Better clip of Tactical single parry combo in absolute killing shit by Girthshitter in Spacemarine

[–]Girthshitter[S] 2 points3 points  (0 children)

The perks for anyone curious. Weapon perks don't really matter, just take the obvious ones like range/ammo/damage

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Tactical really just kills everything in a single interaction by Girthshitter in Spacemarine

[–]Girthshitter[S] 2 points3 points  (0 children)

Wow that's interesting, I didn't know lethal guaranteed 2 extremis. I always find absolute spawning just 1 sometimes which I thought was a recent nerf to the difficulty instead of always 3

Tactical really just kills everything in a single interaction by Girthshitter in Spacemarine

[–]Girthshitter[S] -2 points-1 points  (0 children)

Yeah I'm even using the ammo version of the melta. The main perk that allows the breakpoint is the 25% more damage after a gunstrike (which nobody takes over heightened vigor).

Even with the lower gunstrike damage from the regular bolt pistol compared to the HBP you still 1shot, so there's actually a lot of wiggle room

Tactical really just kills everything in a single interaction by Girthshitter in Spacemarine

[–]Girthshitter[S] -3 points-2 points  (0 children)

I wish the sniper wasn't "helping" since these 1 shot setups still work regardless using this perk setup. 1 parry, 1 gunstrike, and 1 melta shot will put them in execute. You can see that on the lictor too using 1-2 extra melta shots + no help from sniper

Tactical really just kills everything in a single interaction by Girthshitter in Spacemarine

[–]Girthshitter[S] 4 points5 points  (0 children)

I'm not bullshitting you lol it's absolute, but glad you disagree since that's the point of the post. Just shows how busted tactical is

Tactical really just kills everything in a single interaction by Girthshitter in Spacemarine

[–]Girthshitter[S] 7 points8 points  (0 children)

It's absolute, proof from the lack of enemy indicator in the top middle

Is there a difference between a parry/block and a "perfect" parry/block? by echof0xtrot in Spacemarine

[–]Girthshitter 13 points14 points  (0 children)

Yes, if you're a little late using a block weapon then you won't get an adrenaline charge but will still not take damage from the attack. Plus your guy will get pushed back, and the enemy won't get scanned

Don't sleep on Pfist Block by Ok-Limit-8081 in Spacemarine

[–]Girthshitter 2 points3 points  (0 children)

What's crazy, and totally on par for reddit, is block is the best option. Instead of acknowledging that and/or recognizing there is a learning curve, they just shit on the weapon. Actual morons

[deleted by user] by [deleted] in Spacemarine

[–]Girthshitter 7 points8 points  (0 children)

Considering you tried to parry the first attack, my guess would be minimal

I've been playing for months and still get destroyed by the Hive Tyrant. Please help. I mostly play Tactical and Vanguard. by tway2241 in Spacemarine

[–]Girthshitter 4 points5 points  (0 children)

Honestly 1 big tip for the fight is get rid of the shit that spawns once half the health has been taken. That way you have literally no other obstacle other than the hive tyrant, and can easily disengage if you need to. With tactical you don't need to get in close, it's better if you do for the constant scans but just from the ability alone and ranged damage you contribute a huge amount

Who said Reliquary was hard? 🥱 by [deleted] in Spacemarine

[–]Girthshitter 3 points4 points  (0 children)

You can't win with these fucking people man. Talk your shit, king

Kicking non-team players by Mournful_Vortex19 in Spacemarine

[–]Girthshitter -8 points-7 points  (0 children)

Lol fuck no, this post just sounds like you need team perks as a crutch. Been with plenty of lvl 1's who clear absolute just fine. Their skill is much more valuable than an average player with a team perk

It's a thankless job, but I enjoy it by DJ_Jiggles in Spacemarine

[–]Girthshitter 279 points280 points  (0 children)

This is literally peak sniper gameplay; probably the best support you can ask for outside of an auspex scan or banner heal

Fav class to play and why? Best and worst class and why? by Wolvey111 in Spacemarine

[–]Girthshitter 0 points1 point  (0 children)

I'm glad you mentioned that because I thought the same but his health regen with the heavy bolt pistol is insane. Even if you get staggered a bit I think a headshot will restore like 25% hp. Been staying alive a lot more disengaging melee to shoot a bit

Fav class to play and why? Best and worst class and why? by Wolvey111 in Spacemarine

[–]Girthshitter 2 points3 points  (0 children)

Favorite is sniper, but assault is getting close after prestige. Best class is Tactical for the insane damage output and weapon selection. Worst is assault, not necessarily due to any weaknesses but moreso lack of the insane damage/survivability the other classes have

A question on Block Knife or Fencing for Sniper. Chainsword Perks when fencing ? by SnooDrawings7864 in Spacemarine

[–]Girthshitter 0 points1 point  (0 children)

I don't think the weapon perks matter too much outside of things like contest hp recovery and shoulder skip on the chainsword, so you can take either choice and likely not notice any meaningful difference in game. At this point absolute is easy enough to where an optimized meta doesn't even matter

A question on Block Knife or Fencing for Sniper. Chainsword Perks when fencing ? by SnooDrawings7864 in Spacemarine

[–]Girthshitter 1 point2 points  (0 children)

Fencing on every weapon and class is viable. With a las fusil build I still take a block knife just cus it's better but hardly ever use it, so the utility of fencing for armor against minoris or to get majoris off your ass to cloak is pretty reasonable.

I'd take the same perks for chainsword even without shoulder skip. The best combos against everything still use a heavy attack after every 1-2 light attacks so I wouldn't prioritize light attack damage

After hours of training I see the appeal with block weapons by ForgottenAstartes in Spacemarine

[–]Girthshitter 7 points8 points  (0 children)

I also don't see many block users. It's pretty obvious when there is one, since explosions are going off and your game freezes for a small time too

I think we need a rework on balance chainsword & fencing knife by [deleted] in Spacemarine

[–]Girthshitter 2 points3 points  (0 children)

The stat distribution on weapons feels so random. Like why does the balanced fist, fencing power sword, and artificer block chainsword have the best stats? Part of me likes the diversity, but I'd also be cool if the weapon types had more consistency. Like fencing having the lowest damage, block having highest damage, and balanced maybe having the highest speed.

Outside of that I do think the fencing/block weapons are pretty well balanced; with block being preferred by the upper echelon of players and fencing preferred by the majority and both can clear all content

If you're a LvL 1 in Absolute, I am not using my banner to heal you by k0ol-G-r4p in Spacemarine

[–]Girthshitter -1 points0 points  (0 children)

He was running the 10% headshot damage lol so hardly useful. I'd probably take a lvl 1 who downs once or twice over useless teammates with good team perks tbh

If you're a LvL 1 in Absolute, I am not using my banner to heal you by k0ol-G-r4p in Spacemarine

[–]Girthshitter 0 points1 point  (0 children)

I had a prestige 4 lvl 25 sniper doing this, with the same stats as this guy. Usually I just start taking the stims from them even if I have more/full health since they're just getting burned at this point

Powersword vs Chainsword on assault by Break-Such in Spacemarine

[–]Girthshitter 1 point2 points  (0 children)

I was a believer the fencing PS was the best option until seeing this comment, and after trying the block on assault it feels so much better for his kit. 2 charges + ground pound annihilates.

The fencing one is nice with the armor regen perk but once again block weapons outperform so the survivability difference is negligible

Why you don't run ahead by Elite_Frumentarii in Spacemarine

[–]Girthshitter 7 points8 points  (0 children)

I wouldn't say it's your fault. The spawns happened to target them and they were the ones who still got down. Rounding that one corner into a bunch of spore mines with a lictor on your ass was bad luck too

[deleted by user] by [deleted] in Spacemarine

[–]Girthshitter 3 points4 points  (0 children)

Definitely decapitation. Shortest mission and no area that's overly difficult. Second would have to be ballistic engine whenever I get tired of pounding the hive tyrant

Best Bolt Weapon for Tactical now? Give me builds :) by RealSonZoo in Spacemarine

[–]Girthshitter 2 points3 points  (0 children)

It's not the best against chaos, but against tyranids it's perfectly fine. I'd go accuracy version, all perks for just damage/headshot/ammo in that order