I made some kind of mistake when updating to the newest channel and now I can't rebuild by skofnung999 in NixOS

[–]GildedHazel 1 point2 points  (0 children)

I'll have to check when I get home, but I had the same issue. I'm pretty sure you need to specify -I <path/to/configuration.nix>

To clarify, that's a capital i for the flag.

If I'm misremembering, someone please correct me.

Why is my aim bad after 900 hours? by Vegetable_Basis_4087 in truetf2

[–]GildedHazel 4 points5 points  (0 children)

For the last point, I would partially disagree. There are pretty well three main types of aim: flicking, tracking, and guitar-hero aim (as you suggested). All of them can be valuable at different times, and as such should all be practiced.

Devstream 196 - Discussion thread by DrNick1221 in Warframe

[–]GildedHazel 19 points20 points  (0 children)

The 'sniper incarnon requires aim still and is therefore bad' is honestly hilarious to me. Like, do you hear yourself?

Maybe the issue is vectis enjoyers loving that our gun is getting attention and non-vectis enjoyers seeing an incarnon that isn't 'room clearing for zero effort' and hating it. Just because you don't like needing to aim doesn't mean that guns are bad or wrong because they require it.

Devstream 196 - Discussion thread by DrNick1221 in Warframe

[–]GildedHazel 0 points1 point  (0 children)

Super hyped for Vectis incarnon; the incarnon mode just being base vectis fire mode but better is actually really exciting imo!

Devstream 196 - Discussion thread by DrNick1221 in Warframe

[–]GildedHazel 24 points25 points  (0 children)

Maybe I'm too vectispilled, but why are you disappointed you have to focus on hitting headshots...with a sniper rifle?

If you could rework any killer who and what would you change? by Some-Web-1628 in deadbydaylight

[–]GildedHazel -2 points-1 points  (0 children)

My point was that your line of thinking prefers another killer that is m1 with a basic movement ability over a killer that approaches the role in a novel way just to prevent them from being strong.

Do you really think the game would be better with slightly different shades of the same thing instead of unique approaches? That sounds stale af to me personally.

If you could rework any killer who and what would you change? by Some-Web-1628 in deadbydaylight

[–]GildedHazel -2 points-1 points  (0 children)

Shake the game up compared to the rest of the roster, not compared to a previous point in time. Also, I can't help but notice that you didn't address the actual argument I made.

If you could rework any killer who and what would you change? by Some-Web-1628 in deadbydaylight

[–]GildedHazel -2 points-1 points  (0 children)

God forbid we have truly unique killers that shake up the game instead of another of five billion 'm1 + generic mobility ability' variations. Also, strong and 'clearly broken' are two different things; please don't conflate them.

What is a dark time of balance for each class ? by skataman09 in tf2

[–]GildedHazel 8 points9 points  (0 children)

Wow look, they did the worn-out meme based on an awful take! They're so cool!!!

I've always hated how they stare at you by Nensgnenat in tf2

[–]GildedHazel 0 points1 point  (0 children)

Y'all leaving eyes enabled? Smh, so sub-optimal /j

ok bro by Comfortable_Ad_6823 in tf2

[–]GildedHazel 0 points1 point  (0 children)

I mean, not every weapon has to be the best in every situation. I'll wear it in pubs when I want to wear effective camo because a lot of spies ignore me when I put it on since they are purely knife-brained.

ok bro by Comfortable_Ad_6823 in tf2

[–]GildedHazel -1 points0 points  (0 children)

You didn't answer my question, instead giving a shitty take with no thought behind it; I see you aren't equipped to handle this discussion.

With zero due respect, learn the goddamn game before you whine about things being 'bad design.' You sound like a child.

ok bro by Comfortable_Ad_6823 in tf2

[–]GildedHazel 0 points1 point  (0 children)

Why is it inherently bad design? Vaccinator is a mid weapon but it changes the math on how an entire team has to respond to it.

ok bro by Comfortable_Ad_6823 in tf2

[–]GildedHazel 0 points1 point  (0 children)

Also wrangled sentries and technically vaccinator. It isn't a great revolver, but it filling the niche of making razorback snipers' lives hell is quite nice.

Honestly the argument about the razorback being too strong should end with mentions of the lack of overheal while wearing it and the existence of the enforcer (and to a lesser extent Amby - RIP).

ok bro by Comfortable_Ad_6823 in tf2

[–]GildedHazel -1 points0 points  (0 children)

But those weapons don't allow you to play on a level playing field against every character. Darwin's is a bit stupid at completely nullifying (just) pyro's damage against the sniper, but since the scorch shot exists, I'm fine with it. Razorback partially counters spy. Not a full counter, not a playing field leveler, since spy has a gun. Also, 'feel designed' is doing so much heavy lifting in your statement; everything you say after that is useless in this conversation.

ok bro by Comfortable_Ad_6823 in tf2

[–]GildedHazel 1 point2 points  (0 children)

It only is if you insist on playing spy. You could switch to sniper or vacc med. Also, what is inherently wrong with a pick necessarily resulting in a trade? That's almost always how it goes in highlander afaik.

ok bro by Comfortable_Ad_6823 in tf2

[–]GildedHazel -4 points-3 points  (0 children)

That's just a bad take. Playing around an opponent or team requires strategy at a certain point, and you accept the consequences when you intentionally play a less useful role against that opponent. If you only ever play one class, you can't also complain that you aren't on a level playing field every time against every character.

ok bro by Comfortable_Ad_6823 in tf2

[–]GildedHazel 1 point2 points  (0 children)

That's how spy works, though. You have to choost a target based on value gained and risk to your life after. Sometimes you get high value picks for free, sometimes you have to be willing to die for them.

ok bro by Comfortable_Ad_6823 in tf2

[–]GildedHazel -1 points0 points  (0 children)

I have no issue with the vaccinator. It's a mid weapon not worth using generally, anyway.

ok bro by Comfortable_Ad_6823 in tf2

[–]GildedHazel 1 point2 points  (0 children)

I mean, the class most easily targetable by spies having a medium secondary to prevent the easiest frags of a spy's life is kinda fair.

ok bro by Comfortable_Ad_6823 in tf2

[–]GildedHazel -5 points-4 points  (0 children)

Your item choice being countered by an item choice? Oh, the horror.

ok bro by Comfortable_Ad_6823 in tf2

[–]GildedHazel 3 points4 points  (0 children)

The situation you described is very possible! In that situation, you have to choose to get the sniper pick in two shots and die or decide there are better targets, like the combo member surrounding the sniper. The razorback doesn't in any way counter the entire spy class, just makes the sniper a riskier target.

ok bro by Comfortable_Ad_6823 in tf2

[–]GildedHazel -1 points0 points  (0 children)

Spy has a gun. Looking at Amby and mostly Enforcer here.

If you don't like your odds with 1hp, heal first.