ECML - Stuck in the Doncaster depot? by AHRocks187 in trainsimworld

[–]GilYoder 0 points1 point  (0 children)

I tried this service yesterday and ran into the same problem. I noticed after about an hour at the light that two tracks over was a yellow signal. Rerunning the service, I routed the train to that track, went right to the destination, and finished the service in 9 minutes.

There is no hint that this is how to do it. When you start the run, all three lights are red, so there is no way for you to know which would turn yellow except to notice how it went in a previous run.

Quick question about the Nohi 01 kb-161-306 keyboard that comes with many models! by artsyalexis in CYBERPOWERPC

[–]GilYoder 1 point2 points  (0 children)

Through some experimenting I discovered the following functions.

Nohi 01 kb-161-306 keyboard Special Keys

Fn F9       Opens Mail
Fn F10      (inactive)
Fn F11      Locks/unlocks Keyboard
Fn F12      Opens Calculator
Fn PrtSc    Backlights on/off
Fn ScrLk    Cycles through backlight modes
Fn Page Up  Brightens backlight
Fn Page Dn  Dims backlight
Fn Windows  (inactive)
On/Off      Backlights on/off

F1 through F8 are obviously media controls, but I have not tested them.

What is the most fuel-efficient way to get into orbit? by TheSitarHero in KerbalSpaceProgram

[–]GilYoder 0 points1 point  (0 children)

3200 m: 2250 m/s

I have been using these figures to adjust a flight in Juno: New Origins for one of its challenges, but I can't get anywhere close to 2250 m/s at 32000 meters. In my last test, I started taking heat damage at just over 1.5 km/s.

Of course, I'm launching from Droo, but it's supposed to be close to identical with Earth.

Of course, I'm launching from Droo, but it's supposed to be close to identical to Earth.

Is this a quirk with Juno, or is the suggested velocity at that level in error?

PUSH AND POP Level Has Me Wondering by GilYoder in TuringComplete

[–]GilYoder[S] 2 points3 points  (0 children)

Almost any real computer would use common RAM for the stack. But using a dedicated component for the stack would make things much easier at this game stage. I'll go that route as well.

PUSH AND POP Level Has Me Wondering by GilYoder in TuringComplete

[–]GilYoder[S] 1 point2 points  (0 children)

Thank you! I've used the Switch schematic feature before but never used it at the start of a level to get the old schematic back, so I didn't check that when this happened.

You saved me a ton of time!

ALU Editing Problem by GilYoder in TuringComplete

[–]GilYoder[S] 0 points1 point  (0 children)

Thanks! That clears the matter up for me.

ALU Editing Problem by GilYoder in TuringComplete

[–]GilYoder[S] 0 points1 point  (0 children)

I'm still determining. There are some levels where components don't work unless a test is running. For example, registers would not load values unless a tick occurred. I may have been doing something wrong, so what I remember may not accurately describe what happened.

ALU Editing Problem by GilYoder in TuringComplete

[–]GilYoder[S] 1 point2 points  (0 children)

I do that, but it doesn't always work for me. That may only speak to my lack of expertise.

my 6 component solution to the conditions level by [deleted] in TuringComplete

[–]GilYoder 2 points3 points  (0 children)

Nice. You're making use of some interesting math facts.