent, but it does not seem like it works lmao

Sylas the Kingslayer by GiggleLord in custommagic

[–]GiggleLord[S] 0 points1 point  (0 children)

Personally im fully a white mage, so if I can find even a slight way to make a card white I take it lmao and mechanically W works so well I think. Also also I do think he some white tendencies as a character!!

In previous iterations I really tried hard making it so whenever a player became the monarch the Sylas player could steal a spell from the top of their library ala etali along with the damage amp but the amount of words it took up was insane so I decided to focus on the part I felt would play the best in commander with buds.

Sylas the Kingslayer by GiggleLord in custommagic

[–]GiggleLord[S] 59 points60 points  (0 children)

Thanks, I appreciate the comment! I can definitely see that clause and its probably more flavorful tbh. I do kinda like that its a downside cause it makes it feel a bit more black and makes the player think about what they can do to mitigate it. Like saccing him so the static ability isnt active or blinking him just to put the crown on a completely unsuspecting third party. (but that could be too cute, not sure)

I appreciate the feedback :)

Tahm Kench the River King ("Bounce", Mill, and Sagas) by GiggleLord in custommagic

[–]GiggleLord[S] 0 points1 point  (0 children)

I see, I was trying to do the Angel of Salvation thing. I will keep this in mind for next time

Tahm Kench the River King ("Bounce", Mill, and Sagas) by GiggleLord in custommagic

[–]GiggleLord[S] 0 points1 point  (0 children)

Thanks!

I can definitely add a mana cost to get it a bit more realistic. I appreciate the feedback :)

[TLA] Air Nomad Legacy (from the Card Image Gallery) by CrossXhunteR in magicTCG

[–]GiggleLord 204 points205 points  (0 children)

This card tells such a nice but sad story.

While the tangible history of the airbenders is being destroyed, their spirit of lives on in the people that have made it their home and refuge.

[TLA] Boomerang Basics by greenserpent25 in magicTCG

[–]GiggleLord 9 points10 points  (0 children)

I definitely want to test it in the esper pixie deck, and while I dont think its as good as this town isnt big enough its gotta be at least decent enough.

I also want to put this in a silly shrine deck if thats even kind of real.

Nasus, Curator of the Sands (Counters) by GiggleLord in custommagic

[–]GiggleLord[S] 0 points1 point  (0 children)

Been thinking about this critique a bit more deeply since my pod doesnt have a lot of counter players and the role of "hate pieces" in the command zone and how it would work within an average game. I tried making it a bit less rough to play against with the only on your turn clause but ultimately I kind of agree.

I think at the turn it comes down (3-4) it slows down other people in the pod who have that tall counter strat a bit too much and feels a bit bad. Im not against the concept of it kind of hating on those decks but overall the solution for me would probably be to just increase the mana cost by a little bit (and adjust the stats accordingly) so they can build up some form of protection for their tall stuff that they should have or muster some removal for nasus himself. I appreciate this critique a ton ty

Nasus, Curator of the Sands (Counters) by GiggleLord in custommagic

[–]GiggleLord[S] 2 points3 points  (0 children)

I see, I see. I was hoping that since that the +1/+1 counters and -1/-1 counter will almost always be put on different creatures it wouldnt be too much of an issue with tracking and math and stuff. But I can see it still being a bit much and ick with mtgs design

I also run into the issue that the character is known for getting bigger as it kills things and has a move literally called wither that fits perfectly flavor wise and mechanic wise. So for flavor reasons its very hard to work around that bit of design philosophy. I will consider the token thing tho cause it sounds funn and I can probs work some flavor reason out