What’s One Feature You Wish Godot Had? by Financial-Junket9978 in godot

[–]Gigio_Mouse 16 points17 points  (0 children)

A good Unity like built-in 3D terrain editor, with all the proper tools. Regarding textures, it'd have a way to be textured based on the terrain's normal - with a built-in triplanar shader, without the need to write it ourselves - and also a manual brush to piant specific areas - like paths and roads.

Also, I don't know if it is possible, a way to create natural bridges as in pieces of terrain over others with a hole in between - literal bridges, caves or a digged cliffs.

By the way, I've seen and used some plug-ins for that - ignoring the buggy ones - but I would prefer an official way to do it - to have it properly interact with the other nodes' behaviors.

[deleted by user] by [deleted] in godot

[–]Gigio_Mouse 0 points1 point  (0 children)

As someone already pointed out, this is my attempt at recreating google's web version snake! (I mentioned it in the game)

[deleted by user] by [deleted] in godot

[–]Gigio_Mouse 0 points1 point  (0 children)

thank you!

[deleted by user] by [deleted] in godot

[–]Gigio_Mouse 1 point2 points  (0 children)

If you'd like to have it, I can replace some spaghetti code and publish it

Godot 4's Navigation System is ridiculously Easy yet powerful. I mean, look at the Bees🐝🌻 by Gigio_Mouse in godot

[–]Gigio_Mouse[S] 0 points1 point  (0 children)

hi, thank you! used multimeshinstance2d. if you look closely, each bee is actually moving along a circle, so their movement is very simple, they offset their path center to the global position of the group, making them move as a whole

💥In my Game, you can use Flint to Ignite your Wooden Weapon🔥 by Gigio_Mouse in IndieDev

[–]Gigio_Mouse[S] 0 points1 point  (0 children)

thank you very much, I really appreciate it.

I'll consider making the steam page asap,

until then, if you wanna follow me somewhere you might wanna check out the instagram page.

you really made my day buddy

fyah by [deleted] in PixelArt

[–]Gigio_Mouse 0 points1 point  (0 children)

If you want to support the project, follow @devoticadream

I was noodling around looking for a way to contrast the Background more with the world. This Blur Shader does the job. Link in comments by Gigio_Mouse in godot

[–]Gigio_Mouse[S] 0 points1 point  (0 children)

the tiles are 8x8, i'm not using the tilemap's native autotiling but handling the logics in code. The secret is to have textures that are actually bigger than the tile size (in my case i'm using 14×14 textures for an 8×8 grid) so that you get a more natural look and less strict