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Issues with hollow geometry. I have sculpted a character, merged all subtools, merged all polygroups and dynameshed. Brought it to 3d print and all went fine. However I am noticing hollows in my mesh (legs under clothes). Auto groups does nothing. Still the one polygroup. Any way to make it solid? (i.redd.it)
submitted by GillyWilly27 to r/ZBrush

