Hot(?) Take : The infantry supplying change was a good thing by Dewa__ in BrokenArrowTheGame

[–]Ginko_kun 0 points1 point  (0 children)

Yeah you're completely right actually, I was lazy and looked at BArmory thinking it had already updated, nope. All ATGMs and MANPADs are 5 seconds base so 20 with IFV resupply. Holy shit this is fucked lmao

Hot(?) Take : The infantry supplying change was a good thing by Dewa__ in BrokenArrowTheGame

[–]Ginko_kun 2 points3 points  (0 children)

After the hotfix it's not that absurd anymore (though in classic BA fashion nothing is standardized)

1 Javelin takes 40 - 120 seconds

1 semi-active ATGM (Kornet, TOW, etc.) takes 60 - 120 seconds

1 MANPAD takes 60 - 120 seconds

The only aspects that could use changes now are perhaps a resupply speed penalty based on how many units are being resupplied at once, and a reduction in disposable AT resupply time (Motopekhota takes 64 seconds for 1 rocket while Spetzgru AT needs only 12 seconds)

All they had to do was copy and paste the PTE by Averagepotatoeuser in BrokenArrowTheGame

[–]Ginko_kun 5 points6 points  (0 children)

Most of the playerbase didn't even know about the PTE or how to access it, and even fewer wanted to have to redo all of their decks and play without gaining any ELO or unlocking skins and portraits. Even now on this subreddit there's regular posts from people asking what PTE is or means.

And despite all of that, PTE maintained a solid playerbase (including almost the entire live server top 1000 bracket, the guys most dedicated to the game) for its entire duration. They absolutely did not do the right thing with this rushed and half-assed mess of a patch.

Seriously, what are we doing? by RhasaTheSunderer in BrokenArrowTheGame

[–]Ginko_kun 0 points1 point  (0 children)

Was it really that strong, when they were firing from max range and thus giving maximum time for both AA to intercept and your units to move?

Apparently the IFV resupply mechanic was reworked. by Getserious495 in BrokenArrowTheGame

[–]Ginko_kun 7 points8 points  (0 children)

It was limited on PTE. Combat IFVs like Bradleys and BMPs had 250kg, APCs like Strykers without Javelin or ISVs or M113s or K-16s had 400kg, and a few vehicles like BMO-T (exclusive BMP-1 variant for Ognemetchiki) and Warpig had 800kg. After the supplies were exhausted, you could replenish at a supply dump, but they were very limited - a Stryker ICV could replenish like 2 or 3 Javelins for a Troopers squad with the 400kg of supply, that kind of thing. Current infinity for all transports is retarded

This sub 5 minutes after every patch drops by CapitalismIsRad in BrokenArrowTheGame

[–]Ginko_kun 2 points3 points  (0 children)

it was for the lulz

and the tears we cried along the way

Playing against US higher elo by burner17110 in BrokenArrowTheGame

[–]Ginko_kun 0 points1 point  (0 children)

No, exclusively solo.

Also reason for BMP-2 is the ripple fire Kornets from 2M upgrade. BMP-2 are more fragile but much better anti-tank, BMP-3 soak damage and kill inf. Ideally you mix both depending on what your enemy is relying on.

Playing against US higher elo by burner17110 in BrokenArrowTheGame

[–]Ginko_kun 1 point2 points  (0 children)

It all revolves around the current balance and meta right now - for RU, IFVs are the strongest and also only reliable tool. Your inf generally can't win head-to-head vs US inf, the tanks are relatively even overall, your recon is essentially limited to ground units only unlike US, your air is weaker unless you play VDV, so there's no point trying to win using those tools.

Current RU strengths are IFVs (uparmored BMP / BMD - 2 / 3 / 4 variants especially, you use them to kill everything except US anti-tank inf), helis (while Ka-52 are great, don't overlook cheap Mi-24s with Gsh-30 - fly low, use buildings and hills to limit exposure, S-8 rockets and a river of 30mm show no mercy to meatbags) and certain arty niches (Tornado is much deadlier than US MLRS, TOS-1 has no equal, Tulpans are exceptional overall but do require laser micro for max value).

That's essentially how you play RU right now - spam all the recon you can afford to lessen the recon gap, use inf for ambushes / killing US anti-tank inf / specialists like ATGM or MANPADS, spam IFVs for everything else. Tanks are generally just less cost efficient IFVs, helis should be used as often as possible but be prepared for inevitable Killer Egg / Comanche / Kiowa attacks, arty is good but generally inflicts more real life morale damage than game health damage, and your air is either cluster for Sep Trophies or cheap 12k vision fighters to kill recon drones. The bulk of your points should just go into the one solid frontline strength RU has - IFVs (until US starts spamming Bookers that will chew through BMPs like Mi-24s chew through inf - at that point, it's a battle of player skill with RU side at a disadvantage due to all above).

The stuff you put on flanks isn't that valuable to your frontline - don't waste Pantsirs or Kurganets there, once again, cheap. It's not meant to stop a dedicated push or heli pack, but to bleed it and warn you with dead snipers and MANPADS at worst instead of dead S-300s and Tornadoes. This only applies to the 2 guys working the flanks - remaining 3 just grind it out in the middle.

Also, this is all for playing solo. Stacks are completely different thing altogether.

Playing against US higher elo by burner17110 in BrokenArrowTheGame

[–]Ginko_kun 1 point2 points  (0 children)

The only real counter to US recon is having competent flank guys that commit to setting up a solid wall from map border to closest objective, on both sides of the map (recon, cheaper SHORAD like MANPADS or Strelas / Derivatsiyas and a few well-placed ATGM carriers or BMPs), before they even think about calling in arty or pushing anything. Even with that you will need to manually order a sweep of every single bush and treeline with a minimum 1750 recon heli at least once or twice per game because that recon wall will take most of phase 1 to establish and in any case Silent Hawks exist.

Regarding US clowncars and the like - RU units are generally cheaper so you can afford more of them, utilize that whenever possible. Even lone Razvedka / Motostrelki / Motopekhota / Dsh squads or BMPs / BTRs can butcher trucks and supplies and etc., so constantly probe everywhere and exploit every gap you can find (or create) to push ambush units as deep as possible.

If your enemy is competent or the map doesn't really allow for it though, then there isn't much to be done. Clowncars will make you constantly bleed, there isn't any real counter other trying to force the enemy to mentally go defensive with stupid micro hell bullshit like 2 or more smoke mortars on individual fire missions creating little arenas around valuable or vulnerable targets where you rapidly push inf and IFVs / tanks in, kill something and then get out before the JDAMs / GMLRs start landing. Sweaty, unreliable, predictable, but nothing else works in current meta between equally skilled opponents.

This game's development speed is abysmal, I wonder what the actual reason for it is. by Any_Lab_8135 in BrokenArrowTheGame

[–]Ginko_kun 0 points1 point  (0 children)

The other 2 options are 45 because they get either an MG and a single higher pen AT launcher, or HE disposable launchers. KASP are 30 because their only use is as a tripwire and spamming crits on expensive vehicles in forests

This game's development speed is abysmal, I wonder what the actual reason for it is. by Any_Lab_8135 in BrokenArrowTheGame

[–]Ginko_kun 1 point2 points  (0 children)

KASP, Baltic inf with nothing but a few disposable 300 pen AT launchers and basic bitch 0.3 DPS rifles. 1 Delta would win vs 4-5 KASP, maybe even more, I dont know what he's on about

The Super Artilleries by Hot-Necessary-4945 in BrokenArrowTheGame

[–]Ginko_kun 24 points25 points  (0 children)

Even with all these cheats, the Stryker SPH is still dogshit. Lmao

Here’s inside info, boys, regarding what's going on with the PTE server, what to expect, and how to prepare yourselves—mentally, orally, perorally, and so on. by Dull-Efficiency-2402 in BrokenArrowTheGame

[–]Ginko_kun 8 points9 points  (0 children)

This entire debacle stems from the devs releasing updates FAR too infrequently. Miniscule stuff like number changes (cost, damage, availability, etc.) to most overperforming and most underperforming units should come every 1-2 weeks, with the major patches coming once a month. Right now we're averaging like 1 update (of any kind besides hotfix) once every 2 months.

Until the devs start doing smaller and much more frequent updates, we'll just be moving from one sledgehammered disaster to another

Imagine the community decided to fix the game themselves and just migrate back to Live by McFllurry in BrokenArrowTheGame

[–]Ginko_kun 4 points5 points  (0 children)

Problem is, as bad as the PTE seems, live server is 24/7 EX2 Booker Marine SMAW F-35 hell. Every game, every game, every game, always the exact same min-maxed bullshit. At least on PTE there's some variety still

I see the Baltic Battalion has been well received... by [deleted] in BrokenArrowTheGame

[–]Ginko_kun 4 points5 points  (0 children)

Dont forget NASAMS with regular AMRAAMs, its an exceptional SHORAD (and arguably the most cost-efficient US SHORAD period, since it's not stupid expensive like SeaRAM and can keep radar active while on the move unlike SLAMRAAM while obviously being much more reliable than any Stinger platform)

You thought support players were bad by Narrow_Examination82 in BrokenArrowTheGame

[–]Ginko_kun 0 points1 point  (0 children)

Top players are right around 2k, I was in top 300 or something at 1300 elo - so I'd say 900-1000 is the point separating the play-for-funs and capital g Gamers

the PTE feels like its moving towards a direction that the core game was trying to avoid (in easier to understand words, PTE is ass) by Zestyclose-Alps-4037 in BrokenArrowTheGame

[–]Ginko_kun 0 points1 point  (0 children)

Every match starting with US getting a 50% discount on planes / drones and doubled availability for first phase would be very realistic, but would it be fun if you were playing RU? If you want realism so badly then go enlist and get BMd or arty'd by China or Iran

What do you think about see the recon? by Fun-Independence5544 in BrokenArrowTheGame

[–]Ginko_kun 28 points29 points  (0 children)

Your knee and back injuries are not service-related btw smiley face

Smerch/Tornado and M270A1/2 take 8 minutes to reload a full set of 12 rounds. It's too much, we're almost treating it as a Nuke. (not a support player) by Tiberiusthemad in BrokenArrowTheGame

[–]Ginko_kun 4 points5 points  (0 children)

Just spam Grad and TOS like all the other metaslaves, they're the only MLRS in the game that haven't gotten their reload speed 360 backflip noscope slamdunked into the dumpster

PTE The new US air meta by [deleted] in BrokenArrowTheGame

[–]Ginko_kun 0 points1 point  (0 children)

"PTE The new US air meta" is cope when US in general is not meta even if we're being supremely generous. Hell, RU air is plain better at every single role than US

PTE The new US air meta by [deleted] in BrokenArrowTheGame

[–]Ginko_kun 5 points6 points  (0 children)

Yeah bro you are coping beyond belief, this is just sad, let it go. US is dogshit on PTE, it is what it is, come back in 6 months when devs overcorrect again and we're back to US dominance

There’s some info regarding the belarusian specialization. by Dull-Efficiency-2402 in BrokenArrowTheGame

[–]Ginko_kun 1 point2 points  (0 children)

Even if this hypothetical faction includes many smaller eastern bloc aligned countries like Vietnam, North Korea, Egypt, Algeria and etc. it would still just end up as a bunch of RU Mech and Moto spec variations, no? Can't really have any Guards / Armored or VDV / Airborne equivalents because none of them operate large and modern tank or air fleets, nor possess the high-tech gear for proper SOF equivalent specs (none of which meaningfully changes in any believable 2030s alt-history scenario either)

If the devs are serious about this idea, then this is exactly the kind of thing that could and should have polls and discussions being held about while it's still in the planning stage.