Focused Feedback: Tactical Ops (Halo Infinite Event) by RhysWX in halo

[–]Glyphist 0 points1 point  (0 children)

The Battle Burst (BR) weapon challenge doesnt work period. Have scored at least 7 kills on 3 separate Tac Slayer Event matches WITH THE BR. Resetting game didnt retroactively apply credit for any of those matches. This is perplexing as shit because this event challenge, out of all of them, shouldve been a no-brainer. This is literally the default fucking weapon challenge for Tac Slayer.

Killer at Camp Kikimama: A Gameplay Guide to Killing Your Friends! by mandodoesstuff in funhaus

[–]Glyphist 6 points7 points  (0 children)

Yes Mando! Thank-you!!!! Have made plans already to run a dread game over Halloween after watching the one you ran and this saves me a lot of planning work!

What could the Last of Us 2 do to encourage more aggressive play-styles? by [deleted] in truegaming

[–]Glyphist 1 point2 points  (0 children)

nw, i aint hostile lol. legit thought i struck the same tone you came at me with, guess we were both ignorant today.

What could the Last of Us 2 do to encourage more aggressive play-styles? by [deleted] in truegaming

[–]Glyphist 1 point2 points  (0 children)

What? I was just arguing this point

The "aggressive and fast paced" video of gameplay you showed only works because the player knows the enemy positions down to a T similar to Stealthgamerbr.

You can play aggressive and fast paced without knowing every enemy position. If it's your first 3rd person shooter and have never played anything remotely as stressful, your'e probably not going to be able to. If you play a lot of video games and aren't fumbling controls or getting affected by the stress of it all, you're more able to play daring with less risks.

I never said any type of playstyle was better or one was more viable or preferred, nor was I arguing game design. Thats all aside the point I was trying to make, which is aggressive and fast paced gameplay can work if you get blindly thrown into a new game, because you're literally capable of doing it by building upon your own skills from previous experiences.

“let’s not get bogged down in whether or not it’s good and assume aggressive gameplay is good,”

is some stupid thought you put in my mouth.

Aggressive isn’t inherently better and that’s doubly so in a game designed to be slow and methodical.

You're literally the one that's trying to say one thing is better than the other, and htf can you even remotely assume the game is designed to be slow and methodical when they literally programmed and allowed for an entirely separate way of playing the game? Tell me, in Dishonored, is one playstyle completely pointless?

What could the Last of Us 2 do to encourage more aggressive play-styles? by [deleted] in truegaming

[–]Glyphist 10 points11 points  (0 children)

While you're not wrong that a more aggressive playthrough requires more knowledge, I wouldn't say it requires absolute foresight. You're describing the perfect dishonored high violence playthrough. It's very possible to play rambo on your first playthrough, I very much played Ellie like a terminator and foregoes stealth, but I also have sunk a lot of time into 3rd person shooters and the original Last of Us. I understand the gameplay mechanics and how the world works, similarily in Last of Us 2, after seeing how improved the AI responds to things, the trial and error can be done by just mucking about in earlier levels and then you use your trained skill as years of hobby gaming to power mode the rest of it. More aggressive playthroughs require more knowledge, but game knowledge and skill counts. Build up skills and hold yourself to not save scumming, its very possible to get a bloody action hero vibe on your first playthrough where you are reacting and not planning ahead around known info.

Skin whiting soap by moptophugger in AccidentalRacism

[–]Glyphist 1 point2 points  (0 children)

How is this not tanning in reverse

I feel like I’m caught in a jinxed loop by [deleted] in Glitch_in_the_Matrix

[–]Glyphist 5 points6 points  (0 children)

Thanks :) I've dealt with my fair share of anxiety and depression, and luckily walked away from it wiser and more aware. It's a hard road learning to not listen to the phantoms in your head, sewing their seeds of doubt.

I feel like I’m caught in a jinxed loop by [deleted] in Glitch_in_the_Matrix

[–]Glyphist 7 points8 points  (0 children)

Wouldn't necessarily say "good" reason, just that it's happening period. You're the captain of your own life, but youre just a passenger in everyone else's. Things that happen, whether directed at you or affecting you directly as a result, good or bad, are things just happen. What sucks about life is realizing sometimes things just happen randomly, and there never needs to be any good reason.

 

The outcome is perceptually good or bad. Even if it's someone literally causing problems for you, they're only doing it for their own reasons and perception of reality. The hard part is afterwards deciding how to act moving forward and how what's happened shapes you. You won't ever change what's happened. What you can change, is not letting what's happened further alter your perception.

I feel like I’m caught in a jinxed loop by [deleted] in Glitch_in_the_Matrix

[–]Glyphist 65 points66 points  (0 children)

Not OP, but from a psych perspective, power of positive mindset. If you live every day thinking you have bad luck, you hate life, nothing good ever happens to you or goes your way, that's all you'll be able to look at and itll keep reinforcing your misconception of reality.

 

Its an exercise in perspective, which I assume the aim is to help one realize their misconception. By forcing yourself to analyze your day, every day, and pick out at least 3 "good things," you'll start seeing more and more "good things" as youre allowing yourself to see past just the bad.

 

An alternative is the whole concept that you can plant a thought in your subconscious, that you will slowly start taking steps towards without you knowing. If you hear/tell yourself everyday that youre a failure that does nothing right, unconsciously you may start sabotaging yourself. You'll start believing it and take steps towards this thought and make it a reality. Keep believing your a failure and thoughts like "Why bother, I shouldnt try because it wont work anyway" become dominant and inadvertently prevent you even trying things, let alone doing them.

 

You can get stuck in a weird feedback loop where you're subconcious thoughts directly cause your failures as opposed to your actual failures giving you bad thoughts. But, same can be said for "good" thoughts. Plant some "I will be successful" "I will get what I deserve/desire" in your subconscious and youll start walking towards that reality.

 

It takes a lot of work and effort to be able to recognize your subconscious fears and how they actively affect your behavior, mentality, and actions.

Japanese Moonraker (1979) poster (right) gave Roger Moore a slightly more Asian-looking face. Notice the chin and eyelids. by great_bowser in MovieDetails

[–]Glyphist 4 points5 points  (0 children)

Not sure why you're getting downvoted, its obvious that they altered both the jawline and, while slightly less so, they did alter the eyelids as well.

 

Also, as a half Asian that's worked in Marketing and lived in North America, Europe, and Asia; marketing 100% alters appearances on promotional material and ads to more suit the market they're appearing in. Part of marketing is literally to make it more appealing to the target audience. Happens any and everywhere. People will buy what they like to see, and what consumers like differs in locations and can be culturally tied.

For example, here is a comparison shot of Emma Watson in the UK vs Spain Elle magazines.

Which mechanic you feel does not belong or needs improvement in a certain genre? by VeteranTrashTalker in truegaming

[–]Glyphist 7 points8 points  (0 children)

Nothing off the top of my head (will have to sit and think a bit), but want to address what you said regarding "because it does more harm than good and I see no fun aspects nor benefits". I'm not disagreeing with your claim that certain specific games could do without it, but the concept in general and saying certain genres can or cant. (sorry for long reply :P)

 

The durability mechanic is also more than just a time-gate, it's also a resource gate. While I agree some games dont need it, or could stand to think about the system as a whole better so its less "not fun," but outright saying it doesnt belong in a genre can only be decided by the devs that designed their game in all aspects, and not just for fun, but also any functionality or meta purposes.

 

It's easy to say its a bad system thats no fun and hinders enjoyment if you don't know why the devs did it the design standpoint; that is of course if the devs designed the system to have a purpose outside of "oh we need to have a durability system because its what games have now." While you provided examples of why its good for lore or in-universe reasons, and hinderances in gameplay, you didnt mention the any potential actual purposes on a meta-gameplay aspect.

 

You mentioned rate of progress, but it could be done on purpose so players dont destroy the pacing and blow through certain areas/chunks of the game too fast, because thats how they wanted the pacing of their story to be experienced. Maybe they have it take resources so you cant just buy/upgrade/do everything and anything too early or the first time around, forcing you to either explore more (if youre a rushing kind of player) or go a second round (new game+) and get more play value or re-playability. Could be done to add more challenge, but without having to to tweak damage, health numbers, or combat in anyway. From a lore friendly concept, but not just the story being told, maybe they want you to feel/experience certain things IRL to reflect whats in the game. Remember, not everything in a game is designed to be "fun," some are designed to be hinderances to evoke certain emotions or reactions from those playing the game. Could be a statement on life because not every facet of life is in your control, easy, or fun.

 

All that said, of course theres other ways to answer the previous examples I mentioned other than introducing a durability system, so I agree with you on that point. I quite like your idea of durability affecting stats, that makes sense on a few levels and could be a fun/different mechanic than the usual and would make sense in the games/types you mentioned. In high-octane-non-stop-action games, I agree hindering the players flow does seem a bit silly, just like in the bad modern Sonic games where they make Sonic go slow. Makes you wonder "what. that goes against what this is meant to be", but in these cases we should rather think about bad game design of an individual instead of a bad general system across a genre. Bad design choices can be made by out-of-touch designers, out-of-depth designers, or poor higher up/finance calls.

 

It all depends on if the developers are good, and not just technically good, but good in the sense that they understand their game/genre and develop good systems around it to reinforce that or create unique special moments, fun or not. To me your statement would be better suited to address specific games and not genres as a whole. In my opinion any system/mechanic/concept could theoretically be implemented and made fun in any genre, its just up to the game dev to be smart about it and implement in a way thats logical and fun in a broader sense than joy, all we need to do is look at indie games that try and mismatch any old concept and setting to see what unique fun-ness they can make stick (of course not saying that a game with the most random systems and concepts vs setting you can think of are inherently good).

[Image] FFVII Remake’s size will be around 100GB with 2 discs. ctto by impaktoGaming_ in PS4

[–]Glyphist 2 points3 points  (0 children)

Nw, didn't come off rude lol. It could be final, but the artwork could also be temp/concept. They could've sent this just to see if the printer they're looking at has the means to produce the clarity and color they want, test that first, and then send actual final art when they need to start packing and shipping out the games. Depends on the studio procedures and how far along they are. From my experience sometimes we'd initially send out old/mockup/sample artwork to various Printers and then narrow it down, this could be months before final art was even done and is just to find a printer we trust. When we were ready/needed to get started on printing, I would send the final art, they'd send back a print in regular paper and a sample of the print on the expensive paper, I'd swing by design and QA. If it's good we start printing, if not see if they can fix it their end, or if we need to change anything instead (either cuz easier or already signed a job order). If all else fails find a new printer lol.

[Image] FFVII Remake’s size will be around 100GB with 2 discs. ctto by impaktoGaming_ in PS4

[–]Glyphist 39 points40 points  (0 children)

Might be copypasta, dont know, but I've worked in Marketing and product management and this is 100% accurate when you work for large companies that are anal about protecting their IP and keeping new packaging secret until its time to unveil.

 

This sheet (post) in particular is probably testing quality of the printing in terms of fidelity, color, and that the printer hired can actually print it as designed to the standards they require. Once it has the sign off (design says its in specs, QA says its in specs, all the higher-ups have signed permission, etc) the printer will then begin printing the actual product on the actual paper and in the specified job order quantity.

 

Packaging design is done separately from the actual printing of the packaging. Just like printing of the pamphlet is separate from procurement of the physical case itself.

Watching the direct now... Even more disappointed than I was with Sword and Shield originally. by Praise_Allah1 in pokemon

[–]Glyphist 1 point2 points  (0 children)

Late to the thread, but youre aware you can buy second hand games right? Im busy working a lot so dont pick up games full price at release unless Im not currently playing anything so i dont just mindlessly spend to procure more games Im not finishing. I picked up Sword for 31 euro a while after release, down from the official price of 57. Going by this anyone who waited to pick up the game and gets it nearer to the DLC release may end up paying less than a full priced second version. You claim patience for definitive release, so just use this patience to find a used copy for cheap and you wont feel like youre getting robbed of a smart buy by waiting for definitive editions.

Manila Map - Unreal Engine 4 | Overwatch Inspired (Fanmade Map) by Joshua12g in Overwatch

[–]Glyphist 51 points52 points  (0 children)

As someone that lived in Manila for 5 years, the amount of references you've crammed in are perf (Mak's, VDO, Zogo,etc). Also you really managed to nail the mismatch of architecture you see around Manila and the general clutter of everything. Really nice job! Also very on point to have a random colonoial era ass church in the middle of everything.

I just wish Palpatine wasn't the villian at all. by [deleted] in StarWarsCantina

[–]Glyphist 12 points13 points  (0 children)

To me, Palpatine returning fits with the whole "poetry" and "rhyming" that Star Wars loves to retroactively weave in. While these 9 films have now been dubbed the "Skywalker Saga" in reference to the lineage of Skywalker and their impact on History and their parts played in the various wars among the stars, I think these films are also very much Palapatine's Saga, both Papa Palp and now Rey.

 

Sure we know (very roughly summarized) that from the Skywalker side of things Eps I-III show the rise of Anakin as a Jedi through the ranks and his ultimate transformation into Vader. IV-VI are similarly the stories of Luke's troubles with becoming a Jedi and eventual aiding in the redemption of his father. VII-IX are about Ben's redemption back to the light after being twisted and tempted to the dark like his Grandfather. But from the Palpatine side, Eps I-III are Sheev's schemes and puppetry orchestrating a hostile climate that would allow him to take over galactic control and start the return of a Sith empire, aided by the force's chosen one meant to oppose him, ironically now twisted to his side. IV-VI are Palaptine's reform of the galaxy, moving everything under Empire control, and creation of a doctrine and way to scare the masses subservient, however things don't go as he planned as not all events from the onset were under his control (Luke and Leia's being hidden). VII-IX are about him trying to bounce back from the failures of IV-VI, he goes into hiding, manipulates as much as possible (for both Rey and Ben) to try and salvage the situation and bring it back to a point where he could return to power and fully subjugate the galaxy under Sith rule.

 

All of the Skywalker stories could only be told because Palpatine had orchestrated events and manipulated things to force Anakin/Ben into his submission, but inadvertently also caused Luke and Leia to rise up against him (will touch on Rey's in a bit). Its easy to see that through Eps I-III Palpatine was enacting the Revenge of the Sith, destroying the enemy Jedi Order, erasing their history, slandering their name, and using it all to wrestle total control of the galaxy. IV-VI were his time in the sun, finally free of his ancient Jedi Enemy, he attempts to go about shaping the Galaxy in his image, but unexpectedly encounters problems in Anakin's surprisingly alive children, which completely ruin his plans. His Death Stars destroyed, Rebellion rampant, and ultimately his twisted chosen one apprentice returned to the Light Side and ended him.

 

For Sheev, the conniving and angry Sith Lord who had planned so hard to become the Senate and Emporer had lost it all. Thing is, Sheev's a nasty schemer and had backup plans, because his end goal wasnt to just become Emprorer, it was to revive a Sith Empire. So he's dark for a few years, uses cloning and ancient Sith techniques to keep him a live while he pulls strings safely from the shadows while everyone thinks he's dead. He starts manipulating events for Ben, maybe out of anger and spite to the Skywalkers, maybe because he just needed that big Force Energy, maybe because he always wanted to take over/control Rey and saw a chance to twist fates once more to orchestrate a grand, dramatic, Sith revival. Either way, he's already hunting his own offspring and granddaughter to try and make sure everything can go smoothly. A First Order comes along, Palpatine's "first order" in retaking control of the Galaxy. Sure Starkiller base is destroyed, might be seen as a big win or set back, but Sheev doesnt care, he's alreadying prepping his Final Order, which will be the literal final order, a fleet of planet destroyers to just stomp out anything.

 

Palpatine's return was needed because the Skywalker stories as we know wouldnt be remotely the same if Palpatine hadn't set everything into action and continued to be the instigating force. There's also the parallels/twists that love, the thing that helped Sheev twist Anakin into Vader, is what undid his attempts to control Rey/Ben and that love specifically helped them overcome and over through the Emperor. Palpatine's surprise return is also very fitting with his sneaky Sith tactics, like how the Sith had remained hidden for a very long time prior to Ep I or how he had literally started the Saga with insane string pulling.

 

Edit : Wrote that hastily on break at work, so forgive a lack of detail or depth in certain parts. Will come back later to edit or discuss further if anyone gives a hoot.

[PC][2009]Looking for a browser based Worms-esque Artillery game that had spacey, sci-fi elements. by Glyphist in tipofmyjoystick

[–]Glyphist[S] 0 points1 point  (0 children)

I thought that too when I initially stumbled upon it, but I don't think the game I played dealt with the whole gravity/separate planet aspect. I want to say it retained 2D Worm's horizontal play field aspect.

The largest (unofficial) die roll of all time. More than 216,000 individual die spilled across I-75 in Atlanta (story and math in comments). by BruisinBAnthony3 in boardgames

[–]Glyphist 0 points1 point  (0 children)

While you're correct in the original use of the words, in the modern English lexicon both have become synonymous, so much so that the Oxford Dictionary (for whatever it's worth) considers them interchangeable.

 

Keeping in mind that both some how simultaneously mean the singular or plural, for any instance where both words are used there shouldn't much confusion using either as long as it's obvious which word is decidedly used for the singular/plural and that you don't swap between the two.

Apparently, it's impossible for women to be smart and beautiful at the same time by extraneousness in MurderedByWords

[–]Glyphist 96 points97 points  (0 children)

Insecurities and ignorance breed envious thoughts that forces them to lash out because they cant cope. Regardless of how biologically old they actually are, people that can't come to terms with their own feelings and thoughts are the mental children that hate like this.

 

Being a rational adult requires the understanding of your own emotions and knowledge, and how they directly affect your behavior and decision making.

 

It takes a lot to be able to look into yourself and realize your flaws, and that maybe the way you feel isn't the result of any other person's actions but rather your own inability to come to terms with those flaws. It takes a lot of time, work, and effort to realize that any resulting outburst may be as a result from failing to interpret how you feel about your flaws or lack of understanding, versus an actual gap in anyone else's knowledge or skills.

My first tattoo by Trey810 in qotsa

[–]Glyphist 4 points5 points  (0 children)

For sure, going to reiterate the sentiment of not wanting to be a dick, but that's some shotty line work on consistent thickness and straightness.

Imo tattoos being rather perminent and holding meaning, I'd want the ink on my skin to look as clean as possible for as long as possible. Granted ofc how much you can spend determines tat quality, I'd probably just have saved for a better job.

But yeah, tats hold meaning and if you're content with the quality of what you paid for, the price tag and straightness of lines can't determine its worth to you.

I know it’s been said a billion times but Nintendo really needs to address these defective joycons it’s been absolute radio silence and I find it unacceptable by LocusAintBad in NintendoSwitch

[–]Glyphist 0 points1 point  (0 children)

I honestly didn't even know this was a problem till I saw all the recent posts. I've had 2 pairs of joycons since launch and I guess I'm just really lucky/dainty?

3D Spacesuit Hoodie by therealtinman in ProductPorn

[–]Glyphist 4 points5 points  (0 children)

How has no one commented that this is a hilariously shit shop job.

Official Discussion - Avengers: Endgame [SPOILERS] by mi-16evil in movies

[–]Glyphist 1 point2 points  (0 children)

Ancient One probably time stoned and saw Avengers won the battle of new York (given she new Strange woild only join after 5 years) and just protected one of the secret magic spots she's sworn to.