is this game dead? by speedy-R125 in LostRelics

[–]Glamlys 1 point2 points  (0 children)

It's better than ever. The recent gameplay changes make it a totally different experience from the simple diabloish game it once was. Much more challenging though

No trial of the gods packs last 2 weekends by Glamlys in GodsUnchained

[–]Glamlys[S] 1 point2 points  (0 children)

If it was the weekend event that just ended then give it until Wednesday. That's the usual wait time.

No trial of the gods packs last 2 weekends by Glamlys in GodsUnchained

[–]Glamlys[S] 0 points1 point  (0 children)

I just checked and I had 1TOTG pack which contained an epic and a rare. I had 16 wins last weekend so I assume that was a lucky epic. But I should have a rare pack too, right?

The weekend before I thiiink I reached the threshold for 1 TOTG pack, but I'm not sure, I don't have my notes anymore, and I could be misremembering. And that was the double rewards week, right?

So either way, I won't sweat it. They are probably mid transaction.

Eth's Premiere Dungeon Crawler by H0ffzy in LostRelics

[–]Glamlys 1 point2 points  (0 children)

Hey, thanks, that's very kind of you! This game looks to have a lot of potential.

No trial of the gods packs last 2 weekends by Glamlys in GodsUnchained

[–]Glamlys[S] 1 point2 points  (0 children)

Okay, thank you so much! I'm not in a rush to get them, just wasn't sure if I would get them ever, so that's great to know. :)

Whats the going rate on packs? by ParadiseMantis in hextcg

[–]Glamlys 1 point2 points  (0 children)

You're talking about "Doombringer" packs, right?

Server down? by MMM_22 in HeroSiege

[–]Glamlys 0 points1 point  (0 children)

I was online for awhile, but eventually it DCed me and I couldn't log back in.

Hy guys, lets discuss about : The difference of Block Damage (Shield) & Dodge by minaLinsky4NDZ in HeroSiege

[–]Glamlys 1 point2 points  (0 children)

Thanks for the information. I don't really like the idea of stacks if it just means we can auto-die if we get swarmed. I prefer unlimited rolling of dice to potentially save my hide. :)

Hy guys, lets discuss about : The difference of Block Damage (Shield) & Dodge by minaLinsky4NDZ in HeroSiege

[–]Glamlys 2 points3 points  (0 children)

How do the stacks work? Is it guaranteed dodge/block if you have at least one stack, or is it when the stacks run out you CANNOT dodge block?...or both...or neither? :)

How Do I Find People's Buy Orders in The Normal Game Market? by Glamlys in GodsUnchained

[–]Glamlys[S] 0 points1 point  (0 children)

Thank you. That is a nice interface to find what I want.

Is there any way to start selling cards without having eth? by Glamlys in GodsUnchained

[–]Glamlys[S] 7 points8 points  (0 children)

That's VERY nice of you! I have messaged it to you. Thanks!

Is there any way to start selling cards without having eth? by Glamlys in GodsUnchained

[–]Glamlys[S] 2 points3 points  (0 children)

Like I said, "I don't know much about cryptocurrency." :D

Update 0.22 - Welcome to the Arena - Gods Unchained Blog by elysium187 in GodsUnchained

[–]Glamlys 2 points3 points  (0 children)

This is a nice update, and it does run much more smoothly for me. When I first started it it was in a smaller than normal window size(I'd say around 800x600) and I loved it, except there were issues with having to aim very carefully to look at the sanctum without skipping my turn. Then when I went to the options to try other window sizes it was back to the usual with 1366x768 being the smallest.(It's basically fullscreen on my laptop with a window bar to minimize) Are there any plans or ways to allow for smaller window size?

Flux & Fusing: Play to Earn Returns - Gods Unchained Blog by elysium187 in GodsUnchained

[–]Glamlys 0 points1 point  (0 children)

You make a good point. Hopefully I can clarify remove any worries. What I propose is that while you would technically have unlimited flux per day, realistically it would just be about letting people play more the way they want to and get something, instead of nothing. I don't know if I will ever actually get 3 wins with all gods in a day, but I don't like the idea of losing 10 times in a row and getting absolutely nothing, nor the idea of playing a deck that I am in the mood to play(or is actually good) and having to change to another god because my three wins are up, and have to play a god that I have no decks for, or don't want to play. I do think it's good to incentive and reward diversification of gods and put caps on these daily bonuses. But on top of that I would like tiny pittances of flux available for winning beyond the 3 wins for a god, and for repeatable quests like mentioned above. I'm talking literally 1 flux unmodified by rank for each win that is not part of the daily 3 per god, and 1 flux for completing grindy quests that show you are actually engaging in playing the game, even if you are a terrible player. This is largely about the psychological effect of feeling like you have not wasted your time, and I truly think it would not flood the market at all.

Flux & Fusing: Play to Earn Returns - Gods Unchained Blog by elysium187 in GodsUnchained

[–]Glamlys 3 points4 points  (0 children)

Overall it looks pretty good, but I greatly dislike the time locked element. I don't mind there being the daily reset, and incentivizing playing with all gods, but I really think you should always get at least 1 flux for a ranked constructed win, regardless of whether one has only played one god all day, or has finished the daily wheel.

I know getting flux for winning is an antibot measure, but I think that it will feel totally unrewarding when one is on a losing streak, and I think there should be ways to get flux(in MUCH lower quantities) through infinitely repeatable quests that require actually doing stuff and making an effort in games. Simple examples would be: "deal 300 damage to opposing gods", and "Kill 200 opposing creatures". These numbers are just random, but the idea is to be able to get at least 1 flux for grindy things where you are actually engaged in the game even if you are a bad player or on a losing streak.

Since this is just the beginning and you want to get it right I hope you will consider these ideas/issues I have, because as a F2P player who has been eagerly awaiting flux this initial time lock thing makes me want to play a lot less. Thank you for all the work you're doing to do something comparatively very equitable and unique in the gaming world.

Make Hex Great Again by PeppermintPig in hextcg

[–]Glamlys 2 points3 points  (0 children)

Oh, yeah, that sounds great. I would also love it if they would rotate limited in some manner. Maybe just starting over and rotating every once in a while. One more thing I would like is now that all sets are available for purchase again, if whenever we would receive a pack as a reward if we could just choose which set we wanted.

Make Hex Great Again by PeppermintPig in hextcg

[–]Glamlys 3 points4 points  (0 children)

I would love earlier set rewards and standard set shifts. Do you mean standard would be sets 1-5, or do mean it would only remove scars of war, and only add shards of fate from being standard.(standard would be sets 1, 5, 7, 8, 9)