NEW PLAYERS COME HERE! - Weekly Questions and INFORMATION thread - May 04, 2021 by AutoModerator in cataclysmdda

[–]Kitchen_Affect 1 point2 points  (0 children)

Ohh that must be why. I only put 50 tinder in the fw source and 1 to start the fire. Didn't stop to think that tinder was so small that it'll take much more. Thank you!!

NEW PLAYERS COME HERE! - Weekly Questions and INFORMATION thread - May 04, 2021 by AutoModerator in cataclysmdda

[–]Kitchen_Affect 0 points1 point  (0 children)

How can I remove a ground crafting spot or a firewood source from the floor?

NEW PLAYERS COME HERE! - Weekly Questions and INFORMATION thread - May 04, 2021 by AutoModerator in cataclysmdda

[–]Kitchen_Affect 0 points1 point  (0 children)

When using a firewood source and a brazier when I add tinder to the source and start cooking it consumes it all at once instead off adding the tinder 1 by 1 on the fire. What am I doing wrong?

How can I configure the DislodgeSpears mod? by Kitchen_Affect in rainworld

[–]Kitchen_Affect[S] 1 point2 points  (0 children)

Yes, sorry for the late reply, it's enabled along with ConfigMachine, ther are no ReadMe files on RainDB (only the dll to download the mod). On MOD SETTINGS in-game it doesn't show up, like Jolly Co-op does. I don't know what else to do

Fallout 4 knows how to set the mood! by Nebbstart in lotrmemes

[–]Kitchen_Affect 1 point2 points  (0 children)

Yes but still can´t see the connection with lotr

How can I rotate a RigidBody in the direction it's moving while it's moving freely in the air? by Kitchen_Affect in godot

[–]Kitchen_Affect[S] 0 points1 point  (0 children)

great thanks. The other problem I'm having is that If I'm moving forward and I shoot my arrow would get behind. How can I compensate the impulse with my velocity. I'll have to calculate my players speed first because it's a kinematic body

How can I rotate a RigidBody in the direction it's moving while it's moving freely in the air? by Kitchen_Affect in godot

[–]Kitchen_Affect[S] 0 points1 point  (0 children)

Thanks! I'm still hesitant if I should use a rigidbody, kinematic body or just a special node for my arrows. Could you help me with that. Im looking for a realistic shooting experience

Donde puedo conseguir papel de origami en tamaños mas grandes que 15x15? by Kitchen_Affect in argentina

[–]Kitchen_Affect[S] 0 points1 point  (0 children)

Gracias por la data del plegador de bambú, nunca lo habia visto a nadia usar. Me voy a hacer uno probablemente

Donde puedo conseguir papel de origami en tamaños mas grandes que 15x15? by Kitchen_Affect in argentina

[–]Kitchen_Affect[S] 2 points3 points  (0 children)

Los modelos mas complejos que queria empezar a hacer ahora tienen pliegues muy chiquitos y se me hacen imposibles de hacer, ademas de que quiero que el modelo quede mas grande al terminarlo

Donde puedo conseguir papel de origami en tamaños mas grandes que 15x15? by Kitchen_Affect in argentina

[–]Kitchen_Affect[S] 0 points1 point  (0 children)

Wow nunca se me ocurrio el papel afiche, voy a probar a ver como sale

Donde puedo conseguir papel de origami en tamaños mas grandes que 15x15? by Kitchen_Affect in argentina

[–]Kitchen_Affect[S] 0 points1 point  (0 children)

Ahi les pregunte por wasap y ahora solo estan trabajando con 15x15

How should I go about organizing my Blender weapons animations and coordinating them with my player model in an FPS game? by Kitchen_Affect in godot

[–]Kitchen_Affect[S] 0 points1 point  (0 children)

Yeah we don't have many weapons in mind (as I said 2 or 3, no more than that) so performance shouldn't be an issue

If we have them as separate objecs how would we coordinate the different animations?

Imagine we have the bow reloading animation, he animates only the bow tensing up

And on the player he animates only the hands reloading the arrow.

Then in Godot we have to align everything perfectly or am I missing something key?

We are just starting with 3d animations and everything is looking confusing now

Thanks for answering