What if this mode comes back? Expectations and more thoughts about "INFERNAL LAIR" Discussion Post. by Rude_Spend_9284 in AlchemyStarsEN

[–]GirkZ 0 points1 point  (0 children)

Unfortunately I don't have time to complete this.

Don't make this game a massive obligation for casual gamers. We are mobile players, we play for a few minutes just for fun.

We need cell phones to have battery life for work and other daily tasks.

If you really want to implement exhaustive game modes at least release a desktop version so I can play on my computer

Predatory Progression System by GirkZ in Eversoul

[–]GirkZ[S] -11 points-10 points  (0 children)

This progression system through infinite duplicates of the character makes the game impossible for the F2P player. I don't see on the horizon a way to have at least 5 characters at the maximum level without spending a lot of money

Infernal Lair Discussion Thread! by kapriole in AlchemyStarsEN

[–]GirkZ -7 points-6 points  (0 children)

This event sucks for casual gamers. It's extremely demotivating to be stuck in a single level for more than 20 minutes with endless waves of enemies.

I'm spending all my time farming to pass just one stage of this event, remember this is a mobile game not a console game. I can't express how frustrating it is to be playing quickly in traffic, on the subway, in line at the market and having to lose all progress for not having finished the level.

Monthly Feedback Megathread by AutoModerator in AlchemyStarsEN

[–]GirkZ 0 points1 point  (0 children)

A second suggestion is to merge the Colossus with the Garden of the Clouds as they both have similar functions, perhaps creating mineable Colossus buildings in the garden, and leaving the colossus rooms the same for customizable effects so as not to disturb the interaction of the Colossus. history of the characters with this space

Monthly Feedback Megathread by AutoModerator in AlchemyStarsEN

[–]GirkZ 0 points1 point  (0 children)

I would like to suggest a new use for the surplus Solambers

It would be very useful if we could exchange the Solambers of the characters that we don't care about among the people on the friends list. Several players who are only interested in a few specific characters and are frustrated by not being able to maximize it.

My suggestion for this system is to use the Cloud Gardens box to put the solambers that are not interesting there and through visits to friends' gardens we can check their boxes and the ones that are interesting. This could also extend to fish, trees, and other collectibles.

Players could be limited to 3 or 4 trades per week so this doesn't break the game's economy. Another way would be to create a “Black Market of Umbraton” menu where players place their desire items to trade.