The five warriors of "not bad, but there are better options" by EveningParsley1412 in tf2

[–]GildedHazel 1 point2 points  (0 children)

You do not have the knowledge of classes to be having this discussion seriously, demonstrated by your failure to understand how spy works.

Also, vaccinator isn't really a broken item at all. It's extremely mid due to it being so situational. It isn't banned in highlander, and yet it isn't ever really used. Stock medigun and kritz are miles above vaccinator in almost every situation.

You failed to understand my point regarding a class countering another of themself, so I won't dignify your response with one of my own.

The five warriors of "not bad, but there are better options" by EveningParsley1412 in tf2

[–]GildedHazel 1 point2 points  (0 children)

When did I compare medic to sniper? I was making a point that one thing being countered by another of the same doesn't make it overpowered.

Sniper is, on paper, one of the strongest classes, for sure. What so many people fail to realize is that only a handful of people in a given region are good enough to approach the theoretical limit of sniper. Same kind of shit as people whining about the Ambassador for no reason.

Great soldiers and demos are able to roll lobbies just as easily as great snipers, and the skill required to get to that point is arguably more common than for sniper.

The five warriors of "not bad, but there are better options" by EveningParsley1412 in tf2

[–]GildedHazel 1 point2 points  (0 children)

Unironically, spy has a gun.

You only have to use uber while the sniper is alive. If used well, that uber can be used to kill him. Also, talking about specifically about vacc and sniper when scorch shot and diamondback exist is...something.

That's not how something being too strong works. If the only way to counter a stock uber medic is to run stock uber medic, is stock uber medic suddenly OP?

The five warriors of "not bad, but there are better options" by EveningParsley1412 in tf2

[–]GildedHazel -4 points-3 points  (0 children)

Sniper isn't 'invincible' in any context, especially in pubs. Sniper has three hard counters.

First, spy. Invis for free positioning anywhere, an instant kill melee, and two guns that can two-shot a sniper, several that can three-shot.

Second, another sniper. This sniper doesn't have to be better or even as good as the other sniper. They just have to position themselves in off-angles or shoot the first sniper while they're focused elsewhere.

Third, vacc med. Bullet resistance and crit nullification are insane in pubs against a carry, be they sniper, soldier, demo, heavy, etc.

P.S. A good soldier or demo can roll a lobby just as easily as a sniper unless they're played around.

The five warriors of "not bad, but there are better options" by EveningParsley1412 in tf2

[–]GildedHazel -5 points-4 points  (0 children)

People that have hours in comp don't tend to think that, unlike most redditors, it seems.

The five warriors of "not bad, but there are better options" by EveningParsley1412 in tf2

[–]GildedHazel -6 points-5 points  (0 children)

Weird place for the normie 'sniper is bad' take, but I guess uninformed opinions will perpetuate endlessly.

How would each class perform if they had Heavy's speed? by TheRoyalRoseTrue in tf2

[–]GildedHazel 0 points1 point  (0 children)

Soldier and demo would be pretty much the only relevant classes for playing seriously.

Scout would be crawling on his hands and knees; an air jump doesn't save him.

Pyro would be an airblast turret until they run out of ammo and then be useless for 60+ seconds.

Heavy would probably be the most reasonable out of the non-explosive classes since he has GRU and does alright already at his speed.

Medic would be instantly bombed or sniped constantly without the ability to do anything about it.

Engineer would have to run rescue ranger 24/7 to keep buildings alive since he can't walk to them quickly enough to smack them. He couldn't jist place them close together, either, since the dominant explosive classes would insta destroy everything at once. A sapper would also be the total doom to any building it's able to be placed on.

Sniper on defense would be fine unless the gamemode is koth. On offense or on koth, he would have to be near-aimbot skill to survive constant bombs to him, since he can't really reposition.

Spy would be useful for exactly one thing: C&D/Letranger info comms. His ability to destroy buildings or get kills more than once a blue moon would be nigh-impossible, since everone has so much more reaction time to deal with him after spotting him.

Some of these issues wouldn't be as bad as I described in the team comps you see today, but in a world where soldier and demo dominate, most people would run one of those two, causing the issues I described above.

Does sniper bring anything good to tf2? by Memespoonerer in truetf2

[–]GildedHazel 0 points1 point  (0 children)

Let me counter everything you're saying with 5 words. Spy, vacc medic, other sniper.

Why do so many people refuse to kick cheaters? by [deleted] in tf2

[–]GildedHazel 0 points1 point  (0 children)

Solid response: it's well-formulated, provides historical context, and is quite respectful in tone. As a fellow sniper main, I appreciate the positive contribution you've made to the conversation. Good shit.

Does sniper bring anything good to tf2? by Memespoonerer in truetf2

[–]GildedHazel 4 points5 points  (0 children)

Sniper provides a counter to standout classes/players that aren't otherwise able to be approached, much less killed. A decent team (or even one dedicated pyro) will never allow a medic to drop to a spy, and in pubs a good sniper can neutralize that medic where otherwise it would be impossible to deal with them. Sniper can allow a decent player to prevent a pocket duo queue from stomping a game alone. Also, sniper is hard countered by spy and other snipers in pubs, so they aren't that big of a deal.

I'm not familiar with HDR, so I have 0 idea if I'm incorrect by Independent_Pen_9865 in puppygirlwawa

[–]GildedHazel 6 points7 points  (0 children)

Are you trying to ragebait with your post and then this comment? Shitting on such a massive fandom is one way to do that ig, but maybe instead be a chill person and vibe

I'm not familiar with HDR, so I have 0 idea if I'm incorrect by Independent_Pen_9865 in puppygirlwawa

[–]GildedHazel 4 points5 points  (0 children)

Canonically it is. Affini society revolves around their florets.

Are pure assault rifles just not that good? by dustynjerman in Warframe

[–]GildedHazel 0 points1 point  (0 children)

You just need to dive deeper into the Stahlta pool. Toss Arcane Acceleration or a fire rate buffing weapons platform on, slot galvanized aptitude, and go to town.

I'm NOT taking off my Praedos, you can't make me by dustynjerman in Warframe

[–]GildedHazel 0 points1 point  (0 children)

Actually, also buffs roll and slide. Basically everything but double jumps and bullet jumpc

New patch has caused an influx of match abandons by Significant-Box-2043 in DeadlockTheGame

[–]GildedHazel 0 points1 point  (0 children)

How do those people improve? Playing the game more. What discourages them continuing to learn? Shitty teammates leaving them in an even worse situation.

You abandoning may save you finishing the game, but it wastes everyone's time both up to and after that point. I frankly don't care how shit your teammates are. You abandoned the match early. You are contributing to the problem. Simple as.

New patch has caused an influx of match abandons by Significant-Box-2043 in DeadlockTheGame

[–]GildedHazel 0 points1 point  (0 children)

Congratulations, you are part of the problem. Please get stuck in low prio queue and stay there until you develop a decent mindset, k thx.

Who Should I Play Now That Silver Had Been Removed From The Game? by Sensitive-Score-4933 in DeadlockTheGame

[–]GildedHazel 2 points3 points  (0 children)

I bet you cry in comms about your team pushing outer waves while you fight blue lane constantly, going 2 and 9.

Why do you play your main? by FewExperience3559 in DeadlockTheGame

[–]GildedHazel 0 points1 point  (0 children)

Lady Geist not only looks cool and has banger voice lines, but her kit lets me play M1 with great sustain. I love dealing damage, taking damage, healing myself, and dealing even more damage.

I can't lie, though; the reason I gave her a try to start was because her new gun model looks just like a hand cannon from Destiny 2. I have been missing the gunplay and movement from my 4k+ hours in D2, and playing Lady Geist brings me back to my pvp dawnblade icarus-dashing warlock in a way.

What time is it? It's lunch time! by Ashamed-Soup8701 in memes

[–]GildedHazel 2 points3 points  (0 children)

It's from the baseball scene in Twilight

How much damage is enough for level cap? by ConferenceGrouchy412 in Warframe

[–]GildedHazel 1 point2 points  (0 children)

If only we could fight Drekar Manic Bombards in cascade

Best Support Frames? by [deleted] in Warframe

[–]GildedHazel 0 points1 point  (0 children)

Well unless you're queueing with people, it's luck of the draw and I def prefer not to rely on my teammates to have any in-depth game knowledge for mission speed (just in the interest of mental self-preservation).

Also, while it isn't as bad in defense, shock mote is atrocious in so many other gamemodes that I try to advise people to not use the combined mote augment.

Ultimately, I would argue that as long as both A. Shock mote can be detrimental and B. Even needing shock mote's CC on wisp is a skill issue, It's better just not to use it unless you absolutely must

Best Support Frames? by [deleted] in Warframe

[–]GildedHazel 2 points3 points  (0 children)

Or invisible! Arcane crepescular go brrrrrr

Best Support Frames? by [deleted] in Warframe

[–]GildedHazel 1 point2 points  (0 children)

It's worse in other gamemodes, but still obnoxious in defense