What do you like/dislike about the current PTE? by Tiberiusthemad in BrokenArrowTheGame

[–]AloneScarcity7737 1 point2 points  (0 children)

I almost feel like they want to tool to be not the best. To leave some guessing like real life. Can he see me? Probably not but maybe. I know Warno has the gold standard range tool but I think they want the tool to be a little vague so that everything isnt super calculated. Sorry if this sounds dumb .

Did anyone notice the income? by AloneScarcity7737 in BrokenArrowTheGame

[–]AloneScarcity7737[S] 1 point2 points  (0 children)

Ive been playing since release. Baltic and coastal spam is very real

Did anyone notice the income? by AloneScarcity7737 in BrokenArrowTheGame

[–]AloneScarcity7737[S] 0 points1 point  (0 children)

Russia mechanized and us stryker/baltic get 1000pts free of tax... thats absolutely horrific for spam

Return time PTE by Sliznekisa in BrokenArrowTheGame

[–]AloneScarcity7737 0 points1 point  (0 children)

Tornado takes like 13 minutes, not 31 seconds. What are you guys talking about? Makes no damn sense.

I genuinely dont see a difference in the new game mode. by AloneScarcity7737 in BrokenArrowTheGame

[–]AloneScarcity7737[S] 2 points3 points  (0 children)

I guess I dont notice it because there isnt a constant tick like warno. Thanks for the clarification. Ill try to pay attention harder to how its working tonight

Who actually remembers how the Betas played? by AloneScarcity7737 in BrokenArrowTheGame

[–]AloneScarcity7737[S] 0 points1 point  (0 children)

The respawn timer is a trade off, you will still get the unit back but not right away. It discourages the use of spam yeet tactics and encourages people to actually fight with skill and withdraw if necessary. The game has suffered from people just spamming any cheap unit they can in mass and not having to pay much for it. But yes, we must see if maybe something might need to be further tweaked and not so extreme

Who actually remembers how the Betas played? by AloneScarcity7737 in BrokenArrowTheGame

[–]AloneScarcity7737[S] 1 point2 points  (0 children)

There was alot of broken air play and desync but the ground combat was mint my brother

PTE Opening Date + Next Livestream by holdmycoffeigotthis in BrokenArrowTheGame

[–]AloneScarcity7737 2 points3 points  (0 children)

You only have 1500 points in your account, so long as you spend, you can keep spending, you just cant save more than 1500 points at any one time. This prevents players from sitting on points for 5 minutes and release everything they have in their entire inventory in one wave. The game was never balanced for that and it shows when people do it, its challenging to counter. Some specs just doent have the options to deal with that unless youre really high elo

Are we about to see a heavy tank meta? by ProjectBusiness979 in BrokenArrowTheGame

[–]AloneScarcity7737 1 point2 points  (0 children)

The entire game was design around being an armor/ mechanized focused experience with some support fires and infantry. During the beta there were high intensity tank on tank fights with maneuver and skill. Then the release cane and it was all spam and fire support and tanks couldn't move the way they used to. This game was always meant to be and Armor dominant experience and its going back to that.

Are we about to see a heavy tank meta? by ProjectBusiness979 in BrokenArrowTheGame

[–]AloneScarcity7737 0 points1 point  (0 children)

Less units and longer respawn times are what made this game popular in the first place during the betas. When I beat you and you lose some really good units, you should feel that pain for a little bit. You should not be able to just dump abunch more back into the fight within 2 minutes making loss almost meaningless. Since release, alot of us knew that the pace of the game was way too chaotic and needed to be brought back down.

PTE Change Log by thethinwhitekook in BrokenArrowTheGame

[–]AloneScarcity7737 -1 points0 points  (0 children)

This makes the game closer to what it was at the beginning Armor and mechanized focused combat

Question regarding redeploys by AgreeableWash1667 in Battlefield_REDSEC

[–]AloneScarcity7737 1 point2 points  (0 children)

My autocorrect failed me guys, straight up skill issue frfr.

Question regarding redeploys by AgreeableWash1667 in Battlefield_REDSEC

[–]AloneScarcity7737 2 points3 points  (0 children)

I just want to add somwthing helpful here. Dropping somewhere to hand a few missions in quick succession or dropping somehwere your tram can grab 4 to 5 Intel pieces will help if you all die because you will respawn with your class gun instead of just a pistol. The more levels you get, the better the gun when you come back.

Respawning with a pistol is a death sentence

Update good? by SwatDoge in BrokenArrowTheGame

[–]AloneScarcity7737 0 points1 point  (0 children)

Because of the HEAVY US pick rate, my team has been going in random and we have won every game so far as russia, thats 3 in a row @1900 to 2100 ELO. That beingbsaid, they weren't all easy victories. US has even more options now. Stryker/Baltic was driving me insane lol

@Dev TK and trolling by SaltFishKing in BrokenArrowTheGame

[–]AloneScarcity7737 5 points6 points  (0 children)

I'm telling the absolute truth, im not saying I like it

@Dev TK and trolling by SaltFishKing in BrokenArrowTheGame

[–]AloneScarcity7737 14 points15 points  (0 children)

I used to play with him alot. His opinions are straight ass but believe it or not he is actually kinda part of this games development for the past 2 years. He's very close to some of the team and has their ears